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Rusty Shallows
Caldari State
2133
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Posted - 2014.09.09 22:51:00 -
[1] - Quote
Three of the player count for today are false positives. I logged on for the daily cap and to ponder fittings. No actual game play happened.
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Sweets for everyone!
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Rusty Shallows
Caldari State
2135
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Posted - 2014.09.09 23:13:00 -
[2] - Quote
Pokey Dravon wrote:Iron Wolf Saber wrote:Rusty Shallows wrote:Three of the player count for today are false positives. I logged on for the daily cap and to ponder fittings. No actual game play happened. player counts are per 15 minutes, so if you log out you don't show up in the next cycle. SCIENCE, *****! Technology actually, science would be studying peoples or populations behaviors. Citing the technical would be helpful (for me) because it's pretty common for companies to be less than honest.
Still likely two false positives for today.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
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Rusty Shallows
Caldari State
2135
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Posted - 2014.09.09 23:26:00 -
[3] - Quote
Iron Wolf Saber wrote:Rusty Shallows wrote:Pokey Dravon wrote:Iron Wolf Saber wrote:Rusty Shallows wrote:Three of the player count for today are false positives. I logged on for the daily cap and to ponder fittings. No actual game play happened. player counts are per 15 minutes, so if you log out you don't show up in the next cycle. SCIENCE, *****! Technology actually, science would be studying peoples or populations behaviors. Citing the technical would be helpful (for me) because it's pretty common for companies to be less than honest. Still likely two false positives for today. False Positive API error experienced back before launch where it accidentally counted 9,000+ players at a low time. True Positive API read that has been consistent for months with very little deviation in expected patterns with little rhyme or reason. The Player count is used to make a claim of game health. When x number of people are not actually playing the game those are False Potitives (Type I errors). The daily cap creates statically bias which leads to false claims.
http://en.m.wikipedia.org/wiki/Type_I_and_type_II_errors
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Rusty Shallows
Caldari State
2135
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Posted - 2014.09.09 23:40:00 -
[4] - Quote
Iron Wolf Saber wrote:Rusty Shallows wrote:The Player count is used to make a claim of game health. When x number of people are not actually playing the game those are False Potitives (Type I errors). The daily cap creates statically bias which leads to false claims. http://en.m.wikipedia.org/wiki/Type_I_and_type_II_errors Then don't try to sell a phase without complete context for that itself was a 'false positive'. Touch+¬
How about a deal? Refrain from using obviously false numbers and I won't get all uppity about misused statistics.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Rusty Shallows
Caldari State
2136
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Posted - 2014.09.10 02:13:00 -
[5] - Quote
Iron Wolf Saber wrote:Rusty Shallows wrote:Touch+¬
How about a deal? Refrain from using obviously false numbers and I won't get all uppity about misused statistics. I would use actual numbers but they're NDA'ed. :( They're pretty good looking despite that including the numbers breakdowns. Dust 'offline' is so that the closest thing to a publically measurable numbers. Fair enough, you cannot be blamed for their bureaucratic tomfoolery. The unfortunate takeaway is there is no way to prove anything. Which makes my inner-statistician a sad camper.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Rusty Shallows
Caldari State
2137
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Posted - 2014.09.10 02:34:00 -
[6] - Quote
Sclompton Face-Smasher wrote:Iron Wolf Saber wrote:Rusty Shallows wrote:Three of the player count for today are false positives. I logged on for the daily cap and to ponder fittings. No actual game play happened. player counts are per 15 minutes, so if you log out you don't show up in the next cycle. When I ponder fittings it takes at least 20-45 mins What class or how many classes of fits?
Mine are separate accounts and it's different for each.
- Post Hotfix Charlie the changes for the Minja ALT practically did themselves. Only three in that list. At most less than an hour total looking at and tweaking possible fits as higher level module options open up.
- The Logi ALT hit detection with the Toxin SMG has been getting worse. After trying out the Assault CR on a friends character I ditched the current plan and join Rifles 514. Which has meant hours of fiddling between game sessions and trying out other peoples ideas from Comms.
- The Sentinel Main is still in semi-retirement but will probably get back out after the Burst HMG is nerfed. But that hasn't stop me from hours of careful deliberation. The correct fatty for each combat role, no settling for second best or ad hock solutions.
If any list gets over ten fits I try to trim them down. Having extras feels like dead weight.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
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