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TheD1CK
Dead Man's Game
1216
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Posted - 2014.09.08 15:52:00 -
[1] - Quote
Derpty Derp wrote:So if we swapped the flight ceiling for a simple instant death at a height, people would be less inclines to fly 'too high' to escape av... Would also stop the dogfighting just being a fight to see who can get above the other person. Would be more interesting than lowering it so you just keep bopping against it at a stupid height, or adding another glitchy redzone timer.
Could say at a certain height you get shot from the war-barge... Or (slightly stupid at the low height of the ceiling) you end up in space and just implode!
I would enjoy the risk... What about everyone else?
Derpty is a good pilot, I would not be so quick to disregard this idea. ADS are OP because they 'sometimes' cannot be caught out as they can retreat to the far side of map OR In most cases they flight high, above AV targeting and wait for the next chance.. where is the risk in 500m above battles??
An invisible barrier or 'another glitchy red line timer' is just a quick solution involving no reason other than you can't do it To build on Derptys idea.. I think anything that flys above MCC height (a rough scale, not saying this should be limit) will be targeted by MCC missiles and brought down.. BAMM! This relieves the need for a timer/barrier and gives pilots a sure reason to not use up, up and away as a tactic they should have to use more caution then 'Oh, theres AV.. better gain some height' because with MMC targeting they will now have to avoid AV locked down points, and call for team support to clear AV rather than flying above it
I think a height limiting feature by 'MCC targeting' would be a good fix to balance the ADS into our gameplay.. AND removes the ability to spam the unreachable areas in some maps as they cannot fly high enough to get there
Thoughts?
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game
1216
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Posted - 2014.09.08 16:40:00 -
[2] - Quote
Haerr wrote:Derpty Derp wrote:So if we swapped the flight ceiling for a simple instant death at a height -snip- No thank you!
Why..?? elaborate on why this is a bad thing compared to ADS flying about without risk at high altitude.. If the ADS wants to retreat and take cover then either fly to redzone, or behind actual cover (despite it's lacking)
Flying 300m+ above an objective should not be an EZ way to avoid the AV
I'm sure every pilot will pull their hair out and break down in tears once it takes actual planning and tactics to bombard an area from above, you would need communication to be certain the area was clear first, Or at least have your HAV/Infantry ready to draw the fire while the ADS approaches...
But the players will not take to this, as the Hit n' Run tactic ADS have grown used to depending on would be gone Much love to Derpty Derp, it's not often a player offers input to nerf their own role, but Derp can fly well enough That these changes would mean nothing other than remove the ability to retreat to high altitudes.
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TheD1CK
Dead Man's Game
1217
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Posted - 2014.09.08 19:35:00 -
[3] - Quote
Vulpes Dolosus wrote:No thanks. I'm fine with the "stalling out" barrier we have now.
In case you didn't know, if you do fly too high, your dropship will drift and you will be unable to control it for a while (until you get back to below the level). You cannot steer, accelerate, tilt or anything besides activate mods and shoot.
I am aware there is a limit, I am interested to know how high the current 'ceiling' is above ground level..
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TheD1CK
Dead Man's Game
1219
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Posted - 2014.09.08 21:06:00 -
[4] - Quote
MINA Longstrike wrote:This is an awful idea. Sometimes it's necessary to fly WAY WAY WAY UP HIGH, simply so people can be dropped onto a rooftop with uplinks and clear them out.
The position you've presented is incredibly incredibly biased. No one should be subject to instant death simply for doing an action you dislike.
Biased.. YES
I am biased against Derpships flying WAY WAY WAY UP HIGH. So mercs can deploy to camp a highground area or just avoid all AV weapons on the map. What madness has me biased against two things that have no counter other than doing the same thing ......?
Regardless .. this was just a suggestion.. one that eliminated, MMC sniping, Highground camping, ADS superiority But we in Dust <3 all of the above so lets keep it that way, who wants a balanced game anyway ??
Innapropriate Irrelevence...
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