Taipaen
Loose Cannon Security
23
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Posted - 2014.09.09 22:41:00 -
[1] - Quote
CCP Rattati wrote:All right, this may get interesting.
Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR)
High damage - high headshot modifier - 250% (from 196%) Main change - Increased ROF, clip size and ammo, direct damage New Effective Range - 350 Reticule - the current circle to allow shorter range engagements and snap shots
As a fan of mid-range sniping, I would like to see the Tactical Sniper get some sound suppression. Perhaps bring the shot volume down to just a bit louder than the TAR. Currently, it is far to easy to find enemy snipers who are trying to be a Rifleman based on the sound of the shot alone. If I hear that loud shot ring out while I'm sneaking around, the enemy sniper will usually die of SMG poisoning in short order.
Also, is it still out of the question to get a hip-fire reticule of some sort for Tactical SRs? I do not want to effectively hip fire a SR. I would just like to have some help quickly scoping in on a rapidly approaching target while dodging incoming fire.
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Taipaen
Loose Cannon Security
23
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Posted - 2014.09.09 23:11:00 -
[2] - Quote
Fox Gaden wrote:Vesta Opalus wrote:I like the proposed changes, however Im not sure you will ever see a sniper getting close (without intentionally yoloing himself into it) until you change sway.
Currently if Im at (for example) 100-150 meters or so, which is a pretty long engagement range for a sniper that isnt sitting on the redline or on some obscure hill, I have about 5 seconds or so at best before someone Im engaging can move into effective range and kick my ass. To add to that, to fire my weapon with any kind of accuracy, I have to stop my character, kneel down onto the ground, and zoom into ADS, and stand dead still for those 3-5 seconds + however long it takes me to kill or give up on killing my target. This means that if the guy Im shooting at (or anyone around me when I do my preshot routine) sees me, Im screwed big time.
Until the pre-fire routine is removed or drastically reduced, snipers will never want to enter the battlefield proper, because its just stupid to do so.
I know you dont intend to touch sway/stability/etc with this hotfix, but in the future just consider the above. And consider maybe changing the tactical into a very low sway rifle so we can actually use it with tactical movements to get a quick kill and move on, because the biggest achilles heel of a sniper in close range is that requirement to stop, drop, and die just to get an accurate shot off. I used to do this in Chromosome and I even wrote a Guide on it. Correct me if I am wrong, but I donGÇÖt believe the saw has changed since Chromosome.
I've done this quite a bit, just not much in the past few months. The extra danger and challenge of battlefield sniping is what makes it fun for me. I've had quite a few targets return fire with a combat or rail rifle if the first shot didn't kill them. The pay-off is knowing the recently deceased target is looking at a death screen and wondering how the heck a sniper got THAT close to him.
BTW, I liked your sniper guides, Fox. Very helpful when during my early days. |