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Thread Statistics | Show CCP posts - 12 post(s) |
Appia Vibbia
3754
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Posted - 2014.09.09 19:48:00 -
[1] - Quote
1) Increased headshot values aren't enough to change the dynamic that requires snipers to stack damage mods to have an effective weapon. Every other weapon (less Swarms, Ion Pistol, and Flaylock Pistol) are all viable in their own rights and can be used effectively against people with higher level of SP investment than them. With post proposal values, the Sniper Rifle still needs 2 complex damage mods and proficiency 5 to carry any weight as a threat.
2) I have a BPO LAV and an Ishukone Assault Forge Gun. This is far superior combo than a worthless Tac SR with 350m range
S-PANZA wrote: Some will like the reduction in range but Im sure it wont be snipers. I dont foresee snipers coming down from the hills .Youve only managed to reduced the amount of targets a sniper has and considerably weakened the ability to counter snipe by reducing range.
Snipers arent interested in moving closer to the battlefield. The longer range shots is what makes a sniper a sniper. I know this will fall on deaf ears and the range reduction is already set in stone but thats a snipers best asset...the long head shot.
This needed to be stressed.
Quote: On a different note... why do posters that claim not to snipe feel compelled to propose changes for a class they dont use.
Because it's an underused weapon, looking for opinions from people that don't use it and seeing what changes they would like to see for them to become interested in the weapon are important. However, most people know this and end up cleverly disguising their malcontent for whatever the subject is at hand and say thing that make other believe that certain changes would get them to use it.
Taken from Jathniel's thread [Inquiry] Sniper Rifles
Zatara Rought wrote:I actually watched symbiotic forks recent videos and I paid close attention to the ranges he used his rifle from. -Very- rarely did he go outside 400 meters..even when he was using a sniper from atop the MCC he was mostly shooting inside 300.
Perhaps only 10% of my shots are from outside 400m, and most maps I am quite safe in the redline shooting targets under 350m.
His MCC sniping video was on Manus Peak - Domination, the area of play on that map is under 300m^2. I'd be impressed by anyone using a Sniper Rifle that got a kill over 300m on that map & mode combo. I'm capable of taking out the majority of redline snipers there with the Forge Gun.
I've got proficiency 4 in Forge Guns and I always play in a squad. I either get a constant resupply of ammo because I've asked someone beforehand or I'm next to an uplink and ask for someone to drop me a hive after their next death. Or I just run around with Vipers and Blood Raider Sagas.
Unlike Symb, the only time I snipe from within 400m is when I'm squad'ing with him. If someone is within 300m I'm going to be more effective sniping with my Ishukone Assault Forge Gun. -Something I really like to stress, I am sniping infantry with the assault variant- Just yesterday a squadmate pulled out a Thale's to clear infantry off a high platform; I re-positioned myself with my forge gun and started killing people, with direct hits mind you, and at the end of the game I had more kills than him. WP too, because I could chase off any dropships that wanted to take me off my perch.
From my point of view, it's easier to hit someone with the Assault Forge Gun than it is to get a headshot with a Sniper Rifle. Ignoring the fact that the reticle change will stop the majority of the false positives, hit detection is still a huge issue for the weapon.
Reducing the range of the sniper rifles just made it a hell of a lot easier to drive around in an free LAV counter-sniping people with a forge gun, something guaranteed to kill any sniper in 1 hit.
All in all, sounds like you've never used the sniper rifle yourself and only pay attention to people whining about the weapon, feeling the need to nerf an under perfroming weapon because of complaints and throwing an insignificant change as "compensation."
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Appia Vibbia
3756
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Posted - 2014.09.09 20:32:00 -
[2] - Quote
Additionally, I like creating more differences between the variants with different ranges and headshot multipliers, but without the addition of new maps or editing existing ones the Idea of changing the Tactical Sniper Rifle into what people are calling a "DMR" is better taken by the Scrambler Rifle because of the terrain advantages limiting sniping from the ground and the lack of defense a sniper rifle has from within optimal range of one of the 4 main rifles
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Appia Vibbia
3759
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Posted - 2014.09.09 21:49:00 -
[3] - Quote
Right-wing Extremist wrote:
Can I get confirmation from Appia or Fox on that point? (I haven't had one in several weeks, so I may be misremembering)
You aren't going to be finding those people running Solo. If you have squadmates that are engaging enemies within Line of Sight past 600m they will render.
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Appia Vibbia
3762
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Posted - 2014.09.10 03:01:00 -
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Alena Ventrallis wrote: You're not familiar with how sniper rifles work, are you?
lol, Tyjus is just an excellent example of a player that hates camping. Regardless of having a significant impact on the game or not he'd rather run around and quick scope than run overwatch.
Most maps are limited on where you can actually get a good angle off, especially since they removed the ability to sit atop the obelisks, so any forge gun user sitting atop a flat surface is virtually untouchable now due to the distance away any locations that are close to level with a building they sit on.
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Appia Vibbia
3775
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Posted - 2014.09.11 17:08:00 -
[5] - Quote
zzZaXxx wrote:Rattati, how did you land on 350, 400, 450 meters effective range? Can you help us visualize that? What's an example from one of the maps of a distance of 400m? Like between sockets.
Ashland, the map with the pipeline, from [E] to [D] is about 250m. From red-line to red-line is about 350m
Spine Crescent, the map with the bridge and 2 points near it and an outpost off to the side. From the Red-line to [A] is about 450m. Red line to red line is about 750m on the bridge side, 900 on the outpost side.
Fractrure Road, the map with a giant road and ridge dividing one side from another, the distance between each point on that map is about 350m [D] --> [A] --> [B] --> [C], red-line to red-line is about 1400m
*numbers rounded to the nearest 50
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