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Thread Statistics | Show CCP posts - 5 post(s) |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5543
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Posted - 2014.09.11 11:57:00 -
[1] - Quote
I think it's fine really.
Yeah it kills me and its annoying sometimes but it is what it is, a burst hmg.
It's damage is burst because it has overheat as well. You have to either wait for the heat to go down, draw your sidearm OR overheat and die.
I'd have a problem with it if it could maintain constant bursts but it can't, it is a burst hmg, It dishes out burst damage. It also runs out of ammo quick as well.
It's fine seriously, people just don't like it because it's working as intended and kills them when they try and rambo like 99% of players with.........
*Drum roll*
Their preferred rifle, boo hoo.
If the burst gets nerfed then you need to seriously be looking at regular hmgs as they melt very quickly, shotguns on scouts, re's, plasma cannons etc, etc.
These are all quick killing guns so if people dont like being killed by the burst, then we need to look at everything that kills quick.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5544
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Posted - 2014.09.11 13:41:00 -
[2] - Quote
CCP Logibro wrote:After some testing last night and feedback from you guys, we're going to drop the Fire Interval/Burst Interval change for now (this means that the heat per second will also drop by about half, but it will still be the same number of rounds to overheat).
We've also been playing with the dispersion a bit, mostly around increasing the max dispersion and min dispersion, and decreasing the accuracy gain per shot. I know several people have called for the range to be decreased, but I would prefer to try and make it work via dispersion or possibly kick instead rather than just straight nerfing range. Swapping from inverse to normal dispersion is on the table for the burst, but it does mean that it doesn't behave consistently with one of the defining traits of the HMG which makes me a little apprehensive about it.
It's fine!.
That was spiffing.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5544
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Posted - 2014.09.11 14:03:00 -
[3] - Quote
Vitharr Foebane wrote:CCP Logibro wrote:After some testing last night and feedback from you guys, we're going to drop the Fire Interval/Burst Interval change for now (this means that the heat per second will also drop by about half, but it will still be the same number of rounds to overheat).
We've also been playing with the dispersion a bit, mostly around increasing the max dispersion and min dispersion, and decreasing the accuracy gain per shot. I know several people have called for the range to be decreased, but I would prefer to try and make it work via dispersion or possibly kick instead rather than just straight nerfing range. Swapping from inverse to normal dispersion is on the table for the burst, but it does mean that it doesn't behave consistently with one of the defining traits of the HMG which makes me a little apprehensive about it. Please do not swap the dispersion that would be a deal breaker for me and Id never touch the burst again.The people calling for a range decrease are most likely not heavies don't realize that a range nerf would drive all but the most masochistic away from the burst(also might be some anti heavy bias/QQ)
And a range nerf would mean that they should expect it to be bursting exclusively in their face lol.
That was spiffing.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5555
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Posted - 2014.09.11 18:02:00 -
[4] - Quote
Burst hmg is fine.
That was spiffing.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5557
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Posted - 2014.09.11 18:32:00 -
[5] - Quote
Seriously, the burst is fine.
That was spiffing.
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