|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2816
|
Posted - 2014.09.18 10:20:00 -
[1] - Quote
TH1EFOFSOuLS wrote:Vegetation Monster wrote:Rattati nerfs ADS because apparently the Skilled ADS pilots were too hard for lock on swarm users to kill. What is happening? Is COD getting to CCP's head?
It is sad to see dust reward skill-less players more than the ones with the skill.
Probably going to get banned because on these forums you are not allowed to express opinion or say even a minor bad thing about CCP. See y'all in Destiny!! WOO!!
At least Destiny isn't made by blind brainless apes. (Not specifically pointing at CCP). I know its pathetic man ive been feeling your pain for a while man, and how could this all be fixed? Making these COD tryhards understand nothing kills tanks or dropships better than a tank or a dropship. But I almost always forget they don't want to spec into their own tank or dropship they want easy mode AV and run off to a supply depot one the threat is taken care of an imedetly go back to proto stomping the majority of players that consist of lower than 5mil SP. (my guess is about 60%) from all my time playing
Nice echo chamber post. 2/10. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2820
|
Posted - 2014.09.18 16:18:00 -
[2] - Quote
CCP Rattati wrote:Just to make one point, I tried all night to just play swarm AV. Proto swarms, not full skills, triple dmg mods.
I lost more suits than I have ever lost in a night, and I didn't kill a single dropship, nor a tank. One time I swear the ADS wagged at me as I launched the 3 death swarm, turned around and blasted away and came back to kill me.
Admittedly, not the best AVer out there, but, it's not only about not being able to kill vehicles, it's all the times I am trying to chase a double hit dropship or HAV, and get shot by any other infantry. I died 50% from not being able to defend my self against infantry, and the rest by blaster tanks or missile turret ads's.
Militia swarms being a threat is class A bs.
Now run a cal sentinel with 2 damage mods in the highs, a proto extender, any grade recharger or energizer, a regulator. Use the AFG. You should find it doable but difficult.
Sidearm and grenades are optional. If you fit a decent tank you wont even be able to fit STD sidearm and nades.
I think a similar level of difficulty should be had with all AV.
No I do not think the forge needs a buff. I think it makes a good difficulty comparison.
Might give you an idea where the sweet spot needs to be for the other AV. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2820
|
Posted - 2014.09.18 16:29:00 -
[3] - Quote
Value based balancing is utter crap.
By that logic anyone who is facing my proto sents has no business being anything more than a slight distraction and free warpoints.
ISK elitism isn't a balance factor because it utterly removes the value of skill, tactics and teamwork. Take that balance by cost crap and stow it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2834
|
Posted - 2014.09.18 21:31:00 -
[4] - Quote
Yes your win butan is threatened. Do you want a hug?
And 2m SP to run a proto AV fit my ass. This stupid theory had been disproven dozens of times. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2835
|
Posted - 2014.09.18 22:10:00 -
[5] - Quote
Adipem Nothi wrote:THUNDERGROOVE wrote: Swarms are as effective as they should be for the type of weapon it is. I mean, it really requires almost no skill ...
Which is why we've decided to nerf the HMG. Looking back, we probably should've designed it differently; we didn't realize it'd be so easy to use and so powerful. Oh well! - CCP Wow that was weaker than the ADS whining. 1/10 |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2844
|
Posted - 2014.09.19 06:39:00 -
[6] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:THUNDERGROOVE wrote: Swarms are as effective as they should be for the type of weapon it is. I mean, it really requires almost no skill ...
Which is why we've decided to nerf the HMG. Looking back, we probably should've designed it differently; we didn't realize it'd be so easy to use and so powerful. Oh well! - CCP Wow that was weaker than the ADS whining. 1/10 New HMG Design Goals:Teamwork!The new HMG is all about squad play! Focused fire from two will suffice to kill almost any infantry. Individually it will be good at laying down suppressing fire, not unlike a Heavy Machine Gun! We expect Sentinels to find satisfaction in knowing they're keeping the enemy away. Fairness!Many infantry have expressed concerns about HMG range, so we'll be reducing it by three quarters. We'll also be reducing magazine size by 40% in exchange for faster HMG spool up time! So you can get to suppressing faster! Easy!We understand that these are big changes and that Heavies don't have many anti-infantry options. But don't feel bad! Its so easy use! I know that Adipem, but that's an old wound. QUIT PICKING AT IT!!! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2844
|
Posted - 2014.09.19 09:53:00 -
[7] - Quote
CCP Rattati wrote:
Agreed, Assault is probably the most efficient swarm hunter for me. Maybe an Amarr logi with a sidearm, hives and AV grenades but I don't have a single SP in Amarr and am not going to. My swarm/plc galmando was not good enough w/o grenades and slow, and no AV grenades. A tank hit by 2 swarms may get greedy and come after you and then you pop with grenades.
this is why I run all of the sentinels and commandos. You get eight flavors of a**hole, six of which are functional AV platforms (albeit barely in the case of the Galmando).
I've noticed that forge guns are the only truly viable ADS hunting tool for infantry, period. I killed a python with a plasma cannon once, but that was because the first shot tagged the engines and the second Hail Mary shot connected. I have never been able to duplicate the feat.
Im laughing my ass off at all of the recent vehicle driver posts claiming that infantry should not be able to kill their pet IWIN butans.
By the way, what is the diminishing return formula on modules? And do they stack so that two -20 means a -40% change or is it multiplicative, meaning I have to multiply by .8 twice? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2861
|
Posted - 2014.09.19 16:39:00 -
[8] - Quote
Kallas Hallytyr wrote:
I look forward to seeing Rattati piloting to see what it's like from our POV. Y'know, s it's actually unbiased and not entirely biased by focusing on only one side of the argument.
What,so he can spend a whole night training himself to pull the lunatic flight escape tricks while getting pasted left and right? Yes that will TOTALLY give a fair and unbiased view of vehicles.
New dropship pilots are flying money sinks for about a month before it fully clicks. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2861
|
Posted - 2014.09.19 17:07:00 -
[9] - Quote
Demandred Moores wrote:Tell me, why should you're 2k swarms be able to do anymore than detour my 1m dropship?
You mean the 130-150k dropsuit that has swarms on it?
Heres a reason: more ISK spent shouldn't automatically mean invincibility.
And the only swarms that cost 2k (actually 1500) are standard. Proto (which rattati was using) start at right around 50k. And if you're gonna pull THAT BS card, why does your 50k small missile turret do more than tickle my 150,000 ISK dropsuit?
Seriously, thats the argument that you are using. It's freaking childish. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2861
|
Posted - 2014.09.19 17:13:00 -
[10] - Quote
How is making it so missiles can actually catch a dropship unfair?
Besides the plasma cannon projectile speed increase THERE ARE NO OTHER AV BUFFS IN THE WORKS.
Being able to outrun a missile is idiotic. Especially when the missile ability to pull a 180 degree turn instantly is going away. |
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2863
|
Posted - 2014.09.19 17:50:00 -
[11] - Quote
Kallas Hallytyr wrote:Breakin Stuff wrote:How is making it so missiles can actually catch a dropship unfair?
Besides the plasma cannon projectile speed increase THERE ARE NO OTHER AV BUFFS IN THE WORKS.
Being able to outrun a missile is idiotic. Especially when the missile ability to pull a 180 degree turn instantly is going away. Well, I actually don't think the current proposal is terrible, but there is a great bias towards the Swarms present in every discussion about ADS/AV balance which I wouikd really like to see be balanced out by having the dev responsible having actual experience own ADS. Most AV gunners are in favor of the swarms being reasonably CAPABLE of killing an ADS. There is little to no desire for swarms to become the IWIN butan vs. ADS.
However to hear the reactionary screaming from most of the vehicle pilots you would think Rattati has offered mortal insult immediately before physically assaulting their mothers.
Its funny and childish but its how people are reacting to "swarms can catch you now". |
|
|
|