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Fox Gaden
Immortal Guides
4226
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Posted - 2014.09.12 12:51:00 -
[1] - Quote
Lets start with the Ammo Bags as they would present less balance issues, but would still have the big advantage of allowing certain setups to equip an Ammo Bag rather than a NanoHive, allowing them to put something else in their equipment slot. The drawback is giving up a module slot for it.
I would suggest that Ammo Bags should be a lot slot item.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4226
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Posted - 2014.09.12 12:52:00 -
[2] - Quote
Benjamin Ciscko wrote:Why is a module slot for ammo when you could use a nanohive. In order to equip Remote Explosives, or a Scanner, or an UplinkGǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4226
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Posted - 2014.09.12 12:54:00 -
[3] - Quote
Evan Gotabor wrote:A slot for ammo would be interesting if we could choose our ammo like in Eve with standards that come with their weapons (no bonus, no malus) ; and specials ammo which offer a bonus on range, damages, heat, dispersion, fire rate, number of ammo, etc. While having penalities on other stats. That would be very cool, although I think it is out of scope for what the OP is suggesting.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4226
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Posted - 2014.09.12 12:58:00 -
[4] - Quote
Kierkegaard Soren wrote:I'd favour an approach where all weapon mods, both old and new, come with drawbacks. For example, damage mods increase kick, ROF increases dispersion, heat sinks reduce clip size etc. personally I'd like to see them attached to the weapons themselves, which would make more sense thematically and free up high slots on your drop suit for more utility modules. I think that is a very good point, regarding balancing many of the modules suggested by the OP. Ammo Bags are probably balanced sufficiently just by taking up a slot, as they do not contribute to the outcome of an initial engagement as the others would. But the ones that make you a more effective killer would need corresponding drawbacks to balance them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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