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Thread Statistics | Show CCP posts - 12 post(s) |
Keeriam Miray
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345
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Posted - 2014.09.10 12:56:00 -
[1] - Quote
i know for sure 2 things:
1 - there still be immune for counter-sniping redline sumo-snipers 2 - without changes to maps, there isn't way to somehow balance sniping
CCP Rattati wrote:We are also increasing normal damage on tactical and normal snipers.
Iron Wolf Saber wrote:3 proto damage mods, max prof, commando bonus.
1431.51 headshot damage raw before prof and armor vs shields factor 1574.70 headshot damage against armor before prof 1810.91 headshot damage against armor after prof 1288.39 headshot shield damage
So those numbers are invalid for Charge right? Also calmando is not a sniper suit, it's just only suits that has extra bonuses dor SR.
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Keeriam Miray
R 0 N 1 N
345
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Posted - 2014.09.10 17:11:00 -
[2] - Quote
Tech De Ra wrote:Quote:Also calmando is not a sniper suit, it's just only suits that has extra bonuses for SR. So what you're saying is, the calmando makes a high damage long range weapon even higher damage So it can be used as a sniper suit
As a sniper tank suit, more HP, more dmg, faster reload speed, ability to defend himself. Simply CCP forcing to skill into certain suits or weapons to be viable at chosen role. Forcing players into godmode combo of sumo sniper + lav, we will see that alot after Delta, wannabe sniper tourists with very few kills.
Like Appia said, forge gun sniping + lav is more viable as sniper, counter sniper, AV & more rewarding than using any sniper rifle with any suit.
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Keeriam Miray
R 0 N 1 N
345
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Posted - 2014.09.10 22:02:00 -
[3] - Quote
Soraya Xel wrote:No, because with the buffed zoom, all snipers would be impossible to find except by other snipers. That's the problem with the Thale's zoom. It allows Thale's to effectively snipe from way too far out.
Zoom alows only for better aiming, current zoom lvl alow normal aiming with fair chances for headshots max at 200-250m, beyond 250-300m you barely can see head of zig-zaging infantry. Problem with Thale's is terribad designed maps that was created with no ability of sniping role in mind. New maps & fixes to maps (with removing or blocking ways) only proves that. Players scared to use that very rare weapon, bad game machanics forcing & alows them for brick tanking medium & heavy suits making them immune for counter-sniping. Forcing sniper haters for kamikadze style that alows cheap & unfair revenge.
Snipers should be mosty vulnerable for counter-snipers which make sense & logical. Problem with redline snipers is screen scanning that alows highliting anything within range of weapon (600m) and through solid objects at wide angles, making way too easily for finding and tracking targets. That one of the biggest problem in Dust: - screen scanning - shared squad vision Shared squad vision should be availible only by active scanners.
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