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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
978
|
Posted - 2014.09.12 18:57:00 -
[1] - Quote
Any time equipment spam comes up it is about uplinks far more often than nanohives.
Uplink spam is so bad because every time a logi dies they can spawn and drop more variants while nanohive spam outside of the area of a supply depot is far more difficult.
Even tho I feel like the only thing that should be done to uplinks is reduce the variants by a few to bring down the total active per player it is a popular problem to discuss so something is going to happen.
My proposal:
Add a "cooling off time" after spawning on an uplink (not CRUs, objectives, mCRUs, or home spawns) where an uplink can not be dropped. I am not sure if this is possible via server side update but it is worth a shot. |
Bahirae Serugiusu
Vendetta Reactionary Force
59
|
Posted - 2014.09.12 19:03:00 -
[2] - Quote
I say no dropping Uplinks with a certain range of each other so maybe people can see the objective and get a nice idea of the situation through the cloud of blue circles. |
REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
32
|
Posted - 2014.09.12 19:04:00 -
[3] - Quote
deezy dabest wrote:Any time equipment spam comes up it is about uplinks far more often than nanohives.
Uplink spam is so bad because every time a logi dies they can spawn and drop more variants while nanohive spam outside of the area of a supply depot is far more difficult.
Even tho I feel like the only thing that should be done to uplinks is reduce the variants by a few to bring down the total active per player it is a popular problem to discuss so something is going to happen.
My proposal:
Add a "cooling off time" after spawning on an uplink (not CRUs, objectives, mCRUs, or home spawns) where an uplink can not be dropped. I am not sure if this is possible via server side update but it is worth a shot.
You know, I have never experienced any "lag" as others talk about from excessive equipment even down in the hole. I have always managed to sneak a couple of Flux Grenades in there even if it requires sacrificing a scout suit. My record so far is 155 points off equipment in one throw. That is 31 pieces if you cant count. :)
Let em bulk it up. Free points I say. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
978
|
Posted - 2014.09.12 19:07:00 -
[4] - Quote
REDBACK96USMC wrote:deezy dabest wrote:Any time equipment spam comes up it is about uplinks far more often than nanohives.
Uplink spam is so bad because every time a logi dies they can spawn and drop more variants while nanohive spam outside of the area of a supply depot is far more difficult.
Even tho I feel like the only thing that should be done to uplinks is reduce the variants by a few to bring down the total active per player it is a popular problem to discuss so something is going to happen.
My proposal:
Add a "cooling off time" after spawning on an uplink (not CRUs, objectives, mCRUs, or home spawns) where an uplink can not be dropped. I am not sure if this is possible via server side update but it is worth a shot. You know, I have never experienced any "lag" as others talk about from excessive equipment even down in the hole. I have always managed to sneak a couple of Flux Grenades in there even if it requires sacrificing a scout suit. My record so far is 155 points off equipment in one throw. That is 31 pieces if you cant count. :) Let em bulk it up. Free points I say.
I do not experience increased lag with links and have even attempted to create it with a friend and myself dropping over 50 pieces of equipment in the supply depot room. Unfortunately link spam is on the forums chopping block which means something will happen sooner or later, may as well try to make it a better solution if possible.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
979
|
Posted - 2014.09.12 19:13:00 -
[5] - Quote
Bahirae Serugiusu wrote:I say no dropping Uplinks with a certain range of each other so maybe people can see the objective and get a nice idea of the situation through the cloud of blue circles.
This would severely inhibit peoples play style as well as either making it very difficult to have good spawns up consistently or very easy for trolls to wipe out the good links for militia links. |
Bahirae Serugiusu
Vendetta Reactionary Force
59
|
Posted - 2014.09.12 19:22:00 -
[6] - Quote
deezy dabest wrote:Bahirae Serugiusu wrote:I say no dropping Uplinks with a certain range of each other so maybe people can see the objective and get a nice idea of the situation through the cloud of blue circles. This would severely inhibit peoples play style as well as either making it very difficult to have good spawns up consistently or very easy for trolls to wipe out the good links for militia links. Good spawns? I will let you know when I find good spawn. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
979
|
Posted - 2014.09.12 19:47:00 -
[7] - Quote
Bahirae Serugiusu wrote:deezy dabest wrote:Bahirae Serugiusu wrote:I say no dropping Uplinks with a certain range of each other so maybe people can see the objective and get a nice idea of the situation through the cloud of blue circles. This would severely inhibit peoples play style as well as either making it very difficult to have good spawns up consistently or very easy for trolls to wipe out the good links for militia links. Good spawns? I will let you know when I find good spawn.
They will likely be buried under 6 feet of militia uplinks thanks to people throwing down more every time they spawn. You will spend more time searching for them than it would take to spawn on the militias. |
Bahirae Serugiusu
Vendetta Reactionary Force
59
|
Posted - 2014.09.12 20:05:00 -
[8] - Quote
Or on top of buildings that have enemy snipers aimed at, in front of a couple tanks, an open field or beneath the map so we can't even move without plummeting off a cliff. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
979
|
Posted - 2014.09.12 20:12:00 -
[9] - Quote
Bahirae Serugiusu wrote:Or on top of buildings that have enemy snipers aimed at, in front of a couple tanks, an open field or beneath the map so we can't even move without plummeting off a cliff. I don't get why more people don't put CRU in dropships at least I can jump to the battle from a dropship or at least live 5 seconds longer then spawning from those death traps that Logis and scouts keep throwing down.
Because CCP refuses to award WP for vehicle spawns. Why risk 40k isk being popped or rammed for not even transport assist points?
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
32
|
Posted - 2014.09.12 21:05:00 -
[10] - Quote
deezy dabest wrote:REDBACK96USMC wrote:deezy dabest wrote:Any time equipment spam comes up it is about uplinks far more often than nanohives.
Uplink spam is so bad because every time a logi dies they can spawn and drop more variants while nanohive spam outside of the area of a supply depot is far more difficult.
Even tho I feel like the only thing that should be done to uplinks is reduce the variants by a few to bring down the total active per player it is a popular problem to discuss so something is going to happen.
My proposal:
Add a "cooling off time" after spawning on an uplink (not CRUs, objectives, mCRUs, or home spawns) where an uplink can not be dropped. I am not sure if this is possible via server side update but it is worth a shot. You know, I have never experienced any "lag" as others talk about from excessive equipment even down in the hole. I have always managed to sneak a couple of Flux Grenades in there even if it requires sacrificing a scout suit. My record so far is 155 points off equipment in one throw. That is 31 pieces if you cant count. :) Let em bulk it up. Free points I say. I do not experience increased lag with links and have even attempted to create it with a friend and myself dropping over 50 pieces of equipment in the supply depot room. Unfortunately link spam is on the forums chopping block which means something will happen sooner or later, may as well try to make it a better solution if possible.
Ive thought on this a while and I really cannot come up with a good alternative. Any counter has such negative consequences that are much worse than even half the playerbase experiencing light lag. |
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maluble
Espi0nage
64
|
Posted - 2014.09.12 21:11:00 -
[11] - Quote
REDBACK96USMC wrote:deezy dabest wrote:Any time equipment spam comes up it is about uplinks far more often than nanohives.
Uplink spam is so bad because every time a logi dies they can spawn and drop more variants while nanohive spam outside of the area of a supply depot is far more difficult.
Even tho I feel like the only thing that should be done to uplinks is reduce the variants by a few to bring down the total active per player it is a popular problem to discuss so something is going to happen.
My proposal:
Add a "cooling off time" after spawning on an uplink (not CRUs, objectives, mCRUs, or home spawns) where an uplink can not be dropped. I am not sure if this is possible via server side update but it is worth a shot. You know, I have never experienced any "lag" as others talk about from excessive equipment even down in the hole. I have always managed to sneak a couple of Flux Grenades in there even if it requires sacrificing a scout suit. My record so far is 155 points off equipment in one throw. That is 31 pieces if you cant count. :) Let em bulk it up. Free points I say. so just because it doesnt affect you it shouldnt be looked at? |
Outie 500
Brutor Vanguard Minmatar Republic
3
|
Posted - 2014.09.13 00:04:00 -
[12] - Quote
All my links were deployed in the sky. Can't blame me for lag. I can't bare to stick around to see my favorite toys reduced to a pile of dust. Dust was fun for a year. |
Joel II X
Kool Kids Klub VIP
3393
|
Posted - 2014.09.13 01:13:00 -
[13] - Quote
Limit team equipment to 15 deployed at one time. That means you either have 15 nanohives, 15 uplinks, or a mixture of both equaling to 15 (i.e. 7 nanohives and 8 uplinks).
Throwing down another one pops the last deployed equipment of that type (either nanohive or uplink).
This is my proposal. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
979
|
Posted - 2014.09.13 01:17:00 -
[14] - Quote
Joel II X wrote:Limit team equipment to 15 deployed at one time. That means you either have 15 nanohives, 15 uplinks, or a mixture of both equaling to 15 (i.e. 7 nanohives and 8 uplinks).
Throwing down another one pops the last deployed equipment of that type (either nanohive or uplink).
This is my proposal.
This is begging for trolls. One guy can spawn in and throw down 15 at the redline sup dep wiping out every thing the team has in place. Anything based on a team limit will result in similar trolling. |
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