Atiim
12268
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Posted - 2014.09.18 23:22:00 -
[2] - Quote
THUNDERGROOVE wrote: Actually they aren't.
Yes, yes they are. CCP Rattati himself looked at the speed of the ADS and the Swarm Launcher, and noted that the ADS's top speed is faster. In fact, he himself said that the ADS is faster within this very thread.
THUNDERGROOVE wrote:What is happening is pilots who know what they are doing can fly in such a way to force the swarms to have to turn which slows them down. Generally this involves flipping backwards or turning on your side at very sharp angles often times I have to do this twice just to completely escape them. That's not what's happening at all. I've tested with my very own Python, and I can confirm that Swarm Launchers can be evaded by simply flying in a straight line. In fact, Derrith Erador (highly experienced DS pilot, and a member of your corporation) himself confirmed that they can be out-run by flying in a straight line.
Though if you're up for loosing some hard earned ISK, I'd be happy to make a wager.
THUNDERGROOVE wrote:If an ADS flies straight up, the swarms will hit every single time unless they are so far away that they escape the flight range of the swarms in which case that's the swarmers bad call. This is only true if the volley is fired from 0m of the ADS, which is the equivalent of begin parked.
THUNDERGROOVE wrote:Plus I'd argue that doing an evasive maneuver is a hell of a lot more difficult than: Fire and forget Fire and forget implies that you can fire your weapon, without having to worry about where the projectile travels. Given that the Swarm Launcher AI flies to where the target was as opposed to where it currently is, along with it's tendency to crash into obstacles, this is indeed false.
Unless of course, the target is standing perfectly still/parked. In which case, any Anti-Vehicle weapon (barring PLCs) would take 0 skill to use, as you're simply holding R1. Though I find the notion that SLs shouldn't be viable simply because of their ease of use* laughable considering how most (actually all) weapons that are currently competitive have AA, which removes the need to aim.
As for my asterisk, I would agree that fighting someone who's AFK or incompetent is indeed easy, but this is true for all weapons. Fighting someone with experience however, is not as you:
- Have to predict the Pilot's travel path
- Have to predict how long to delay the SL's travel, allowing for high Alpha Damage.
- Have to position yourself in a way that allows you to combat Pilots without being threatend by Infantry
- Have to time your shots, or risk them being repaired through.
- etc, etc, etc.
What should be questioned however, is the difficulty of sitting on a tower a good 200m away with enough Nanohives to be seen from space, while dealing so much damage that none barring the best of ADS Pilots or a Warbarge Stirke can remove you. If that's not considered EZ-Mode, then I don't know what is.
THUNDERGROOVE wrote:If anything just tone down the ridiculous RoF bonus and possibly skill stacking, ideally giving the gunner the best bonus. If the pilot has 4 and the gunner has 5, give them level 5.
Deritth mentioned that Zatara and other CPM members are pushing for the RoF to be reduced. However, this would not solve the SL's inefficiency against ADSs.
The biggest problem is so few people have been in a dropship and swarmed them. Heck, half of every PC I play I'm FG duty.
I've been Swarmed at Dropships several times over. Surviving them is beyond easy, even when I can't see them. The only time when they're actually anything more than insignificant is when I'm hovering in the city near a tower
Swarms are as effective as they should be for the type of weapon it is.
Anti-Armor (Explosive); Anti-Vehicle
For a type of weapon specifically designed to destroy vehicles, and be extremely effective against Armored Units, I'd say it's under-performing against Assault Dropships.
I mean, it really requires almost no skill apart from decent positioning.
+1 for creating a perfect synopsis on the Forge Gun and it's operation.
and considering I still can't see where I'm getting swarmed from because they still don't render from anywhere past 100 meters.
Rendering issues are not valid reasons to keep a weapon from underperforming against it's counter.
The 1st Matari Commando
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