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Meee One
Hello Kitty Logistics
1104
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Posted - 2014.09.09 05:35:00 -
[1] - Quote
Preface:more eHP = less speed and regen (see modules) Heavies are slow with low regen. Scouts are fast with high regen. Assaults are fast with high regen and eHP. Logistics is slow with low regen and eHP.
As all tanking modules show,you sacrifice speed for armor,and regen for more shields.
So based on these built in rules,i'm officially requesting a swap: -swap assault speed,stamina regen,stamina amount,shield regen amount with logistics
The eHP scale would then be: Heavies -killing Assaults-killing Basic mediums-either Logistics-support Lights-support(?)
But the speed scale would then be: Lights-support(?) Logistics-support Basic mediums-either Assaults-killing Heavies -killing
And as killer bees have proven,speed doesn't make you the best killer eHP does.
Min logistics would have the fastest speed of the mediums,and seeing as it has only base 240 combined health it makes sense. And it will help dramatically when using a rep tool,which leaves them defenseless.
Inb4 unreasonable Assaults
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1104
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Posted - 2014.09.09 05:48:00 -
[2] - Quote
Imho it would be more balanced than the eHP speed scale we have currently.
For eHP: Heavies Assaults Basic Logistics Light
For speed: Light Assaults Basic Logistics Heavies
Logistics is in the bottom 2 of both current lists. And assaults are in the top 2,this is very lopsided.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3042
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Posted - 2014.09.09 09:50:00 -
[3] - Quote
Only if CCP does this,
High to low speed: Minmatar Gallente Caldari Amarr
supercalifragilisticexpialidocious
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Cat Merc
Onslaught Inc RISE of LEGION
12070
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Posted - 2014.09.09 10:53:00 -
[4] - Quote
Match Assault speed, don't make them faster.
We don't want the return of the killer bees because people felt sorry for the class (Look at scouts as a perfect example) Baby steps.
Feline overlord of all humans - CAT MERC
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Meee One
Hello Kitty Logistics
1110
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Posted - 2014.09.09 19:38:00 -
[5] - Quote
Cat Merc wrote:Match Assault speed, don't make them faster.
We don't want the return of the killer bees because people felt sorry for the class (Look at scouts that have 2 weapons and wall hacks as a perfect example) Baby steps. The problem with leaving assaults fast is it breaks the speed eHP rules that have been firmly established.
During the days when logistics ruled the killing scene their speed was the same as is today. Assaults now get an extra 160 eHP,and logistics 8 slots. Logistics is still slow with less eHP and 8 slots.
This would be balanced,support has speed and evasion,killing has durability and killing power.
If this happens logistics will still have less eHP than a basic,with only 1 weapon in 3/4ths of logistics cases. Scouts can easily kill them,and etc.
It is impossible for killer bees ever again. Don't compare logistics and scouts,scouts get wallhacks and can keep both weapons. This would only make logistics have the stats it should have had all along.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1719
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Posted - 2014.09.09 20:06:00 -
[6] - Quote
I would just flip assault and logistics speed. Then buff logistics ewar and call it done.
Shoot Scout with yes.
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gustavo acosta
Opus Arcana Covert Intervention
239
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Posted - 2014.09.09 20:07:00 -
[7] - Quote
So you think that the logi should have a speed buff? That's it? You could have said "the logistic suit needs a buff in speed it's not cool that the assaults are faster for no reason"
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Meee One
Hello Kitty Logistics
1111
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Posted - 2014.09.09 21:50:00 -
[8] - Quote
gustavo acosta wrote:So you think that the logi should have a speed buff? That's it? You could have said "the logistic suit needs a buff in speed it's not cool that the assaults are faster for no reason" No,i believe assaults should be made to choose.
Logistics must stack eHP because everything else they have is terrible,yet the new assaults can do as they please.
Heavies must choose,scouts (to a degree) must choose.
Every suit but assault must choose.
Assaults stamina being high and speed with greater amount of shield regen,having 8 slots and more than 400 eHP before modules is horrendously broken.
Swap all the things i've mentioned in the OP because: -Assaults shouldn't have everything -Logistics shouldn't have nothing
It creates a choice,assault for durability and fighting. Or logistics for support and evasion.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1111
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Posted - 2014.09.09 21:57:00 -
[9] - Quote
Alena Ventrallis wrote:I would just flip assault and logistics speed. Then buff logistics ewar and call it done. It wouldn't be 'done' if assaults had better stamina and better regen.
All of it has to be swapped.
eHP has a cost and that cost is shield regen,speed,stamina,stamina regen.
It's time for assaults to pay up.
Logistics has low eHP,which means it should be rewarded with better shield regen,speed,stamina,stamina regen.
Currently these two suits break all the rules everything else in the game says should be happening with them.
Inb4 more unreasonable assaults
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Monkey MAC
Rough Riders..
3484
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Posted - 2014.09.09 23:58:00 -
[10] - Quote
Your also forgetting Logistics are 1) running with 4x the equipment an Assault Carries 2) is designed to be a mid-rank class
Not saying I agree or disagree with you, but they are some important facts to consider.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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y678iop
Ostrakon Agency Gallente Federation
1
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Posted - 2014.09.10 02:14:00 -
[11] - Quote
Meee One wrote:gustavo acosta wrote:So you think that the logi should have a speed buff? That's it? You could have said "the logistic suit needs a buff in speed it's not cool that the assaults are faster for no reason" No,i believe assaults should be made to choose. Logistics must stack eHP because everything else they have is terrible,yet the new assaults can do as they please. Heavies must choose,scouts (to a degree) must choose. Every suit but assault must choose. Assaults stamina being high and speed with greater amount of shield regen,having 8 slots and more than 400 eHP before modules is horrendously broken. Swap all the things i've mentioned in the OP because: -Assaults shouldn't have everything -Logistics shouldn't have nothing It creates a choice,assault for durability and fighting. Or logistics for support and evasion. Logis have more slots, more equipment slots, and better ewar over assaults. Keep logis nerfed into support, and focus on doing the same for scouts. |
Boot Booter
Pure Evil.
910
|
Posted - 2014.09.10 03:02:00 -
[12] - Quote
Just buff the logis and leave assaults alone. Assaults have been bad for a very long time and now you want them nerfed back?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Pure Evil.
910
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Posted - 2014.09.10 03:05:00 -
[13] - Quote
Meee One wrote: It's time for assaults to pay up.
And that's probably the dumbest thing I've ever heard.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Meee One
Hello Kitty Logistics
1116
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Posted - 2014.09.10 03:20:00 -
[14] - Quote
y678iop wrote:Meee One wrote:gustavo acosta wrote:So you think that the logi should have a speed buff? That's it? You could have said "the logistic suit needs a buff in speed it's not cool that the assaults are faster for no reason" No,i believe assaults should be made to choose. Logistics must stack eHP because everything else they have is terrible,yet the new assaults can do as they please. Heavies must choose,scouts (to a degree) must choose. Every suit but assault must choose. Assaults stamina being high and speed with greater amount of shield regen,having 8 slots and more than 400 eHP before modules is horrendously broken. Swap all the things i've mentioned in the OP because: -Assaults shouldn't have everything -Logistics shouldn't have nothing It creates a choice,assault for durability and fighting. Or logistics for support and evasion. Logis have more slots, more equipment slots, and better ewar over assaults. Keep logis nerfed into support, and focus on doing the same for scouts. Lol,logis actually have less at ADV and basic.
"Nerfed into support?" At 2x the cost?
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1118
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Posted - 2014.09.10 03:36:00 -
[15] - Quote
Boot Booter wrote:Just buff the logis and leave assaults alone. Assaults have been bad for a very long time and now you want them nerfed back?
Nerfed back? No Balanced out? Yes
Logistics has the lowest eHP of all mediums,which means it should be better than any other at running and regen (see scouts).
Assaults have the highest eHP now,which means it should be slower than any other medium at running and regen (see heavies and see modules).
But the reality is...logistics having the lowest eHP are the slowest with lower regen. Assaults having the highest are the fastest with higher regen.
"Slayer logis" weren't "slayers" because they could outrun assaults,they were "slayers" because they could have more eHP with so many module slots.
Now,modules are equal (at Pro) and assaults get a 160 eHP head start.
A logi will never be able to out tank an assault ever again. (Shut up,i know they shouldn't be able to anyway)
With this in mind,assaults shouldn't be able to move that fast with that much armor. (See scouts with 500 shields/armor)
This would force both logistics and assaults into choices. Logistics would become fortify my regen and speed (my specialisation),or my eHP and lose to assaults. Assaults would become fortify my eHP (my specialisation),or my regen and speed and lose to logistics.
Currently it's: Logistics-Stack eHP because i can't run away. Assaults-Lol whatever i'm great at everything.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1118
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Posted - 2014.09.10 04:02:00 -
[16] - Quote
Monkey MAC wrote:Your also forgetting Logistics are 1) running with 4x the equipment an Assault Carries 2) is designed to be a mid-rank class
Not saying I agree or disagree with you, but they are some important facts to consider. Important facts you haven't considered. 1)It cost easily 2x as much to run a gimped logistics as it does a super powered assault. 2)It's designed to be a specialist,logistics is the equipment specialist with 0 specialist stats Assaults are the killing specialist with 0 drawbacks.(all the specialist stats)
3)Sp investment is more than an assault 4)logistics is always the first targeted,yet no one wants them to have any advantage in regards to survival 5)Dust isn't supposed to be COD,there's supposed to be an actual need and desire for support to succeed,not be cannon fodder because they are support. 6)Assaults are,by SP standards,low rank. It cost much less Sp to skill assault and gear than it does logistics,gear and equipment,only to be treated as a lesser member of Dust for all that dedication. 7)Logistics is slow with nearly scout level eHP,if scouts were slowed to mimic logistics the QQ would be endless,yet it's ok for logistics because logistics is support. Yet scouts were recently given an extra equipment slot which means they're suppot too. 8)Currently Cal logistics has two equipment at basic,just like scouts,but unlike scouts it costs the logistics:1 weapon,shields armor,speed and stamina/stamina regen. MOST IMPORTANTLY : 9)The hypocrisy surrounding logistics "need" to stay gimped: -It used to be "because of the 8 slots" With assaults,CCP themselves proved that was a lie,8 slots,extra 160 eHP,no loss of speed.Logistics gets the shaft. -"It's because of equipment" Scouts proved that was a lie,2 equipment (same as a basic Cal logistics),they keep all weapons and all speed and are equal with their basic frames in eHP.Logistics once again gets the shaft.
Anything defending logistics currently gimped state is either an excuse,or an outright lie.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1119
|
Posted - 2014.09.10 04:25:00 -
[17] - Quote
Allow me to reference EVE to prove my point.
https://wiki.eveonline.com/en/wiki/Item_Database:Ships:Cruisers:Advanced_Cruisers:Logistics
Strengths:
Low Signature T2 Resistances Strong Force Multiplier Remote Repair does not cause aggression High sustained tank. Paired Guardians can tank up to 2000 dps Hard to hit with Battleship sized guns and even Medium Drones
Weaknesses:
ECM, especially Basilisks and Guardians that depend on Cap Transfers Energy Neutralizers Huge Damage spikes. Logistics rarely have more than 30k-40k effective hp Cruiser sized guns can hit logistics Webifiers
According to EVE,logistics should be hard to hit and evasive (speed and scanner wise) as well as have damage resistance. Low eHP, that are beaten by scouts.
Let's compare and see the similarities. Logistics has low eHP, and are easily killed by scouts.
That's it,0 evasion (speed and scanner wise) and 0 damage resistance.
By the rules of the game that spawned this one,logistics is broken.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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gustavo acosta
Opus Arcana Covert Intervention
242
|
Posted - 2014.09.10 04:28:00 -
[18] - Quote
It's not like the assaults did anything against logis amarite? The reasons assaults are currently good as you described( good as in relative to how they were) is because they're supposed to be the #1 killing suit, as in if you want to slay assault will be your best pick(or it's supposed to be).
I'm all for giving logistics a buff to anything that is within reason, but currently scouts and assaults are on par with each other in terms of being slayers, but that shouldn't be because assaults are made specifically for killing. If scouts were more positioned into carrying out their role, then maybe an assault nerf would be in order, however currently that is not the case
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Meee One
Hello Kitty Logistics
1120
|
Posted - 2014.09.10 04:34:00 -
[19] - Quote
gustavo acosta wrote:It's not like the assaults did anything against logis amarite? The reasons assaults are currently good as you described( good as in relative to how they were) is because they're supposed to be the #1 killing suit, as in if you want to slay assault will be your best pick(or it's supposed to be).
I'm all for giving logistics a buff to anything that is within reason, but currently scouts and assaults are on par with each other in terms of being slayers, but that shouldn't be because assaults are made specifically for killing. If scouts were more positioned into carrying out their role, then maybe an assault nerf would be in order, however currently that is not the case >ignores all the things i've posted CCPs idea of bringing scouts in line was to let them run crazy.
Assaults shouldn't get to escape balance,just because scouts did/do.
CCP buffed KN and gave in to other scout demands,it's obviously "working as intended".
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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gustavo acosta
Opus Arcana Covert Intervention
243
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Posted - 2014.09.10 05:20:00 -
[20] - Quote
Meee One wrote:gustavo acosta wrote:It's not like the assaults did anything against logis amarite? The reasons assaults are currently good as you described( good as in relative to how they were) is because they're supposed to be the #1 killing suit, as in if you want to slay assault will be your best pick(or it's supposed to be).
I'm all for giving logistics a buff to anything that is within reason, but currently scouts and assaults are on par with each other in terms of being slayers, but that shouldn't be because assaults are made specifically for killing. If scouts were more positioned into carrying out their role, then maybe an assault nerf would be in order, however currently that is not the case >ignores all the things i've posted CCPs idea of bringing scouts in line was to let them run crazy. Assaults shouldn't get to escape balance,just because scouts did/do. CCP buffed KN and gave in to other scout demands,it's obviously "working as intended". In fact that's exactly what it means if a suit outperforming another suit in their intended role and these a don't want to do anything about it then changing a suit to make it worse at its intended role only creates more imbalance. Especially when it's only please another suit that is not being deterred from doing it's role, other than suggesting that "I die a lot and I can't do my role nerf assaults waaaaah."
As a support role you should understand that you as person may not survive every engagement against the enemy and you WILL be targeted because of how important you are to the team.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Cat Merc
Onslaught Inc RISE of LEGION
12085
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Posted - 2014.09.10 12:08:00 -
[21] - Quote
Meee One wrote:Cat Merc wrote:Match Assault speed, don't make them faster.
We don't want the return of the killer bees because people felt sorry for the class (Look at scouts that have 2 weapons and wall hacks as a perfect example) Baby steps. The problem with leaving assaults fast is it breaks the speed eHP rules that have been firmly established. During the days when logistics ruled the killing scene their speed was the same as is today. Assaults now get an extra 160 eHP,and logistics 8 slots. Logistics is still slow with less eHP and 8 slots. This would be balanced,support has speed and evasion,killing has durability and killing power. If this happens logistics will still have less eHP than a basic,with only 1 weapon in 3/4ths of logistics cases. Scouts can easily kill them,and etc. It is impossible for killer bees ever again. Don't compare logistics and scouts,scouts get wallhacks and can keep both weapons. This would only make logistics have the stats it should have had all along. Half of the reason people chose killer bees was because they have 4 equipment.
That's a HUGE boost to the versatility of each unit on the battlefield. Why run for the supply depot when you have a nanohive? Why bring a scout when you have a scanner? Oh hey a vehicle! Time to RE! Hmm, uplinks, dat points.
We CANNOT have both on the same level in terms of fighting potential. Evasion and suppression are both highly valuable just as killing power and durability are. They have different uses, but are equal overall in terms of value.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
12085
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Posted - 2014.09.10 12:09:00 -
[22] - Quote
Meee One wrote:gustavo acosta wrote:So you think that the logi should have a speed buff? That's it? You could have said "the logistic suit needs a buff in speed it's not cool that the assaults are faster for no reason" No,i believe assaults should be made to choose. Logistics must stack eHP because everything else they have is terrible,yet the new assaults can do as they please. Heavies must choose,scouts (to a degree) must choose. Every suit but assault must choose. Assaults stamina being high and speed with greater amount of shield regen,having 8 slots and more than 400 eHP before modules is horrendously broken. Swap all the things i've mentioned in the OP because: -Assaults shouldn't have everything -Logistics shouldn't have nothing It creates a choice,assault for durability and fighting. Or logistics for support and evasion. That's because this is our ability. Versatility.
Scouts have cloaks, heavies have EXTREME HP and DPS, Commandos have two light weapons, Logistics have 4 equipment.
What does the Assault have?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
12085
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Posted - 2014.09.10 12:11:00 -
[23] - Quote
Meee One wrote:Allow me to reference EVE to prove my point. https://wiki.eveonline.com/en/wiki/Item_Database:Ships:Cruisers:Advanced_Cruisers:LogisticsStrengths: Low Signature T2 Resistances Strong Force Multiplier Remote Repair does not cause aggression High sustained tank. Paired Guardians can tank up to 2000 dps Hard to hit with Battleship sized guns and even Medium Drones Weaknesses: ECM, especially Basilisks and Guardians that depend on Cap Transfers Energy Neutralizers Huge Damage spikes. Logistics rarely have more than 30k-40k effective hp Cruiser sized guns can hit logistics Webifiers According to EVE,logistics should be hard to hit and evasive (speed and scanner wise) as well as have damage resistance. Low eHP, that are beaten by scouts. Let's compare and see the similarities. Logistics has low eHP, and are easily killed by scouts. That's it,0 evasion (speed and scanner wise) and 0 damage resistance. By the rules of the game that spawned this one,logistics is broken. Logistics in EVE don't have any turret hardpoints, meaning they can't use weapons.
In DUST that wouldn't even be a sidearm, it would be nothing but equipment.
Feline overlord of all humans - CAT MERC
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Atiim
12028
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Posted - 2014.09.10 12:22:00 -
[24] - Quote
Assault Dropsuits have less equipment, so yes they should have their Speed and eHP.
DUST 514's 1st Matari Commando
-HAND
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Monkey MAC
Rough Riders..
3490
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Posted - 2014.09.10 14:29:00 -
[25] - Quote
Meee One wrote:Monkey MAC wrote:Your also forgetting Logistics are 1) running with 4x the equipment an Assault Carries 2) is designed to be a mid-rank class
Not saying I agree or disagree with you, but they are some important facts to consider. Important facts you haven't considered. 1)It cost easily 2x as much to run a gimped logistics as it does a super powered assault. My 'Gimped' Logistics has 400 eHP and costs 45,000, my 'super powered' assault has 550 eHP and costs 52,000 - Busted2)It's designed to be a specialist,logistics is the equipment specialist with 0 specialist stats Assaults are the killing specialist with 0 drawbacks.(all the specialist stats) Logistics has lower profile, higher prescision on eWAR, logistics has 'specalist' slot layout, logistics has a light weapon still. - Busted 3)Sp investment is more than an assault Skilling into logistics suit has same SP requirements, additional SP comes from equipment, which many assaults also skill into, Assault also typical skill into wider variety of weapons. - Busted 4)logistics is always the first targeted,yet no one wants them to have any advantage in regards to survival You have the heavy and 3 assaults as your advantage in survival.5)Dust isn't supposed to be COD,there's supposed to be an actual need and desire for support to succeed,not be cannon fodder because they are support. Balanced Ambush matches are won or lost on good logistics, dominations have been lost because of poor logistics, that's actual need and desire for logisitcs - Busted6)Assaults are,by SP standards,low rank. Assaults are infact that most varied role in SP standards, some people will only skill 1 weapon, for 1 use, my Assault Class currently has 18million SP sunk into his upgrades, weapons and suit. I only use 1 suit, but I run pretty much every role imaginable, this your opinion - BustedIt cost much less Sp to skill assault and gear than it does logistics,gear and equipment,only to be treated as a lesser member of Dust for all that dedication. My Logisitcs suit literally picks up an honour guard of 2-3 people every match I play it, I recieve Fan Mail for logistics on a regular basis, this your opinion - Busted7)Logistics is slow with nearly scout level eHP,if scouts were slowed to mimic logistics the QQ would be endless,yet it's ok for logistics because logistics is support. Yet scouts were recently given an extra equipment slot which means they're suppot too. Scouts are anything but support, they recieve no skill bonuses to their equipment. Scouts can not do a Logistics role nearly as well as a logistics suit can, this is your opinion - Busted8)Currently Cal logistics has two equipment at basic,just like scouts,but unlike scouts it costs the logistics:1 weapon,shields armor,speed and stamina/stamina regen. Logistics should really be starting with their full 4 equipment slots, that is no problem for me.MOST IMPORTANTLY :9)The hypocrisy surrounding logistics "need" to stay gimped: This assumes they are gimped in the first place. This also assumes that just because we do not believe a logistics needs speed, we believe they do not need buffs in certain aspects of their role. This is ONCE AGAIN your opinion.-It used to be "because of the 8 slots" With assaults,CCP themselves proved that was a lie,8 slots,extra 160 eHP,no loss of speed.Logistics gets the shaft. When Assaults had less slots yes, slots are the most powerful asset to a dropsuit, it doesn't make sense that suit designed to be adaptive to any situation should have a lower slot count.-"It's because of equipment" Scouts proved that was a lie,2 equipment (same as a basic Cal logistics),they keep all weapons and all speed and are equal with their basic frames in eHP.Logistics once again gets the shaft. Despite a recent nerf scouts are still being complained at for omnipotent passive scanning stats, nothing proven, another opinion.Anything defending logistics currently gimped state is either an excuse,or an outright lie. Opinion, again
I don't think your post could possibly be any more biased, I'm sorry but I suggest you step away from Logistics discussions in the future and allow people with a more objective view of the game as whole make the logistics the suit it needs to be.
Your infantile blindness in your post shows how narrow minded your view is, you've actually touched on the BIGGEST down side to logisitcs at least 2-3 times in your post, but instead your venting steam and spewing venom, because a fronline cannon fodder suit is slightly faster than you?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TheD1CK
Dead Man's Game
1222
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Posted - 2014.09.10 15:08:00 -
[26] - Quote
CCP did this to you... damn those crutches
Logistics have had an easy job at times in Dust, no longer!
And to those 'I never see a Logi anymore' QQers
- Stop expecting others to carry you in pubs.
And to the 'My suit costs more' QQers
- The SP sink is a choice just like it is for the Assault to get a new weapon. - Stop spamming PROTO gear... I can setup Logi's for a reasonably close (ISK) cost ^^ granted If I fill all for EQ slots PRO it gets more expensive (SO ONLY DO IT IF YOU CAN RELY ON SQUAD)
Slaying - Assault>Logi. Support - Logi>Assault
Use the logi in a support role and it works well. Try charge frontline and you will likely die... lots And following Heavies like a blind moron holding a rope = death by Scout.
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5542
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Posted - 2014.09.10 19:42:00 -
[27] - Quote
Unreasonable assaults.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5542
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Posted - 2014.09.10 19:44:00 -
[28] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=171586&find=unread
My hometown beat Manchester united.
Git gud man utd.
4-0
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Meee One
Hello Kitty Logistics
1122
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Posted - 2014.09.10 20:13:00 -
[29] - Quote
The minmatar logistics description specifically says it's exoskeleton allows it to lift equipment "effortlessly" which means it shouldn't be slower than its assault counterpart. Yet it is because "lolwhynot".
Sure it's faster than the other logistics,but that's because it's minmatar. There is 0 valid legit reason not to give logistics a built in trait to help them do their jobs.
Logistics must use equipment that removes their offence,yet don't deserve the right to run away or strafe? You all are killing Dust with your COD mentality that logistics "must remain nerfed for the health of the game",you all make me sick.
You must have an i win button against something don't you? Scouts aren't easy prey anymore so all you have left is logistics,can't let them get a buff otherwise that 240 eHP might get too hard to kill. LOL
Sidenote:I have come up with an altenative solution in https://forums.dust514.com/default.aspx?g=posts&t=171586&find=unread this thread,it's near the end currently and has some supporters.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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y678iop
Ostrakon Agency Gallente Federation
4
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Posted - 2014.09.10 20:16:00 -
[30] - Quote
Meee One wrote:The minmatar logistics description specifically says it's exoskeleton allows it to lift equipment "effortlessly" which means it shouldn't be slower than its assault counterpart. Yet it is because "lolwhynot". Sure it's faster than the other logistics,but that's because it's minmatar. There is 0 valid legit reason not to give logistics a built in trait to help them do their jobs. Logistics must use equipment that removes their offence,yet don't deserve the right to run away or strafe? You all are killing Dust with your COD mentality that logistics "must remain nerfed for the health of the game",you all make me sick. You must have an i win button against something don't you? Scouts aren't easy prey anymore so all you have left is logistics,can't let them get a buff otherwise that 240 eHP might get too hard to kill. LOL Sidenote:I have come up with an altenative solution in https://forums.dust514.com/default.aspx?g=posts&t=171586&find=unread this thread,it's near the end currently and has some supporters. Logis are fine. |
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