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xavier zor
KILL-EM-QUICK RISE of LEGION
40
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Posted - 2014.09.10 00:41:00 -
[1] - Quote
I prefer the magsec over a regular SMG, anyone use the latter? The magsec is hard to aim, but high DPS....
Which is better, magsec or SMG??
Tactical Assault Rifle's for life
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Michael Arck
5472
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Posted - 2014.09.10 00:45:00 -
[2] - Quote
I've been fond of the SMG since that bad boy is the little engine that could. I have only recently skilling up the Magsec (tried it when it was first introduced but I relented to familiarity) because I try to remain close to the all Caldari everything as I possibly can
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Riruodo
Kirkinen Risk Control Caldari State
92
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Posted - 2014.09.10 00:45:00 -
[3] - Quote
I've been using the magsec as my main weapon. you have to really choose your confrontations, but once you get it up to a decent lvl, it's about as good as an AR, in my opinion.
I see more people get kills with the SMG though.
My other car is Utena
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Cheydinhal Guard
Abandoned Privilege Top Men.
194
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Posted - 2014.09.10 00:49:00 -
[4] - Quote
Smg is the king of sidearms. Ease of use and its large clip makes it the best sidearm. I prefer the ScP. That thing is like... death in your palms.
IshKnoks or go home.
I demand a rapid reload skill for knives!!
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Joel II X
Crux Special Tasks Group Gallente Federation
3329
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Posted - 2014.09.10 01:00:00 -
[5] - Quote
Both at level 1: smg wins
Level 3: smg wins
Level 5: haven't reached it for the MSMG, but I assume the kick will still be horrible compared to the nonexistent kick of the smg at level 5. |
Eruditus 920
Prodigy Ops
437
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Posted - 2014.09.10 01:16:00 -
[6] - Quote
xavier zor wrote:I prefer the magsec over a regular SMG, anyone use the latter? The magsec is hard to aim, but high DPS....
Which is better, magsec or SMG??
The SMG is the best sidearm. The kick from the Magsec makes it hard to tame.
Originally, the Magsec was supposed to have a suppressed version added which would have been nice for scouts and looks cool. Check it out:
http://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/
But it was never to be. Oh, what might have been...
Wisdom is what you gain after you need it.
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
211
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Posted - 2014.09.10 01:25:00 -
[7] - Quote
Prof 4 with the magsec but the smg can still take you down 1v1, sitll fun as hell to use from 40m out to gun down heavies though.
Planetside 2
Eventually
Eh
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Auris Lionesse
Kang Lo Directorate Gallente Federation
987
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Posted - 2014.09.10 01:30:00 -
[8] - Quote
i havent played since the magsec was brought in so im not sure how it handles but i rarely used a sidearm. I always preferred the scrambler pistol because its the closest thing to a revolver the game head for headshots and it had a good firerate. like the 44magnum from bf3. the smg is good for hipfire but i cant recall the last time i used one when i was playing. as long as i have ammo for my rail rifle or scrambler rifle i dont need a sidearm ever. Not sure why the assault suit even has a sidearm slot when its an empty slot 90% of the time. i just dont believe in sidearms or grenades, even when i had a plasma cannon suit. i want plasma cannon kills not smg kills. so i just leave the smg off. if i cant get a kill with the intended weapon its my own fault. im not gonna switch to a crutch weapon to save 20k.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Kierkegaard Soren
THE HANDS OF DEATH
494
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Posted - 2014.09.10 01:55:00 -
[9] - Quote
I use both infrequently, but my take on them is that the SMG is viable right from the get-go, making it very newbie-friendly and a total monster in the hands of a skilled pro, whilst the MAG really needs skill points, as well as a steady and methodical aim, to really shine. Standard tier also felt underwhelming in terms of firepower. Frankly, I'd take the bolt pistol over it any day.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Kierkegaard Soren
THE HANDS OF DEATH
494
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Posted - 2014.09.10 02:01:00 -
[10] - Quote
Auris Lionesse wrote:i havent played since the magsec was brought in so im not sure how it handles but i rarely used a sidearm. I always preferred the scrambler pistol because its the closest thing to a revolver the game head for headshots and it had a good firerate. like the 44magnum from bf3. the smg is good for hipfire but i cant recall the last time i used one when i was playing. as long as i have ammo for my rail rifle or scrambler rifle i dont need a sidearm ever. Not sure why the assault suit even has a sidearm slot when its an empty slot 90% of the time. i just dont believe in sidearms or grenades, even when i had a plasma cannon suit. i want plasma cannon kills not smg kills. so i just leave the smg off. if i cant get a kill with the intended weapon its my own fault. im not gonna switch to a crutch weapon to save 20k.
The best sidearm is the one that compliments your main weapon of choice; scram to melt shielding, smg to finish off armour, PLC to suppress groups and melt heavies, scram pistol to execute stragglers as you assault their position. I've never seen them as a crutch, just another tool of the trade with pros and cons to weigh and balance.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Jack 3enimble
Vengeance Unbound Dark Taboo
383
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Posted - 2014.09.10 02:03:00 -
[11] - Quote
xavier zor wrote:I prefer the magsec over a regular SMG, anyone use the latter? The magsec is hard to aim, but high DPS....
Which is better, magsec or SMG??
I have both proto and prof 3.
Close range the SMG is king, no discussion. At range the magsec should be better but the kick screws over your accuracy when ads, but when you connect it's a wrecking ball. The charge up time makes bursting the magsec difficult and as we all know bursting weapons allows you to be more accurate (reduction of kick). I don't think a sidearm (last resort weapon) should have a charge up time. The SMG saved me more times than the magsec no doubt.
Long story short, both the weapons have their place. I just think the SMG is better all around as it has no drawbacks.
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gguy gg
Vherokior Combat Logistics Minmatar Republic
0
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Posted - 2014.09.10 02:04:00 -
[12] - Quote
Kierkegaard Soren wrote:Auris Lionesse wrote:i havent played since the magsec was brought in so im not sure how it handles but i rarely used a sidearm. I always preferred the scrambler pistol because its the closest thing to a revolver the game head for headshots and it had a good firerate. like the 44magnum from bf3. the smg is good for hipfire but i cant recall the last time i used one when i was playing. as long as i have ammo for my rail rifle or scrambler rifle i dont need a sidearm ever. Not sure why the assault suit even has a sidearm slot when its an empty slot 90% of the time. i just dont believe in sidearms or grenades, even when i had a plasma cannon suit. i want plasma cannon kills not smg kills. so i just leave the smg off. if i cant get a kill with the intended weapon its my own fault. im not gonna switch to a crutch weapon to save 20k. The best sidearm is the one that compliments your main weapon of choice; scram to melt shielding, smg to finish off armour, PLC to suppress groups and melt heavies, scram pistol to execute stragglers as you assault their position. I've never seen them as a crutch, just another tool of the trade with pros and cons to weigh and balance.
Yeah, but if your using nova knives then you need the most versatile weapon...SMG is easy to aim with but the magsec does more damage, in my opinion. The magsec just is a lot harder to aim to balance this out |
xavier zor
KILL-EM-QUICK RISE of LEGION
40
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Posted - 2014.09.10 02:07:00 -
[13] - Quote
gguy gg wrote:Yeah, but if your using nova knives then you need the most versatile weapon...SMG is easy to aim with but the magsec does more damage, in my opinion. The magsec just is a lot harder to aim to balance this out
That is why I use the magsec SMG over a regular SMG....my sidearm is knives here. If I was using a cloak field then I would switch to a submachine gun because of its high ROF
Magsec SMGs + Nova Knives + Caldari Scout!
SCREW THE CLOAK
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1719
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Posted - 2014.09.10 02:09:00 -
[14] - Quote
I get kills more with my level 1 SMG than I do with my prof 3 Magsec. Only because the kick reduction is not applying. Once that is fixed, the tables will turn.
Shoot Scout with yes.
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xavier zor
KILL-EM-QUICK RISE of LEGION
40
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Posted - 2014.09.10 02:10:00 -
[15] - Quote
Alena Ventrallis wrote:I get kills more with my level 1 SMG than I do with my prof 3 Magsec. Only because the kick reduction is not applying. Once that is fixed, the tables will turn.
The magsec will always have a kick to it...just need legend aim to be good with it
not saying anything about anyone's aim here
Magsec SMGs + Nova Knives + Caldari Scout!
SCREW THE CLOAK
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y678iop
Ostrakon Agency Gallente Federation
1
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Posted - 2014.09.10 02:28:00 -
[16] - Quote
Auris Lionesse wrote:i havent played since the magsec was brought in so im not sure how it handles but i rarely used a sidearm. I always preferred the scrambler pistol because its the closest thing to a revolver the game head for headshots and it had a good firerate. like the 44magnum from bf3. the smg is good for hipfire but i cant recall the last time i used one when i was playing. as long as i have ammo for my rail rifle or scrambler rifle i dont need a sidearm ever. Not sure why the assault suit even has a sidearm slot when its an empty slot 90% of the time. i just dont believe in sidearms or grenades, even when i had a plasma cannon suit. i want plasma cannon kills not smg kills. so i just leave the smg off. if i cant get a kill with the intended weapon its my own fault. im not gonna switch to a crutch weapon to save 20k. Your an idiot. |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1719
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Posted - 2014.09.10 02:31:00 -
[17] - Quote
xavier zor wrote:Alena Ventrallis wrote:I get kills more with my level 1 SMG than I do with my prof 3 Magsec. Only because the kick reduction is not applying. Once that is fixed, the tables will turn. The magsec will always have a kick to it...just need legend aim to be good with it not saying anything about anyone's aim here But tests have confirmed the kick is the same at operation 1 and 5. Once this is addressed, my slaughter will begin.
Shoot Scout with yes.
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Apothecary Za'ki
Biomass Positive
822
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Posted - 2014.09.10 03:18:00 -
[18] - Quote
xavier zor wrote:I prefer the magsec over a regular SMG, anyone use the latter? The magsec is hard to aim, but high DPS....
Which is better, magsec or SMG?? magsec is like 20 more dps but i found it hard to use.. i dont like iron sights and the hipfire spread seems too wide for a rail weapon... while conversely the hipfire spread for smg is rather tight but the range is short and requires atleast another 1million SP into sharpshooters to be up to par with magsec
yes the main differance is people will choose assault smg cause of the higher DPS yet higher cpu and pg cost cause smg feels familiar as it was the sidearm on most all the starter suits at one time or another.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
822
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Posted - 2014.09.10 03:21:00 -
[19] - Quote
Alena Ventrallis wrote:xavier zor wrote:Alena Ventrallis wrote:I get kills more with my level 1 SMG than I do with my prof 3 Magsec. Only because the kick reduction is not applying. Once that is fixed, the tables will turn. The magsec will always have a kick to it...just need legend aim to be good with it not saying anything about anyone's aim here But tests have confirmed the kick is the same at operation 1 and 5. Once this is addressed, my slaughter will begin. i hope its fixed for delta.. my caldari alt might actually get dusted off .
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
197
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Posted - 2014.09.10 03:27:00 -
[20] - Quote
As minmatar i will use nothing but minmatar weapons(nothing wrong in running your racial weapons and min assault gets a clip bonus to them so why wouldn't you). The SMG is fantastic as a backup or even a light weapon substitute if you find fitting a light weapon to cumbersome on fitting cost. Combat rifles burst can be a bit tricky up close timing the burst shots on a tricky scout so the smg is the perfect cqc weapon or when i want to save ammo on my main.
I have found new life in using the breach SMG's. Low RoF but high damaging and very accurate so it rips suits faster than you think. Besides, i just love the *Rat tat tat tat tat tat tat* muzzle noise of the breach as it just exudes authority when you fire it. I especially feel a smile on my face when i bleed out my latest prey with it too.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1389
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Posted - 2014.09.10 03:33:00 -
[21] - Quote
xavier zor wrote:Alena Ventrallis wrote:I get kills more with my level 1 SMG than I do with my prof 3 Magsec. Only because the kick reduction is not applying. Once that is fixed, the tables will turn. The magsec will always have a kick to it...just need legend aim to be good with it not saying anything about anyone's aim here thats the key people can't aim so the SMG is a better sidearm for them. but the magsec is a beast when you can land your shots. proto rail rifle proto magsec proto caldari assault SwaG general.
KEQ diplomat/ intel /GC officer
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CommanderBolt
Osmon Surveillance Caldari State
1513
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Posted - 2014.09.10 03:50:00 -
[22] - Quote
I dunno man I've been here since beta so I still personally feel most comfortable with the AR (specifically the standard version and the tac) and the regular SMG.
I just like knowing the quirks of the weapons. I do think the magsec is a good weapon for close range but I find that the regular SMG is actually a lot easier to get rounds out down range on a target. The magsec for me, even at level 5 still has way too much kick considering it is meant to be a more ranged weapon.
My verdict = SMG better all-rounder.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Jathniel
G I A N T
1161
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Posted - 2014.09.10 04:17:00 -
[23] - Quote
I have the Magsec with max proficiencies. I have the SMG at proficiency level 3.
SMG > Magsec.
The SMG is easily managed because of that awesome Minmatar flip sight. If the Magsec had a similar sight, or one like its cousin the Bolt Pistol, it would be easier to manage.
The SMG is also more manageable in a hipfire situation. To date, I don't often bother with the Magsec, even though I have it at max proficiency.
Think of the Magsec like the Rail Rifle's wild and promiscuous little sister. Don't trust it. Just hit it and quit it.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1888
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Posted - 2014.09.10 05:18:00 -
[24] - Quote
Both. SMG for CQC, MSSMG for sem CQC. I can kill RR users with it. XD Love them both.
PSN Sil4ntChaozz
Autistic Skater & Amatuer Parkour Practitioner
Scout Devotee BEFORE 1.8
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
213
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Posted - 2014.09.10 05:36:00 -
[25] - Quote
If aim assist/magnetism doesn't benefit it 80% of the community doesn't use it, ain't that life?
Planetside 2
Eventually
Eh
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Chimichanga66605
Hellstorm Inc General Tso's Alliance
187
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Posted - 2014.09.10 05:51:00 -
[26] - Quote
Chief-Shotty wrote:As minmatar i will use nothing but minmatar weapons(nothing wrong in running your racial weapons and min assault gets a clip bonus to them so why wouldn't you). The SMG is fantastic as a backup or even a light weapon substitute if you find fitting a light weapon to cumbersome on fitting cost. Combat rifles burst can be a bit tricky up close timing the burst shots on a tricky scout so the smg is the perfect cqc weapon or when i want to save ammo on my main.
I have found new life in using the breach SMG's. Low RoF but high damaging and very accurate so it rips suits faster than you think. Besides, i just love the *Rat tat tat tat tat tat tat* muzzle noise of the breach as it just exudes authority when you fire it. I especially feel a smile on my face when i bleed out my latest prey with it too.
Nothing beats that DAKA DAKA DAKA of the Breach SMG.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Cpt McReady
Amarr Templars Amarr Empire
14
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Posted - 2014.09.10 08:16:00 -
[27] - Quote
the SMG has fitting requirements of a ACR but less range, it better be good in CQC. |
CommanderBolt
Osmon Surveillance Caldari State
1515
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Posted - 2014.09.10 10:10:00 -
[28] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:If aim assist/magnetism doesn't benefit it 80% of the community doesn't use it, ain't that life?
As a KB/M crazy / loonie I do not get the benefit of having aim magnetism and all that jazz. Still I feel some sidearms need more than a little aiming help to be effective.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Zindorak
1.U.P
890
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Posted - 2014.09.10 11:36:00 -
[29] - Quote
I like the Normal SMG because the kick is non exsistent and i tear MLT suits and STD suits to pieces
Pokemon master!
I suck at Tekken lol
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g li2
Grupo de Asalto Chacal RISE of LEGION
112
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Posted - 2014.09.10 11:57:00 -
[30] - Quote
Since I appeared on MagSec like me. I am heavy and takes level 5 to use the Kalakiota. I would call great weapon. Although it has a bit of recoil especially in the early levels. If I started to kill my secondary weapon. Now I can not use because it does not fit on my mounts. But the SMG uses less CPU and RA and I'm starting to use it and although I do not think a despicable weapon. I better think about the MagSec
CHACALES
¡¡¡HONOR!!!
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