|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Fox Gaden
Immortal Guides
4165
|
Posted - 2014.09.09 17:05:00 -
[1] - Quote
As the author of the definitive Sniper Guides, I have read these proposed changes over very carefully, and I feel these changes when taken as a whole will put snipers in a much better place than they are now, without making them OP.
I am happy to see the Tactical Sniper rifle gain a place on the battlefield. The very limited clip size had made it virtually useless, particularly with HP creep. Increasing the Clip size and rate of fire will make this the ultimate Marksman rifle.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4165
|
Posted - 2014.09.09 17:10:00 -
[2] - Quote
CCP Rattati wrote:Alaika Arbosa wrote:Will the Tac be functioning as a DMR?
Please say the Tac will function as a DMR, I miss groundsniping I think it may evolve into that, let's see how this urban tactical sniper works damage wise, and then we can look at sway and "stand and shoot". Soraya actually reprimanded me in skype just now, "it's not stand and shoot, just crouch and shoot" :) I used to do GÇ£Stand and ShootGÇ¥ short range sniping. With Operation 5 the sway is not that bad and can be compensated for at short range. With Op 5 you really only have to crouch when shooting more than 200m.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4165
|
Posted - 2014.09.09 17:19:00 -
[3] - Quote
Right-wing Extremist wrote:CCP Rattati wrote:Thale's will be an improved "normal" sniper rifle, with the same zoom. The Thale's zoom will be removed from the game.
Charged Sniper - 3 shot clip, 15 ammo.
You can call it a nerf all you want, we think it is a massive buff to headshots and the role. ...15 ammo. "Let's make sure people HAVE to skill the extra ammo capacity skill to 5, it'll be fun!" Not terribly pleased with that... Potential for 15 kills before you need to replenish your ammo, is actually about the same as the Burst HMG. (To put it in perspective.) Unless you snipe in a Sentinel suit with no Nano Hive, it should not be a huge problem.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4166
|
Posted - 2014.09.09 17:46:00 -
[4] - Quote
Moonracer2000 wrote:With the TacSR, would it make sense to make that weapon more viable for body shots? It could have the highest base damage but a comparatively low headshot bonus to balance that out? Since it is for shorter range engagements it would make sense that it would be designed for reflex shots more so than precision. They are increasing rate of fire, which increases potential DPS for the Tac SR. If they are looking the other way, take the time for a head shot, but if they are charging toward your, pump rounds into their chest as fast as it will fire.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4167
|
Posted - 2014.09.09 18:12:00 -
[5] - Quote
Soraya Xel wrote:Right-wing Extremist wrote:What's the damage going to be? Unchanged?
For that matter, what's the damage of the Thale's going to be? Is it changing? Base damage values aren't listed as changing in this post. Personally, I feel base damage is too low, and needs a buff upwards, but I think the concept of not buffing too much too fast will win out here. Which isn't necessarily a bad thing. Since hotfixes are somewhat frequent, balance passes don't need to be 'one and done' like they used to be. Agreed. It is better to see how the head shot bonus buff, and the increased rate of fire on the Tac SR pan out first. Then we will have a better idea of how much base damage needs to be buffed in Echo.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4167
|
Posted - 2014.09.09 18:16:00 -
[6] - Quote
Vesta Opalus wrote:I like the proposed changes, however Im not sure you will ever see a sniper getting close (without intentionally yoloing himself into it) until you change sway.
Currently if Im at (for example) 100-150 meters or so, which is a pretty long engagement range for a sniper that isnt sitting on the redline or on some obscure hill, I have about 5 seconds or so at best before someone Im engaging can move into effective range and kick my ass. To add to that, to fire my weapon with any kind of accuracy, I have to stop my character, kneel down onto the ground, and zoom into ADS, and stand dead still for those 3-5 seconds + however long it takes me to kill or give up on killing my target. This means that if the guy Im shooting at (or anyone around me when I do my preshot routine) sees me, Im screwed big time.
Until the pre-fire routine is removed or drastically reduced, snipers will never want to enter the battlefield proper, because its just stupid to do so.
I know you dont intend to touch sway/stability/etc with this hotfix, but in the future just consider the above. And consider maybe changing the tactical into a very low sway rifle so we can actually use it with tactical movements to get a quick kill and move on, because the biggest achilles heel of a sniper in close range is that requirement to stop, drop, and die just to get an accurate shot off. I used to do this in Chromosome and I even wrote a Guide on it. Correct me if I am wrong, but I donGÇÖt believe the saw has changed since Chromosome.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4167
|
Posted - 2014.09.09 18:28:00 -
[7] - Quote
Chief-Shotty wrote:If it does insane damage then the charge needs to have a mandatory charge cycle to prevent quick follow up shots. if the main focus of the charge is high alpha damage, else we will see a huge hard hit charge and then a tenth of a second later the quick follow up shot.(less damaging sure...but probably enough to finish most not all suits.......THIS SHOULD NOT HAPPEN. Last time I used the Charged Sniper Rifle it would not fire unless it was charged at least two thirds of the way to full.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4167
|
Posted - 2014.09.09 18:30:00 -
[8] - Quote
BL4CKST4R wrote:Right-wing Extremist wrote:BL4CKST4R wrote:Drop suit prices should be another parameter when balancing these weapons. For example I'm running around in my proto suit just doing my thing and get one shotted by some militia sniper rifle.
This would cause a number of things if not balance properly, brick tanking proto suits more eHP chasing, more heavy spam, forum cries for nerfs, and very stale game play. I understand the one shot factor ect, but it's very hard to balance when your running around a 150k+ suit and get demolished by a 10k suit from across the map. So basically drop suit prices really need to be looked at to allow more freedom in adding these one shot kill weapons, or reevaluate how isk is distributed in matches so that your risk, and effort is rewarded fairly. You have fitting slots. Put some tank in them. Your qq has been duly noted. In which I said this promotes more eHP chasing I appreciate you proving my point Or you could just avoid standing still in your expensive Proto Suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4167
|
Posted - 2014.09.09 18:33:00 -
[9] - Quote
shaman oga wrote:All the changes seem to be good, but one. The zoom level.
The only SR with a actual sniper rifle zoom level was the Thale. Even if i like the changes and i really want more active snipers, the zoom level is needed, for physical reasons (not of the game), my eyes, i can't see a damn thing with the current zoom level. Also the game from sniper eyes is flat, it's 2D, only the Thale have enough zoom to see 3D shaped objects.
Please do it for our eyes, increase the zoom. In all my time Sniping I never had a Thale drop for me. Ignorance is bliss. I will not know what I am missing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4167
|
Posted - 2014.09.09 18:44:00 -
[10] - Quote
Right-wing Extremist wrote:Fox Gaden wrote:Right-wing Extremist wrote:...15 ammo. "Let's make sure people HAVE to skill the extra ammo capacity skill to 5, it'll be fun!" Not terribly pleased with that... Potential for 15 kills before you need to replenish your ammo, is actually about the same as the Burst HMG. (To put it in perspective.) Unless you snipe in a Sentinel suit with no Nano Hive, it should not be a huge problem. I snipe in the Squidmando ck.0 with a compact (for the smaller visible bloom, as previously stated, because I don't want every Tom, **** and Mary to see my nanohive from all the way across the map). As you know, the compact offers a limited replenishment resource. With lag offering me short-burst teleporting targets (of all frame sizes), faulty hit detection frequently giving me the blue shield shimmer of hits with zero damage and now the increased emphasis on headshots - I'm going to have more misses than I already do, I'm sure. Now that a headshot will actually be reliable, of course I'm going to attempt them much more often. i don't care how many guides you write, mate, you're not hitting every headshot you attempt, either. And if you're setting up with overwatch over a high-traffic area, 18 total shots are going to be gone pretty quickly. Yeah, most people donGÇÖt get 15 kills before having to find more ammo with the Burst HMG either. Potential kills and Expected kills are not the same thing.
When I sniped I used a standard NanoHive much of the time, unless I had fitting issues, but I placed it about 20m behind my position behind a ridge or wall so it would not give away my position.
Are you saying you expect to be able to sit in the same spot for the entire game without moving?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Fox Gaden
Immortal Guides
4167
|
Posted - 2014.09.09 18:52:00 -
[11] - Quote
S-PANZA wrote: Some will like the reduction in range but Im sure it wont be snipers. I dont foresee snipers coming down from the hills .Youve only managed to reduced the amount of targets a sniper has and considerably weakened the ability to counter snipe by reducing range.
I agree that no Sniper is going to particularly like the range nerf, but you have to look at it as something you are giving up in exchange for the increased headshot bonus and other changes.
Besides, when people QQ about the Sniper buffs you can wave the range nerf at them to shut them up.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
|
|