One Eyed King
Land of the BIind
4112
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Posted - 2014.09.15 19:42:00 -
[1] - Quote
I simply disagree with the premise that scouts are better assaults than assaults now that the assault suits have been buffed.
The biggest advantage of cloaks comes at the proto level with the 10 percent dampening. Outside of that cloaks are NOT invisible. They are significantly less visible, but can be seen while moving, and even while stationary.
REs cannot be easily used with cloaks as they have a significant delay at all but proto levels, and result in either waiting uncloaked while holding the trigger, or forced to contend with the RE switching animation, which can take a second in and of itself before it lets you effectively trigger the device. All of this gives any aware merc a window of opportunity to dispatch the RE carrying scout before disabling the RE.
You speak as if scouts can be all things, and that simply isn't true. They have to make sacrifices, and these sacrifices are where their weaknesses are.
If they are stealthy, they can't significantly tank and are squishy. One does not even need to be accurate when shooting at a squishy scout as they die quickly even with poor aim by all but the most skill intensive weapons.
If they are heavily tanked, they cannot also be fast AND dampened, and will be readily giving up their most unique advantages and taking on suits that are better able to fight a battle based on HP values.
Just because other suits had a very long run between 1.0 and 1.8 where they didn't have to worry about scouts does not mean that scouts are now OP because they are now a threat.
Since 1.8, scouts have been nerfed, and will most likely continue necessary adjustments such as dealing with armor tanking. I think that the adjustments you are advocating for are heavy handed and focused on making scouts a non threat as they were in 1.8. That is not balance, that is bias.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
4122
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Posted - 2014.09.15 20:42:00 -
[2] - Quote
Alena Ventrallis wrote:Scouts should emphasize speed over health. Double penalties for stacking health on scouts.
We could lower their slot counts and keep their PG/CPU the same, meaning they can fit less modules, but also make those fewer modules better.
There's a whole bunch of options, it's just choosing one that balances them with other suits that's the challenge. I have heard Rattati mention having a scout specific penalty to the regular armor plates. I think that would be fair, so long as ferro and reactive plates are left alone as those do not offer enough of an advantage for their use to be a significant problem.
He has also discussed moving bonuses to modules only, so there is no passive skill adjustment unless you are using a module of that skill. For example, scouts without dampening mods and level 5 dampening skilled would have the same scan profile as a scout with no skill points in dampening.
I would be ok with either of those two changes if they are done correctly.
You can always tell a Millford Minja
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