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Thread Statistics | Show CCP posts - 1 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1266
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Posted - 2014.09.09 22:15:00 -
[1] - Quote
Agreed, the Assault FG was already superior to others.
Even less reason to use others.
Except in countersniping purposes, where splash removal has no effect has direct hits are the killing shots. Actually, removing splash just might make normal FG better. Because if you slightly miss your initial shot, the sniper does not get alerted "OMG my health HIDE!" as such.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1271
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Posted - 2014.09.11 12:12:00 -
[2] - Quote
CCP Rattati wrote:The only thing we wanted was to increase the risk to rooftop forgegunners blapping the console. This scenario:
There's been heavy threads earlier by King Kobrah here. Even though I don't agree with splash being the problem, the focus is on rooftop forge snipers.
Still the good way to handle forge sniping would be to fix the cosmetic only charge up shake.
SUGGESTION: Make forge shots go where the sight is while shaking And all forges should shake again while holding a charge (maybe maybe not breach)
It is supposed to be a balancing factor for aiming, but it is just the shake of the gun and sights - the shot still goes dead center. Which can be abused by having tape/monitor feature - but in skilled hands even that is not required.
Hence the forge sniping issue.
Having the shake REALLY affect where the forge shot goes does the following: - It would still be possible to kill infantry at extreme range, but it would take both skill and a bit of luck. Not just to have red reticle. - Far better way than to nerf forge damage at range, that would make it purely close up weapon =( - Far better way than to nerf forge damage vs infantry, that shot should still kill. And nerfing vs infantry only would make fg users even more defenseless against AR infantry in close - Shake would make it harder to lock down the entire map by forging from top of skyscrapers. It would still be possible to harass and occasionally kill, even tanks, but not godlike total domination - Forge would be still very powerful as it would still be easy to hit up to medium range (AV especially).
AV implications of NOT having the shake: - Currently it is very hard to balance dropships as they have to face anti HAV weapons full on, even at extreme ranges. Shake would make DSs life easier (note that because that has NOT been the case, DSs were given protection by adding a lot of HP. Which in turn partially lead to swarm ineffectivity... Everything affects everything.) - Forge ranges were nerfed hard from 600m to 300m. The reason for the nerf was: Too effective at extreme range. Killing tanks, DSs and countersniping redline infantry.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1278
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Posted - 2014.09.13 21:41:00 -
[3] - Quote
Breakin Stuff wrote:Hey kerosini the only forge gun effective at shooting ADS down (without help) ias the assault forge. The barrel never stabilized and the final destination of your shot wobbles like a drunk.
It's the only forge capable of pulling the triple shot needed to pop an ADS and the third shot is where it gets iffy. Everything else fires too slowly to kill anything but a thundering idiot. Even tanks usually escape. Its why most forge gunners use the assault to begin with.
Past that teamwork is OP and forge guns should not be nerfed so you can feel safer in your dropship.
Agreed, the assault is superior. And true, assault has the shake - but it is cosmetic only. The shot goes always to same pixel.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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