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Thread Statistics | Show CCP posts - 12 post(s) |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1719
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Posted - 2014.09.10 01:05:00 -
[1] - Quote
Confused on this part.
CCP Rattati wrote:Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR)
CCP Rattati wrote:We do not want to touch stability, sway, nor accuracy in this pass, so please refrain from posting such comments.
Am I reading that tacs will be able to fire from standing, or am I simply misreading?
Shoot Scout with yes.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1719
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Posted - 2014.09.10 01:24:00 -
[2] - Quote
CCP Rattati wrote:Alena Ventrallis wrote:Confused on this part. CCP Rattati wrote:Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR)
CCP Rattati wrote:We do not want to touch stability, sway, nor accuracy in this pass, so please refrain from posting such comments.
Am I reading that tacs will be able to fire from standing, or am I simply misreading? You can still stand and shoot with max skills, at a somewhat good efficiency. In Delta it might be a little more of move, crouch and shoot to be honest. We want to see first how it pans out in Delta, collect data, and then maybe decrease sway on the TacSR to fit the role better. Awesome, thanks. Hope you do remove the sway while standing for tac snipers. My Commando cko will thank you immensely. :)
Shoot Scout with yes.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1719
|
Posted - 2014.09.10 02:50:00 -
[3] - Quote
Tyjus Vacca wrote:Right-wing Extremist wrote:Tyjus Vacca wrote:Right-wing Extremist wrote:Ah. You were talking post hotfix. I was talking current meta. Thought you were defending the nerf by saying it's OP as it is, OHKing heavies. Misunderstanding. Appia's still right and you're still wrong though Idk forge guns force you to play very stationary, idc how good you are your gonna need to slow down to get an accurate shot off on infantry, plus they are really predictable you can literally see them charging...... I literately dance while their shooting and just pop shot them while they're charging , or just get out of range either one works......... p.s. I'm never wrong, except when I'm not right =P Every time I'm on top of a tower and I get forged, I'm crouched stationary (because I bloody well HAVE to be to try and catch the headshot) and the FGer is making figure eights with his DS3. He'll miss me twice before I finally tag the first headshot. Then he hits. Or he misses again and ducks behind something to reload and let his shield hp regen. Pops back out, figure 8, I try to tag a headshot again, what a surprise, that was just a bodyshot (or a miss altogether), blinded by the flash from the FG near-miss, much of my shield HP gone from splash damage - whew, that was close! I'd better kill this g- Clone terminated. Some dude His corp Militia Forge Gun - 249m Remaining Shield - all of it :: Remaining Armor - most of it Damage dealt - enough to kill me 3 times over, on a body shot Forge gunners can cry me a river. I've NEVER shot at a stationary FGer, except when I've killed them. Which is to say, the only FGer a sniper's going to beat in a duel is the one that DOES stand still like an idiot and LET the sniper headshot them 2 or 3 times. I haven't seen one of THOSE unicorns in a long, long time. if you cant hit him just move out of his range.....he literally has no chance of hitting you past 250 meters....and if your crouched of course hes gonna hit you try strafing You're not familiar with how sniper rifles work, are you?
Shoot Scout with yes.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1720
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Posted - 2014.09.10 19:57:00 -
[4] - Quote
Soraya Xel wrote:shaman oga wrote:Instead of nerf all zoom, CCP should buff all zoom and problem would be solved. No, because with the buffed zoom, all snipers would be impossible to find except by other snipers. That's the problem with the Thale's zoom. It allows Thale's to effectively snipe from way too far out. Not the problem at all. The problem is snipers have too much range, and the Thale's zoom can use more of this range than the other rifles, because of the zoom. In other words, since all snipers have 600m range, all snipers are therefore equal in terms of how far away they can kill. However, the Thale's can kill from farther away easier because of it's zoom. But the zoom does not magically give it more range than the other snipers, it simply can take better advantage of that range.
If we cut range down to 400m, it doesn't matter how much zoom the Thale's has, the shots will only go 400m.
Shoot Scout with yes.
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