Vesta Opalus
Kang Lo Holding
23
|
Posted - 2014.09.08 17:12:00 -
[1] - Quote
I wouldnt say EWAR is balanced.
The realities of EWAR today is: Scout suits get to equip dampeners to make them 100% undetectable Medium/Heavy suits can expect to be scanned 24/7
Until the profiles/precision of the suits get tightened up so that precision/dampening actually matters for non-scout suits, this will be the case.
But thats not what you asked...
As for the cloak, heres my opinion/wishlist: Cloaks are overpowered as hell when combined with dampening. And even doubly so when combined with a high alpha weapon like Shotguns/Plasma Cannon.
Its like running around in quake 3 with invisibility and double damage at the same time, its absurd that this is even in an FPS game without any sort of counter.
Wishlist: 1. Some sort of actual mechanics based counter. Some people say that the counter to cloaking + damps is some kind of godlike 24/7 360 degree hyper awareness while trying to accomplish game objectives and defend yourself against the rest of the enemy team so that the invisible guy with the weapon that one shots people cant sneak up on you. This opinion is insane. I cant even imagine being so deluded or disingenuous that I would let words like that escape my lips. Scanning should reveal cloaked people. 2. Standing still/climbing ladders/hacking stuff should not leave you entirely invisible. Its difficult enough dealing with nearly invisible super fast scouts with hitboxes smaller than grapes without having to wonder whether there is or is not a scout right in front of your eyes. 3. Longer delay to decloaking and then firing. 4. A set cooldown to the cloak (regardless of cloak charge) which disallows cloaking for a while after decloak.
EWAR wishlist in general: 5. Make scanning more squishy. Scanning should strengthen to a maximum value as the scannee approaches the scanner. This would combine with wishlist item #1 to make an actual non-****** EWAR landscape, where precision is useful and will reveal anything, but at a range which is affected by the dampening of the suit being scanned, longer ranged scans will stretch the effective scan radius and higher precision would increase the height of the scan curve, while dampening would lower it back down. 6. Tighten up the profiles/precisions of scout/medium/heavy suits so that each tier is not completely outclassed by the tier below it and each suit can contribute meaningfully except at the highest levels.
Crazy silly ideas that could be alternate ways to fix junk: 7. Make suits scanned while cloaked stay tracked for 2/3x longer. 8. F it Im bored
Anyway thats my take on things. Full disclosure: I run amar sentinels proto, minmatar logi prot, caldari scout proto, minmatar assault adv, I have all rifles protod out, most other weapons I have tried and had some fun with, I have a vehicle alt and I am skilled into proto forge guns, I have no desire to promote any one role in dust over any other role in dust, I use all this ****. And if you seriously think that cloaking + damps + shotgun is not rediculous then you really havent thought about it much or you are just kinda dumb. |
Vesta Opalus
Kang Lo Holding
24
|
Posted - 2014.09.08 18:05:00 -
[2] - Quote
XxVEXESxX wrote:
Great Feedback! Thank you for your analysis.
I am trying for feedback that can be used in a Hotfix environment. Points 3 and 4 look like something that can be changed and implemented. I believe number 6 was already done with this hotfix and number 7 is interesting since a scout can elude being scanned when decloaked by cloaking. Maybe retaining the scan even after cloaking could open the table a bit more?
Thank you.
I think number one would be doable too, you just need to make it so cal/amar/gallogi scan precision is > max dampening possible with damps + cloak. I would rather everyone be perma scanned than have a bunch of invisible jerks zipping around exploiting broken game mechanics.
In fact just make me perma scanned in exchange, Ill be the dust jesus and die for the cloakers sins.
As for #7 I'm not sure you understood me :D
I'm saying if a person is cloaked and manages to get scanned by an active scanner, the scan sticks to them longer. But that was a crazy stupid idea and doesn't really fix anything, since it wouldnt fix the issue of people being unscannable in the first place, which is the real issue. All the dumb bastards running around with cloak and no dampening whatsoever are entirely unthreatening to someone who is participating or has a squaddy participating in EWAR, you can see them easy. Its the guys running around in unscannable invisible fits exploiting one shot kill weapons that are the cancer of dust right now. |