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![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
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Posted - 2014.09.14 19:34:00 -
[1] - Quote
Joel II X wrote: I know what versatile means, and you CAN run an ewar fit if you choose to. You just won't be as good as a scout, since that's their role. While scouts can have two equipments, logis can have up to 4, and use them better than a scout can, so they won't be a better logi because that's not their intended role.
Get it through your thick head. Assaults can run any fit they choose (speed, health, ewar), but they won't be better at it then the suit that's actually meant to, and they shouldn't be. That's the whole point. Only role the assaults can't take up is the logistics since they only have 1 equipment. If you stopped looking at scouts to throw all the blame, perhaps you'd see the bigger picture. Scouts got their needed buffs after 1.8. Why do you think nobody used them before that (except a few handful including myself)?
Also, if you can't be versatile as an Assault, you're just bad. I can run them just fine in any shape, way, or form I choose.
Okay, so we've established that scouts are for stealth and scanning, so what are assaults for?
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
195
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Posted - 2014.09.14 19:51:00 -
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gustavo acosta wrote:Bax Zanith wrote:Joel II X wrote: I know what versatile means, and you CAN run an ewar fit if you choose to. You just won't be as good as a scout, since that's their role. While scouts can have two equipments, logis can have up to 4, and use them better than a scout can, so they won't be a better logi because that's not their intended role.
Get it through your thick head. Assaults can run any fit they choose (speed, health, ewar), but they won't be better at it then the suit that's actually meant to, and they shouldn't be. That's the whole point. Only role the assaults can't take up is the logistics since they only have 1 equipment. If you stopped looking at scouts to throw all the blame, perhaps you'd see the bigger picture. Scouts got their needed buffs after 1.8. Why do you think nobody used them before that (except a few handful including myself)?
Also, if you can't be versatile as an Assault, you're just bad. I can run them just fine in any shape, way, or form I choose.
Okay, so we've established that scouts are for stealth and scanning, so what are assaults for? As Ratatati said, "killing dudes..." If you think about it, all suits can do that. And all suits have there own special thing gimmick. Scouts are for stealth, logis are for equipment, scouts are for scanning, and heavies are for mass murder. So what is the assault for?
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
195
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Posted - 2014.09.15 03:18:00 -
[3] - Quote
gustavo acosta wrote:Bax Zanith wrote:gustavo acosta wrote:Bax Zanith wrote: Okay, so we've established that scouts are for stealth and scanning, so what are assaults for?
As Ratatati said, "killing dudes..." If you think about it, all suits can do that. And all suits have there own special thing gimmick. Scouts are for stealth, logis are for equipment, scouts are for scanning, and heavies are for mass murder. So what is the assault for? Killing dudes like butter... That's what heavies do.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
195
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Posted - 2014.09.15 13:27:00 -
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My scout is more mobile than my assault, so that can't be it either.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
195
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Posted - 2014.09.15 14:34:00 -
[5] - Quote
gustavo acosta wrote:Bax Zanith wrote:My scout is more mobile than my assault, so that can't be it either. See that's where the scout suit is OP because it can run like an assault at equal effectiveness, the assault is fine the scout just outshines it sometimes...or alot. Let's look at this a little bit more before we jump to calling it OP. Can anyone tell me what the assault suits are for?
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
195
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Posted - 2014.09.15 16:15:00 -
[6] - Quote
Joel II X wrote:Bax Zanith wrote:Joel II X wrote: I know what versatile means, and you CAN run an ewar fit if you choose to. You just won't be as good as a scout, since that's their role. While scouts can have two equipments, logis can have up to 4, and use them better than a scout can, so they won't be a better logi because that's not their intended role.
Get it through your thick head. Assaults can run any fit they choose (speed, health, ewar), but they won't be better at it then the suit that's actually meant to, and they shouldn't be. That's the whole point. Only role the assaults can't take up is the logistics since they only have 1 equipment. If you stopped looking at scouts to throw all the blame, perhaps you'd see the bigger picture. Scouts got their needed buffs after 1.8. Why do you think nobody used them before that (except a few handful including myself)?
Also, if you can't be versatile as an Assault, you're just bad. I can run them just fine in any shape, way, or form I choose.
Okay, so we've established that scouts are for stealth and scanning, so what are assaults for? Good question. Since the very core mechanic of any FPS is to shoot and ultimately kill the enemy, it would seem the point of having a class that does only that, pretty pointless. However, the assault is meant to "kill dudes" more effectively than any other role with the advantage of higher health, regeneration, and speed than their light or heavy counterparts. In fact, they have the fitting reduction skill to weapons so they can have an even easier time doing so. That's why you can fit a prototype weapon relatively easy on a STD suit without gimping the fit much. Also, versatility and all that jazz thanks to the number of slots they possess. Havies are more effective at killing than assaults, plus they easily have far more HP than the assault, so that can't be what the assault is for. Regeneration is about the same for the classes. And speed? That's the scout's area. Extra slots don't matter when I can go with a suit with higher base stats for lack of health.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
195
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Posted - 2014.09.15 17:09:00 -
[7] - Quote
Joel II X wrote: You're missing the point. They don't have to choose between any of those three qualities.
They have more health than a scout.
They have more fire power at earlier tiers (except heavy burst). You may say how a heavy can use any hmg, but assaults can and will melt heavies from a further distance.
Assaults are faster than a heavy. Also, extra slots DO matter. Ever tried playing as a commando before 1.8? Why do you think only 5 people did? They had no slots. Now, more people ate open to using the Commando as a viable suit.
The assault can kill a dude at objective A, and then move on to B without the need for an LAV or sprint at 3m/s. They are the most effective at killing in a large area, but the heavy is used to focus all that fire power in a tight closed space to defend a point.
But even with those extra slots, the scout is the better choice. If I were to fit nothing but kin kats (or witch ever one effects speed) on an assault, a scout would still be faster if I did the same thing to it. Scouts can also kill a dued at objective A, then move to B at a much faster rate then the assault. Plus unlike the assault, the hacker would never see the scout comming.
Scouts are able to kill heavies just as effective as assaults, because they both have access to the same weapons. Actually I'm wrong, the scout's speed combined with a shotgun makes it the better choice for killing a heavy. So far I see no reason why I would want to use an assault suit over a scout suit.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
195
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Posted - 2014.09.15 18:01:00 -
[8] - Quote
Joel II X wrote:Bax Zanith wrote:Joel II X wrote: You're missing the point. They don't have to choose between any of those three qualities.
They have more health than a scout.
They have more fire power at earlier tiers (except heavy burst). You may say how a heavy can use any hmg, but assaults can and will melt heavies from a further distance.
Assaults are faster than a heavy. Also, extra slots DO matter. Ever tried playing as a commando before 1.8? Why do you think only 5 people did? They had no slots. Now, more people ate open to using the Commando as a viable suit.
The assault can kill a dude at objective A, and then move on to B without the need for an LAV or sprint at 3m/s. They are the most effective at killing in a large area, but the heavy is used to focus all that fire power in a tight closed space to defend a point.
But even with those extra slots, the scout is the better choice. If I were to fit nothing but kin kats (or witch ever one effects speed) on an assault, a scout would still be faster if I did the same thing to it. Scouts can also kill a dued at objective A, then move to B at a much faster rate then the assault. Plus unlike the assault, the hacker would never see the scout comming. Scouts are able to kill heavies just as effective as assaults, because they both have access to the same weapons. Actually I'm wrong, the scout's speed combined with a shotgun makes it the better choice for killing a heavy. So far I see no reason why I would want to use an assault suit over a scout suit. If both a scout and an assault were to fit kincats, of course the scout would be better. That's their specialty. How many times have I mentioned this in the thread? And yes, a scout can kill, but if you only speed tank, you'll be having less health and might not be able to stand a chance against other players. The scout suffers when it comes to multiple engagements all at once, while the assault can handle it better. Also, an assault can go toe to toe even better than a scout because of their higher health and at their own optimal (assuming the assault is using their racial rifle). While a scout with a shotgun has an optimal of 4m. If you get caught, you're dead. Assaults and scouts each have their own niche. The scouts are stealth and speed and the assaults can kill easier than any other role in their intended places. If you're an assault trying to kill a heavy within 5m, you're doing something wrong (unless you're using a shotgun). It's nice to have the extra health and all, but it really isn't much of an advantage. A sturdy assault is a much easier target to hit than a small, fast and zippy scout, witch is what allows the scout to go toe to toe much easier than the assault. And no, the scout can't survive multiple encountets, but neather can the assault. The heavy on the other hand is built for crowed control. But what dos health matter if I can't be seen, I'll always be able to get the drop on someone as a scout.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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