| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Nirwanda Vaughns
 426th Infantry
 
 756
 
 
      | Posted - 2014.09.12 13:33:00 -
          [1] - Quote 
 Wondering if it was possible to have the scan profiles of uplinks altered?
 
 it just seems that as they go up in meta valie they should be harder to detect to enable them to be used for tactical purposes and not just spammed for points and also allows for a 'Covert' spawn uplink for scouts to use. it seems broken that a scout uses cloaks and stealth to flank the enemy yet soon as a drop uplink is put down all thier hard work is instantly destroyed as pretty much every suit in game will pick it up straight away and alerts the enemy as to where it is
 
 idea for the 'covert' uplink
 
 1 carried
 1 active
 5 spawns
 
 simply to allow a small squad to get in behind enemy lines after being flanked
 
 Never argue with an idiot. they bring you down to their level and beat you through experience | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 4227
 
 
      | Posted - 2014.09.12 13:49:00 -
          [2] - Quote 
 I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way!
  
 But seriously, your idea does have merit.
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 12138
 
 
      | Posted - 2014.09.12 13:52:00 -
          [3] - Quote 
 In one of my oldest threads, where I suggested orbital drops as an option, I had a similar idea.
 
 It also came with black ops suits, orbital drop suits that resist AA, and moar.
 
 
 Ignore me, just a vet with memories.
  
 Feline overlord of all humans - CAT MERC | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4063
 
 
      | Posted - 2014.09.12 14:28:00 -
          [4] - Quote 
 Yes plz
 
 (The godfather of tactical logistics) | 
      
      
        |  Doyle Reese
 OSG Planetary Operations
 Covert Intervention
 
 508
 
 
      | Posted - 2014.09.12 16:46:00 -
          [5] - Quote 
 
 Fox Gaden wrote:I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way!   But seriously, your idea does have merit. 
 I did that once, made someone lose his Cala's :D
 | 
      
      
        |  Nirwanda Vaughns
 426th Infantry
 
 759
 
 
      | Posted - 2014.09.12 16:55:00 -
          [6] - Quote 
 
 Doyle Reese wrote:Fox Gaden wrote:I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way!   But seriously, your idea does have merit. I did that once, made someone lose his Cala's :D 
 yeah deffo a fun game hahaha fell victim to it once or twice myself as well
  
 Never argue with an idiot. they bring you down to their level and beat you through experience | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 847
 
 
      | Posted - 2014.09.12 17:21:00 -
          [7] - Quote 
 
 Nirwanda Vaughns wrote:Wondering if it was possible to have the scan profiles of uplinks altered?
 it just seems that as they go up in meta valie they should be harder to detect to enable them to be used for tactical purposes and not just spammed for points and also allows for a 'Covert' spawn uplink for scouts to use. it seems broken that a scout uses cloaks and stealth to flank the enemy yet soon as a drop uplink is put down all thier hard work is instantly destroyed as pretty much every suit in game will pick it up straight away and alerts the enemy as to where it is
 
 idea for the 'covert' uplink
 
 1 carried
 1 active
 5 spawns
 
 simply to allow a small squad to get in behind enemy lines after being flanked
 i would perhaps say 2 carried. and a fixed spawn time of 5 seconds regardless.. and smaller cpu and pg use then the "stable Uplink"
 
 [[LogiBro in Training]] Level 1 Forum Pariah What ever happened to buffing Logi eHP in Delta?! | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 847
 
 
      | Posted - 2014.09.12 17:23:00 -
          [8] - Quote 
 
 Cat Merc wrote:In one of my oldest threads, where I suggested orbital drops as an option, I had a similar idea. It also came with black ops suits, orbital drop suits that resist AA, and moar. Ignore me, just a vet with memories.   Black ops suit would be baller..
 black ops Uplink
 allows squad mates to spawn on you if you are in a squad/squad leader.. but make black-ops suit be a medium suit so there is a little drawback or else it will make scout-suits even more op then they are now.
 
 [[LogiBro in Training]] Level 1 Forum Pariah What ever happened to buffing Logi eHP in Delta?! | 
      
      
        |  Nirwanda Vaughns
 426th Infantry
 
 759
 
 
      | Posted - 2014.09.12 18:16:00 -
          [9] - Quote 
 
 Apothecary Za'ki wrote:Cat Merc wrote:In one of my oldest threads, where I suggested orbital drops as an option, I had a similar idea. It also came with black ops suits, orbital drop suits that resist AA, and moar. Ignore me, just a vet with memories.   Black ops suit would be baller.. black ops Uplink allows squad mates to spawn on you if you are in a squad/squad leader.. but make black-ops suit be a medium suit so there is a little drawback or else it will make scout-suits even more op then they are now. 
 Yeah it'd be similar to the black ops ships in EVE. they can open covert cynosural fields and allow cov ops based ships to pass through. perhaps with a black ops uplink th eblack ops scout suit carries the uplink. you carry 2, an A and a B. you put the first one down and then flank the enemy and drop the second. your squad mates 'interact' with the 'A' uplink and it jumps them to the 'B' uplink like a portal.
 
 Never argue with an idiot. they bring you down to their level and beat you through experience | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 12160
 
 
      | Posted - 2014.09.12 21:35:00 -
          [10] - Quote 
 Well, the black ops suits in my idea were orbital drop infiltration units.
 
 While in the air, they were cloaked until hitting the ground.
 They also made a very muffled landing noise, and the effects of the dampener heavily reduced.
 
 Their actual profile was only slightly lower than suits of their class.
 
 Feline overlord of all humans - CAT MERC | 
      
      
        |  One Eyed King
 Land of the BIind
 
 4075
 
 
      | Posted - 2014.09.12 21:50:00 -
          [11] - Quote 
 
 Fox Gaden wrote:I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way!   But seriously, your idea does have merit. Has this been successful for you?
 
 I have thought about doing the same, but am wondering if it is worth the effort of switching out suits, finding the uplinks etc.
 
 You can always tell a Millford Minja | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4064
 
 
      | Posted - 2014.09.12 23:10:00 -
          [12] - Quote 
 
 Fox Gaden wrote:I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way!   But seriously, your idea does have merit. 
 I am highly, highly disappointed in myself that I never thought of this. I have been doing it wrong.
 
 (The godfather of tactical logistics) | 
      
      
        |  Nirwanda Vaughns
 426th Infantry
 
 762
 
 
      | Posted - 2014.09.13 15:16:00 -
          [13] - Quote 
 
 One Eyed King wrote:Fox Gaden wrote:I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way!   But seriously, your idea does have merit. Has this been successful for you? I have thought about doing the same, but am wondering if it is worth the effort of switching out suits, finding the uplinks etc. 
 it can be a pretty effective and rage inducing way of killing reddots. have to drop them right but it can work
 
 Never argue with an idiot. they bring you down to their level and beat you through experience | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 7013
 
 
  
 
      | Posted - 2014.09.13 15:34:00 -
          [14] - Quote 
 cool idea, I was mulling on giving equipment scan with variable strength and radius actually, the other day.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  Stefan Stahl
 Seituoda Taskforce Command
 
 736
 
 
      | Posted - 2014.09.13 16:29:00 -
          [15] - Quote 
 
 One Eyed King wrote:Has this been successful for you?
 I have thought about doing the same, but am wondering if it is worth the effort of switching out suits, finding the uplinks etc.
 My uplink delivery scout has remotes as standard. Simple procedure:
 - Realize uplinks are necessary somewhere
 - Spawn as delivery scout
 - Run to the place at 9 m/s
 - Set up explosive uplink
 - Switch back to slayer fit and chuckle when the random +50 comes up.
 
 Ontopic:
 May I also suggest cov-ops nanohives that have a reduced profile and show no fancy nanohive-glow? Basically something for the stealthy sniper that would like to remain undetected while he operates in hostile territory.
 They should have severely reduced nanite capacity (snipers don't need to restock grenades) and repair no armor (stealthy snipers are one-hit kills anyway).
 | 
      
      
        |  Joel II X
 Kool Kids Klub VIP
 
 3403
 
 
      | Posted - 2014.09.13 17:04:00 -
          [16] - Quote 
 
 Apothecary Za'ki wrote:Nirwanda Vaughns wrote:Wondering if it was possible to have the scan profiles of uplinks altered?
 it just seems that as they go up in meta valie they should be harder to detect to enable them to be used for tactical purposes and not just spammed for points and also allows for a 'Covert' spawn uplink for scouts to use. it seems broken that a scout uses cloaks and stealth to flank the enemy yet soon as a drop uplink is put down all thier hard work is instantly destroyed as pretty much every suit in game will pick it up straight away and alerts the enemy as to where it is
 
 idea for the 'covert' uplink
 
 1 carried
 1 active
 5 spawns
 
 simply to allow a small squad to get in behind enemy lines after being flanked
 i would perhaps say 2 carried. and a fixed spawn time of 5 seconds regardless.. and smaller cpu and pg use then the "stable Uplink" Agree with the 2 carried. Disagree with the CPU/PG cost. Should be between the basic and stable variants.
 
 That said, I think equipment should give a high energy signature so they SHOULD be passively scanned beyond your range (I mean, why do we have an extended range solely for "in your sights" scanning?) so if a medium has a maximum of 15m range, equipment should be picked up around 25m or so.
 | 
      
      
        |  zzZaXxx
 Vengeance Unbound
 
 507
 
 
      | Posted - 2014.09.13 18:46:00 -
          [17] - Quote 
 
 CCP Rattati wrote:cool idea, I was mulling on giving equipment scan with variable strength and radius actually, the other day. DOOOOOO IT!!!! :D
 | 
      
      
        |  CamClarke
 0uter.Heaven
 
 100
 
 
      | Posted - 2014.09.13 20:17:00 -
          [18] - Quote 
 Ugh, just what we need. Invisible scouts dropping invisible uplinks to spawn more invisible scouts. Yay.
 | 
      
      
        |  voidfaction
 Nos Nothi
 
 523
 
 
      | Posted - 2014.09.13 21:15:00 -
          [19] - Quote 
 Yes this would be such a great idea a stealth uplink on top of all the buildings. Its bad enough we can't destroy them without a dropship now you want them invisible too, lol
 
 I would say great idea when they remove ALL uplinkins being placed on ANY rooftops that don't have ladder access.
 Then maybe the dropship will be a troop dropship as it was supposed to be and no just a uplink dropship that it is now.
 | 
      
      
        |  Mad Syringe
 ReDust Inc.
 
 296
 
 
      | Posted - 2014.09.14 10:52:00 -
          [20] - Quote 
 Roof uplinks are over valued. If you want to help your team put the uplinks in places on the ground and if scannable in a good distance to the objectives. If they are close they get detected.
 
 Roof uplinks are seldom a real threat, since you hear the dropping clones and can easily deal with them. The only one who profits from them is the guy who dropped them and farms sp without helping the team.
 
 Uplinks on lower high positions are usually more useful but also easier to deal with (flux/grenade).
 
 In general, if you put the uplink in a good place, many won't find them without deploying vehicle scanners (Lav/derpship).
 
 But anyway, if stealth uplinks have shortfalls like just carry one and low spawn count with mediocre spawn times (not lower than 10sec!) They would be a good addition.
 | 
      
      
        |  I-Shayz-I
 I----------I
 
 4813
 
 
      | Posted - 2014.09.14 13:31:00 -
          [21] - Quote 
 
 CCP Rattati wrote:cool idea, I was mulling on giving equipment scan with variable strength and radius actually, the other day. 
 Proto uplinks should only be able to be scanned with proto scanners. Advanced uplinks advanced scanners.
 
 Obviously this would mean that heavies and medium frames would have a hard time passively scanning anything but standard uplinks...
 
 7162 wp with a Repair Tool! List of Legion Feedback Threads! | 
      
      
        |  Nirwanda Vaughns
 426th Infantry
 
 766
 
 
      | Posted - 2014.09.15 08:45:00 -
          [22] - Quote 
 
 CamClarke wrote:Ugh, just what we need. Invisible scouts dropping invisible uplinks to spawn more invisible scouts. Yay. 
 nah its not for them to be completely invisible. just a lower scan profile that plain suit scans can't pick them up when you drop proto uplinks and scan them. admitedly active scanners need to be altered again because atm they're pretty terrible and not very effective. i've started using a scout with an active scanner so i can pickup red dots and then aim the scanner towards them for better pickups incluidng ecouts too. everyone wants an easy way of doign things or wantign to be the guy who does the s**tty job of being a scanner. we all can't be heroes
 
 Never argue with an idiot. they bring you down to their level and beat you through experience | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 927
 
 
      | Posted - 2014.09.15 09:09:00 -
          [23] - Quote 
 Uplinks spam kills a strategic component of the game.
 Anyone appear anywhere at any time.
 
 Uplinks should not operate longer than a suit, from which it was launched.
 Suit killed/refitted - uplink down.
 
 Please support fair play! | 
      
      
        |  Happy Violentime
 OMFGZOMBIESRUN
 
 807
 
 
      | Posted - 2014.09.15 12:00:00 -
          [24] - Quote 
 
 CCP Rattati wrote:cool idea, I was mulling on giving equipment scan with variable strength and radius actually, the other day. 
 I initially suggested this over 12 months ago.
 
 How about all deployable equipment - including re's - to inherit the precision profile of the person deploying it.
 | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 463
 
 
      | Posted - 2014.09.16 00:53:00 -
          [25] - Quote 
 
 Fox Gaden wrote:I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way!   But seriously, your idea does have merit. 
 I think I found one last week... Doesn't work well against the Tac Ar because I downed the uplink in 1 shot rather than spraying... Was surprised to see a small explosive under it and thought "well played" as I backed away and shot it.
 | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4073
 
 
      | Posted - 2014.09.16 11:37:00 -
          [26] - Quote 
 
 voidfaction wrote:Yes this would be such a great idea a stealth uplink on top of all the buildings. Its bad enough we can't destroy them without a dropship now you want them invisible too, lol
 I would say great idea when they remove ALL uplinkins being placed on ANY rooftops that don't have ladder access.
 Then maybe the dropship will be a troop dropship as it was supposed to be and no just a uplink dropship that it is now.
 
 Moar ladders!
 
 (I'm 100% serious, that would honestly make a huge difference on a lot of the maps)
 
 (The godfather of tactical logistics) | 
      
      
        |  Nirwanda Vaughns
 426th Infantry
 
 768
 
 
      | Posted - 2014.09.16 11:50:00 -
          [27] - Quote 
 
 voidfaction wrote:Yes this would be such a great idea a stealth uplink on top of all the buildings. Its bad enough we can't destroy them without a dropship now you want them invisible too, lol
 I would say great idea when they remove ALL uplinkins being placed on ANY rooftops that don't have ladder access.
 Then maybe the dropship will be a troop dropship as it was supposed to be and no just a uplink dropship that it is now.
 
 again the idea isn't to make them invisible but as you go up in skill level the uplinks become a little trickier to find with passive scans and require an active scanner (or scout with precision skills) to find them instead of them simply lighting up as soon as they're dropped.
 
 i've tried getting tactical uplinks in behind the enemy but with the current state of passive scans on scouts, uplinks just show up instantly and reddots are on you as soon as you spawn in and in things like ambush where each spawn is just a few seconds it gives more reason to skill into and use better equipment as you can get behind the enemy without them instantly knowing you're there
 
 
 Never argue with an idiot. they bring you down to their level and beat you through experience | 
      
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