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John Demonsbane
Unorganized Ninja Infantry Tactics
4011
|
Posted - 2014.09.08 17:57:00 -
[1] - Quote
(Please note that the title is only slightly misleading.)
So, youGÇÖre thinking, what, John Demonsbane wants to nerf drop uplinks? That middling player and forum warrior (now level 4Gäó) who makes improbable claims about tactical logistics and pretends to be good at Dust? The one always going after anyone who wants to go after equipment spam? That guy?
Yes. Yes I do. Hear me out. My premise is that non-logis (or those smug Minmatar logis with their fancy 4 equipment slots at STD and super rep-tools. Hate those guys) are always going to complain about equipment spam and nothing is going to stop them from blaming logis, even though we all know itGÇÖs the logi tourists who put uplinks on scout suits or spawn in with a STD Min logi suit, crap out 12 uplinks and then switch to their burst HMG Sentinel or bricked Gal scout for the rest of the battle who are to blame.
Anyway, IGÇÖm guessing something is going to be done, particularly to uplinks with this crazy spawn grenade idea the CPM has apparently been tossing around (no pun intended). My goal is to manage the impact it has on actual support /tactical logis and maybe make this work in our favor. Since my original proposals ( an inactivation radius, specific uplink skills, etc) are apparently not hot-fixable, I need a new one that hopefully is.
TL;DR: If we are going to nerf equipment, letGÇÖs do it without simultaneously nerfing logis. Proposal in next post.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4011
|
Posted - 2014.09.08 17:58:00 -
[2] - Quote
(Note: I am not in front of the needed information, and more importantly, am too lazy to make precise calculations. Use the current numbers as reference.)
Step 1: Nerf uplinks hard. Like back into the stone age, even the flaylock will feel sorry for you hard. - 30 sec spawns at STD, 15 PRO, 10 sec with the Amarr LP store one. - Spawn count 3 at STD, 4 ADV, 10 PRO quantum. That kind of thing, maybe worse (both of the above with slight adjustments for the flux/quantum variants).
Step 2: Massively buff the logi suits. - Amarr logi gets the same GÇ£with-bonusGÇ¥ performance as now at proto. Again, without going through the math, letGÇÖs aim for Amarr logi level 1 or 2 gets current GÇ£no-bonusGÇ¥ performance, and level 5 gets pretty much what you get at level 5 now, slightly worse would be OK but not my preference. Obviously, that may not scale properly, so this progression is not set in stone. This would also make it mandatory that the uplink bonus be fixed so that if you die and are re-spawning the bonus still applies. Naturally if you are re-spawning in a non-logi suit, the bonus dies when you do so. - The rest of the racial logis get major bonuses to uplinks as well. Again, speaking in broad terms, aim for current uplink performance at level 3 or 4, and slightly better than current non-Amarr performance at proto, so they get a little buff to uplinks compared to now. In light of the ongoing discussions about logi bonuses, you could tweak it so that, for example, Caldari get faster spawns but Minmatar get more spawns, or whatever. They should still all get nearly equal to current non-Amarr overall performance eventually though, this would just be an additional perk at higher levels. -Finally, scouts. Yes, an argument can be made that uplinks are indeed scouty as well. But, letGÇÖs be honest, we donGÇÖt need scouts still doing everything just as well as the other suits. So, I would propose that at level 5, the Amarr scout would get about 75% or so of current GÇ£no-Amarr logi-bonusGÇ¥ uplink performance, and the other scouts get half that.
In summary, what this leaves us with is: 1) Amarr logi stays more or less the same. 2) The other logis can still use reasonably useful uplinks at lower levels, and good ones once they skill up to level 5. 3) Scouts, at higher levels, can still also have functional uplinks. 4) Uplinks will be scheit on other suits. Like cloaks on non-scouts, you can do it, but itGÇÖs not going to work very well. This will reduce spam as nobody is going to bother using a 30 second spawn. This de-incentivizes people who wonGÇÖt be using support minded suits for the majority of the battle: There will be significantly less reward to the start-of-battle uplink spamfest followed by mass exodus to the supply depot. 5) CRUs will have greater tactical value. 6) mCRUGÇÖs will hopefully also make a resurgence and get DS pilots more transport WP. Not sure about spawn WP in this scenario, normally I am in favor of it, but in this case you might want to just buff transport WP instead to include people who spawn and drop without being transported a certain distance.
You could also apply this to nanohives but would have to be less harsh because nanohives are legitimate additions to any suit. I encourage healthy, logical, and non-ragey discussion. AndGǪ Go!
(The godfather of tactical logistics)
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2025
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Posted - 2014.09.08 18:16:00 -
[3] - Quote
I'd rather just wait for a client update and give equipment a "density limit" (only so many so close together, or perhaps a minimum distance from another piece of similar equipment).
Either that or a hard-cap on the number of separate equipment a single player can place. So say it's 7 or 8. That's proto hives, links, and any other proto or ADV you can carry. That should be enough for any single logi to carry on a suit. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1499
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Posted - 2014.09.08 18:27:00 -
[4] - Quote
First and foremost, please direct me to the 4 EQ STD Minmatar Logistics suits. I went through my regular isk variants and my LP ones, and even the Dren and I found only my Photos to have 4 EQ slots. I want this suit you speak of, unless its Aurum, nothing would get me to buy consumables.
Secondly, as to all Logis getting a Bonus and nerfing Uplinks into the ground, meh.
On the one hand, I do believe every Logi should have a Bonus to every equipment type, I'd like to do it in a different way. Largest Bonus to Racial EQ, Secondary Bonus to "Ally" EQ, Third to Adversary's "Ally", and smallest bonus to Adversary.
Ex. Minmatar Logi Primary Bonus: Rep Tool Secondary Bonus: Scanners Third Bonus: Nanohives Final Bonus: Drop Uplinks
Of course, I also think Sentinels should resist their own weaponry and their Adversary's.
On the other hand, I see no purpose behind Uplinks if they are that bad. I'd rather spawn as a Scout and run and take a nearby CRU for people to spawn on than have people take 20 seconds to spawn in on an uplink..
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Vell0cet
Vengeance Unbound Dark Taboo
2244
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Posted - 2014.09.08 19:20:00 -
[5] - Quote
Vulpes Dolosus wrote:Either that or a hard-cap on the number of separate equipment a single player can place. So say it's 7 or 8. That's proto hives, links, and any other proto or ADV you can carry. That should be enough for any single logi to carry on a suit. I'd like to see this done with an "equipment bandwidth" stat. Some suits would have a low stat, others a higher one. So if you swap into a low bandwidth suit the oldest ones you dropped would pop up to your cap. E.g. Logis get 6-8 as you suggest, scouts might get 2-4 assault/commandos 1-3 (based on the suit quality).
As far as the OP is concerned, nerfing uplinks to the degree you mention is a recipe for frustration, and painfully long runs from the MCC. I already hear tons of complaints from new players on YouTube that hate how long it takes to spawn. It's not so bad if you're running PRO, have a squad with a needle and reps, but if you're in militia gear getting stomped over and over, this proposal is going to be much more painful. Also your proposal incentivized players running PRO logis spamming links and then hiding in the redline for the rest of the match. At least with bandwidth they can spam a few links and switch to a more useful suit. This would greatly reduce spam.
Best PvE idea ever!
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John Demonsbane
Unorganized Ninja Infantry Tactics
4013
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Posted - 2014.09.08 19:36:00 -
[6] - Quote
Vell0cet wrote:Vulpes Dolosus wrote:Either that or a hard-cap on the number of separate equipment a single player can place. So say it's 7 or 8. That's proto hives, links, and any other proto or ADV you can carry. That should be enough for any single logi to carry on a suit. I'd like to see this done with an "equipment bandwidth" stat. Some suits would have a low stat, others a higher one. So if you swap into a low bandwidth suit the oldest ones you dropped would pop up to your cap. E.g. Logis get 6-8 as you suggest, scouts might get 2-4 assault/commandos 1-3 (based on the suit quality). As far as the OP is concerned, nerfing uplinks to the degree you mention is a recipe for frustration, and painfully long runs from the MCC. I already hear tons of complaints from new players on YouTube that hate how long it takes to spawn. It's not so bad if you're running PRO, have a squad with a needle and reps, but if you're in militia gear getting stomped over and over, this proposal is going to be much more painful. Also your proposal incentivized players running PRO logis spamming links and then hiding in the redline for the rest of the match. At least with bandwidth they can spam a few links and switch to a more useful suit. This would greatly reduce spam.
You don't have to use the proto suit, of course, I use STD and ADV sutis all the time and take advantage of proto bonuses.
Also: If you want to talk people dropping links and then hiding, just wait until they make uplinks disappear completely every time you die or switch suits.
@Resistance: The whole point is to make uplinks less spammy, and CRU''s/mCRUs actually important without making logi suits (particularly Amarr) worthless by nerfing uplinks alone. People are making crazy proposals, like only 1 link per person, every kind of link pops when you die or switch suits, that ridiculous spawn grenade thing... those are going to make spawning at least as painful as this would, and also kill logi suits even more. As for the Min logi, got me there. Could have sworn they had 4.
As for the people who have (and will) propose things that are not hot-fixable, that's not the point here. I have a nunber of ideas of my own that are much much better than this one, but are also not hot-fixable. Those are nice to think about, but if the CPM or CCP are going to go ahead with some bonheaded proposal now via hotfix, all the amazing client-side ideas in the world are null and void.
(The godfather of tactical logistics)
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 21:02:00 -
[7] - Quote
John Demonsbane wrote:(Note: I am not in front of the needed information, and more importantly, am too lazy to make precise calculations. Use the current numbers as reference.)
Step 1: Nerf uplinks hard. Like back into the stone age, even the flaylock will feel sorry for you hard.
- 30 sec spawns at STD, 15 PRO, 10 sec with the Amarr LP store one. - Spawn count 3 at STD, 4 ADV, 10 PRO quantum. That kind of thing, maybe worse (both of the above with slight adjustments for the flux/quantum variants).
Step 2: Massively buff the logi suits.
- Amarr logi gets the same GÇ£with-bonusGÇ¥ performance as now at proto. Again, without going through the math, letGÇÖs aim for Amarr logi level 1 or 2 gets current GÇ£no-bonusGÇ¥ performance, and level 5 gets pretty much what you get at level 5 now, slightly worse would be OK but not my preference. Obviously, that may not scale properly, so this progression is not set in stone. This would also make it mandatory that the uplink bonus be fixed so that if you die and are re-spawning the bonus still applies. Naturally if you are re-spawning in a non-logi suit, the bonus dies when you do so.
- The rest of the racial logis get major bonuses to uplinks as well. Again, speaking in broad terms, aim for current uplink performance at level 3 or 4, and slightly better than current non-Amarr performance at proto, so they get a little buff to uplinks compared to now. In light of the ongoing discussions about logi bonuses, you could tweak it so that, for example, Caldari get faster spawns but Minmatar get more spawns, or whatever. They should still all get nearly equal to current non-Amarr overall performance eventually though, this would just be an additional perk at higher levels.
-Finally, scouts. Yes, an argument can be made that uplinks are indeed scouty as well. But, letGÇÖs be honest, we donGÇÖt need scouts still doing everything just as well as the other suits. So, I would propose that at level 5, the Amarr scout would get about 75% or so of current GÇ£no-Amarr logi-bonusGÇ¥ uplink performance, and the other scouts get half that.
In summary, what this leaves us with is:
1) Amarr logi stays more or less the same.
2) The other logis can still use reasonably useful uplinks at lower levels, and good ones once they skill up to level 5. 3) Scouts, at higher levels, can still also have functional uplinks.
4) Uplinks will be scheit on other suits. Like cloaks on non-scouts, you can do it, but itGÇÖs not going to work very well. This will reduce spam as nobody is going to bother using a 30 second spawn. This de-incentivizes people who wonGÇÖt be using support minded suits for the majority of the battle: There will be significantly less reward to the start-of-battle uplink spamfest followed by mass exodus to the supply depot.
5) CRUs will have greater tactical value.
6) mCRUGÇÖs will hopefully also make a resurgence and get DS pilots more transport WP. Not sure about spawn WP in this scenario, normally I am in favor of it, but in this case you might want to just buff transport WP instead to include people who spawn and drop without being transported a certain distance.
You could also apply this to nanohives but it's a little tricky because nanohives are legitimate additions to any suit and so you couldn't be so harsh.
I encourage healthy, logical, and non-ragey discussion. I'll likely ignore most trollposting. AndGǪ Go! 30 sec spawns would be bullcrap. not even at pro with amarr suit. uplinks are what keeps the game fun and intense when it comes to urban environments.. you try playing a game that dosnt have any uplinks and relys on those 15 second spawn timers on Dropships which can be rammed to be OHKed.. ie a full Dropship rammed = -1 clone but +5 to 9 kills.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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John Demonsbane
Unorganized Ninja Infantry Tactics
4015
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Posted - 2014.09.08 21:10:00 -
[8] - Quote
SMH. Where did I say Amarr proto uplinks would have anything even remotely approximating a 30 second spawn?
I invite you to click on my signature link, I have given the use of uplinks just a little bit of thought over the past 18 months. I have literally no interest in making drop uplinks completely useless. Try reading it again. Maybe a little slower this time.
(The godfather of tactical logistics)
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Rusty Shallows
Caldari State
2126
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Posted - 2014.09.09 02:09:00 -
[9] - Quote
John Demonsbane wrote:snip
Yes. Yes I do. Hear me out. My premise is that non-logis (or those smug Minmatar logis with their fancy 4 equipment slots and super rep-tools. Hate those guys) are always going to complain about equipment spam and nothing is going to stop them from blaming logis, even though we all know itGÇÖs the logi tourists who put uplinks on scout suits or spawn in with a STD Min logi suit, crap out 12 uplinks and then switch to their burst HMG Sentinel or bricked Gal scout for the rest of the battle who are to blame.
snip Message from my Logi ALT: Thank you John Demonsbane your anger sustains me. In defense of "crapping out" uplinks, a high carb and low fruit diet is causing some stoppage so when things get going it's messy.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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John Demonsbane
Unorganized Ninja Infantry Tactics
4022
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Posted - 2014.09.09 02:15:00 -
[10] - Quote
Rusty Shallows wrote:John Demonsbane wrote:snip
Yes. Yes I do. Hear me out. My premise is that non-logis (or those smug Minmatar logis with their fancy 4 equipment slots and super rep-tools. Hate those guys) are always going to complain about equipment spam and nothing is going to stop them from blaming logis, even though we all know itGÇÖs the logi tourists who put uplinks on scout suits or spawn in with a STD Min logi suit, crap out 12 uplinks and then switch to their burst HMG Sentinel or bricked Gal scout for the rest of the battle who are to blame.
snip Message from my Logi ALT: Thank you John Demonsbane your anger sustains me. In defense of "crapping out" uplinks, a high carb and low fruit diet is causing some stoppage so when things get going it's messy.
That's what you get when your diet is 45% rust and duct tape!
(and WTF does everyone act like I'm not a veteran logi and haven't made a career of flinging uplinks out all over the place for well over a year myself? Weird)
(The godfather of tactical logistics)
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Rusty Shallows
Caldari State
2127
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Posted - 2014.09.09 03:48:00 -
[11] - Quote
John Demonsbane wrote:snip
TL;DR: If we are going to nerf equipment, letGÇÖs do it without simultaneously nerfing logis. Proposal in next post. My impression is Logistic Frames are going to remain in a very bad place for the foreseeable future. If that is going to be the case then we need to have a discussion on the value of equipment and how that value is a counter weight to the immensely horrible stat line.
Personally I'm fine with the nuclear option around SP investments. People with high SP amounts in Assaults are like win-buttons around my Logi ALT. So why shouldn't the opposite be true with Equipment?
If nerfing EQ and buffing DS Logsitics is so disagreeable then another option would be like in Eve and give all Logistics a flat role bonus. With only one level of Logistics any uplink would work normally.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
898
|
Posted - 2014.09.09 03:59:00 -
[12] - Quote
spam any kind of equipment - cancer. equipment must not last longer than a suit from which it was launched.
Please support fair play!
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John Demonsbane
Unorganized Ninja Infantry Tactics
4034
|
Posted - 2014.09.09 18:11:00 -
[13] - Quote
John Psi wrote:spam any kind of equipment - cancer. equipment must not last longer than a suit from which it was launched.
No.
Have fun running from the MCC every time you die, or getting spawncamped all day.
Also: Made edits to the original proposal to be more concrete and gentler nerf.
(The godfather of tactical logistics)
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Dust User
KILL-EM-QUICK RISE of LEGION
588
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Posted - 2014.09.09 18:45:00 -
[14] - Quote
John Demonsbane wrote: (and WTF does everyone act like I'm not a veteran logi and haven't made a career of flinging uplinks out all over the place for well over a year myself? Weird)
Who are you? |
John Demonsbane
Unorganized Ninja Infantry Tactics
4036
|
Posted - 2014.09.09 19:29:00 -
[15] - Quote
Dust User wrote:John Demonsbane wrote: (and WTF does everyone act like I'm not a veteran logi and haven't made a career of flinging uplinks out all over the place for well over a year myself? Weird)
Who are you?
Thank you so much for asking!
I'm a 21 year old female, and looking for good friends to chat or hang out with. I enjoy long walks on the beach, candlelight dinners, and being naughty. My sign is Scorpio and my measurements are 36C-24-34. If you want to get to know me better, text "hottie" to 32864
(Note: Normal messaging and data rates, along with a substantial surcharge may(will) will be added to your mobile bill. You may also get syphillis.)
(The godfather of tactical logistics)
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Dust User
KILL-EM-QUICK RISE of LEGION
593
|
Posted - 2014.09.10 13:17:00 -
[16] - Quote
John Demonsbane wrote: I'm a 21 year old female, currently paying my way through college as a "dancer", and looking for new friends to chat or hang out with.
Well that's good because I'm lonelier than Kunta Kinte at a Merle Haggard concert. |
Ferrerow Belmont
THE DESOLATION OF EDEN
0
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Posted - 2014.12.05 21:11:00 -
[17] - Quote
Yuck, crapping uplinks. I get tired of lagging games because of spammed equipment. I'm a newly reformed Min Logi, so I'm very egotistical of my godly 4 equipment suit , but I agree totally. I mean 90 nano hives and 40 up links at 1 supply depot is over kill. We're basically medics/leeches ( coexisting of course) and I'd hate to think of all the new guys to the game dying in the lag and assuming it's a terrible game. Just bad business. How about you can only have three types of drop uplinks at any given time? 30 second spawn is terrible and sometimes the run back from a cru is too far. |
Vitantur Nothus
Nos Nothi
1006
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Posted - 2014.12.05 21:51:00 -
[18] - Quote
My first concern is that these changes might oversimplify PC.
Get to the city. Get your Heavies on the points. Push the enemy back. Clear their Uplinks.
For the rest of the match, the enemy will be hard pressed to make meaningful push. As the defender, you will have enormous advantage; you can scan and pop your attacker's Uplinks as fast as they're deployed. Fewer quality Upllinks means lower quality pushes; attack waves will beaten back before they can build momentum.
Point Defenders (i.e. Heavy Blobs) have enough working in their favor at the moment. |
Kierkegaard Soren
THE HANDS OF DEATH RUST415
571
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Posted - 2014.12.05 23:33:00 -
[19] - Quote
I run every commando suit with ADV uplinks. I use them carefully and cleverly, taking the time to run round and behind enemy flanks so that I can give my team the chance if a surprise attack or a secure beachhead for assaulting a point. I consider them a potent weapon, and my suit pays the price for them in the way in which they suck up pg and CPU. Your proposal would essentially take that weapon away from me, although I do understand where you're coming from and what you're trying to fix. I believe uplinks are far too strong currently, but 30 second spawns are simply not fun for anyone to deal with. I'd rather they have a smaller spawn count and a massive profile, thus making them a weapon of limited opportunity by powerful potential for any suit to posses, but something that needs to be used with thoughtfulness and cunning to make use of.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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THUNDERGROOVE
Fatal Absolution
1216
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Posted - 2014.12.06 01:14:00 -
[20] - Quote
Vitantur Nothus wrote:My first concern is that these changes might oversimplify PC.
Get your Heavies on the points first. Clear hostile Uplinks. Lay yours.
For the rest of the match, the enemy will be hard pressed to make meaningful push. His quality Uplinks are scanned and popped as fast as his AM Logi(s) can toss 'em. Fewer quality Uplinks in fewer places means lower quality pushes. Attack waves will be easily predicted and beaten back before they can build momentum. Defender maintains potentially overwhelming advantage over attacker. In my personal opinion, Point Defenders (i.e. Heavy Blobs) have enough working in their favor at the moment. You seriously just described PC, without the suicide zerging that happens.
More like Titans of Penis amirite?
Come play a better game.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1349
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Posted - 2014.12.06 03:44:00 -
[21] - Quote
John,
What's your thought on increasing the bandwidth of the uplinks over the current values in Rattati's proposal. Seems like that maybe an other way to approach this.
Currently the highest BW usage belongs to triage hives...seems like a spawn link (basically a wormhole beacon) would have at least that level of BW.
Overall - big fan of looking at more complete bonuses that work across the racial logi lines. Using that method and providing racial incentives based on equipment performance bonuses strikes me as a pretty solid approach given where Logi suits are now.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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John Demonsbane
Unorganized Ninja Infantry Tactics
4844
|
Posted - 2014.12.06 07:05:00 -
[22] - Quote
Necromancy!
With BW I think this proposal is probably less important, best to see how that works out first. Particularly if some of the bonuses we've been discussing in cross' support thread pan out.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4844
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Posted - 2014.12.06 14:36:00 -
[23] - Quote
Jaysyn Larrisen wrote:John,
What's your thought on increasing the bandwidth of the uplinks over the current values in Rattati's proposal. Seems like that maybe an other way to approach this.
Currently the highest BW usage belongs to triage hives...seems like a spawn link (basically a wormhole beacon) would have at least that level of BW.
Overall - big fan of looking at more complete bonuses that work across the racial logi lines. Using that method and providing racial incentives based on equipment performance bonuses strikes me as a pretty solid approach given where Logi suits are now.
It is certainly an odd little mishmash of values right now. Personally I don't see why the k-17/D hives have such a high BW requirement, for example. Rattati obviously despises wiyrkomi camping but the k-17s repair rate isn't going to make anyone invincible. Uplinks should be the highest but I thnink are fine where they are, and prox/REs are too high.
(The godfather of tactical logistics)
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3313
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Posted - 2014.12.06 16:10:00 -
[24] - Quote
Uplinks in Dust are like Jump Drives were in EVE pre-phoebe. They have ruined the game in so many ways, but since "it's always been this way" the culture in the game is that uplinks are sacred and untouchable. I agree, they need a hard nerf.
We should bring the focus back to CRUs and mCRUs as strategic objectives, possibly giving logistics vehicles a role bonus to mcRU and introducing STD/ADV/PRO versions of the mCRU. This game desperately needs to remove this idea that the team who swarms the most uplinks can just zerg and win the game, even if its at the cost of their KDR.
I know its irrelevant to most players on these forums, but uplinks completely ruined PC, essentially from the moment it was released. Within 2-3 days of PC launching the meta became the obvious uplink swarm. Everyone was expected to drop uplinks, and logis were supposed to be uplink whores. Nothing else mattered in PC for a long time.... and its probably still pretty close to the same today, although to a much lesser extent I suspect as so many hardcore players left after the fanfest announcement and the PC nerfs.
I would suggest removing the amarr logi uplink bonus entirely, as part of a larger rework to logistics in general. They need better role definition in my opinion, although this is probably not the place to discuss it.
I would prefer removing uplinks entirely to be honest, barring that though, I would say increasing their bandwidth to 8 and leaving their stats the same (whilst removing the amarr logi bonus) would be sufficient to start. Watch the meta react to these changes and then look at rework to the mCRU and possibly further nerfs to the base stats. That would be my suggestion to CCP regarding uplinks. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6339
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Posted - 2014.12.06 16:36:00 -
[25] - Quote
Will trade my space crabs for your syphillis.
I am GJRs Renfield.
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