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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
25
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Posted - 2014.09.09 15:25:00 -
[1] - Quote
Death Shadow117 wrote:Vertical movement is the problem. When a ds gets shot by swarms they fly straight up so i proprse that vertical movement for swarm missles be bufdes. As in it can move further vertically but keep horizontal movement tje same. Swarms catch up to dropships when they have the AB on. I've been in them and heard the missiles approaching. The only time they explode harmlessly is when you start boosting away when you're already at 175m away. Otherwise they'll catch up and damage the ship.
Maybe you should try flying before you start talking out of your rear end. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
25
|
Posted - 2014.09.09 16:18:00 -
[2] - Quote
lee corwood wrote:I worked hard for my prof 3 swarmers and min commando, so no I don't think AV is overpowered against vehicles right now (especially not to pre 1.7 levels - my god that was so OP). Especially when a good tanker/pilot gives me a good run for my money. I've had solo tankers/pilots kill at least 3-4 of my 80K suits... RIPTALIS >> until I finally won through repeat determination. Sometimes even with Proxies and/or AV nades because they out maneuver my swarms too well. **looking at your fraggermike** But in NO WAY do I believe AV needs a buff. A dropship being able to escape a swarmer should be the entire advantage a DS has. If they don't have an AB and good piloting skills, they're already putting themselves at a severe disadvantage to out run your missles anyway. It takes me 3 volleys to take down a DS (a bad one as the 3rd almost never hits a pilot and the 2nd never hits a GOOD pilot). As a swarmer not even at a proto level, you're already robbing a pilot of their job. When I'm on the field, I'm the DS pilots bane. They basically spend the entire match going back and forth from their redline to me as I pinata points off of them. My suit: 80k. Their dropship: 400k. Let's stop all this asking for the DS pilot to be a pushover when it already gets killed when it skirts by ANY building or hitbox around a building that happens to so much as look their direction. The rest of the infantry will shout you down. You were better off not posting this. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
27
|
Posted - 2014.09.10 16:15:00 -
[3] - Quote
Everything Dies wrote:Given the reduction in number of missiles fired and the questionable usefulness of being able to lock onto two targets simultaneously, I'd like to see the SL divided into two types: the regular version which is what we have now, and an assault version that features faster missile speed while giving up a large chunk of homing capability.
In essence, you could have regular swarms that are more valuable against tanks (due to the slower movement speed and ability to seek out cover) and the assault swarms that could outpace dropships (but would be susceptible to being outmaneuvered.) They already outpace dropships. Now you want them to fly at the speed of light? There's a new Call of Duty coming out soon, I think you should buy it and stop playing Dust. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
27
|
Posted - 2014.09.10 16:16:00 -
[4] - Quote
John Demonsbane wrote:JudgeIsABadPilot wrote: Swarms catch up to dropships when they have the AB on. I've been in them and heard the missiles approaching. The only time they explode harmlessly is when you start boosting away when you're already at 175m away. Otherwise they'll catch up and damage the ship.
Actually, they don't. Source: Reality( and CCP Rattati) Rattati doesn't play the game.
Get a Myron, put an AB on it, hover over a danger zone, then fly away when you start getting hit by AV with the AB on.
But you probably won't get away, because you'll be falling to the ground on fire. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
27
|
Posted - 2014.09.10 16:39:00 -
[5] - Quote
Death Shadow117 wrote:JudgeIsABadPilot wrote:Everything Dies wrote:Given the reduction in number of missiles fired and the questionable usefulness of being able to lock onto two targets simultaneously, I'd like to see the SL divided into two types: the regular version which is what we have now, and an assault version that features faster missile speed while giving up a large chunk of homing capability.
In essence, you could have regular swarms that are more valuable against tanks (due to the slower movement speed and ability to seek out cover) and the assault swarms that could outpace dropships (but would be susceptible to being outmaneuvered.) They already outpace dropships. Now you want them to fly at the speed of light? There's a new Call of Duty coming out soon, I think you should buy it and stop playing Dust. so did you even read that he said severly less damage or are you illeterate like 50 cent. I read it. They already fly faster than dropships. There's no need to make them even faster.
Bad players will stay bad. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
29
|
Posted - 2014.09.11 05:20:00 -
[6] - Quote
Everything Dies wrote:JudgeIsABadPilot wrote:Everything Dies wrote:Given the reduction in number of missiles fired and the questionable usefulness of being able to lock onto two targets simultaneously, I'd like to see the SL divided into two types: the regular version which is what we have now, and an assault version that features faster missile speed while giving up a large chunk of homing capability.
In essence, you could have regular swarms that are more valuable against tanks (due to the slower movement speed and ability to seek out cover) and the assault swarms that could outpace dropships (but would be susceptible to being outmaneuvered.) They already outpace dropships. Now you want them to fly at the speed of light? There's a new Call of Duty coming out soon, I think you should buy it and stop playing Dust. Funny, as a player with a dedicated AV build I've often run into the issue of dropships darting away the moment my initial swarm volley hits them. Good pilots will bolt after the first swarm, decent ones will get hit by the second volley...and the worst pilots will die. I've watched plenty of times as my swarms valiantly chased after a fleeing ship only to self-destruct after failing to catch up. So whose fault is it you don't use teamwork to take out a ship? |
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