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Ryme Intrinseca
1749
|
Posted - 2014.09.07 18:43:00 -
[1] - Quote
All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. |
CommanderBolt
Osmon Surveillance Caldari State
1484
|
Posted - 2014.09.07 18:49:00 -
[2] - Quote
Hummm... *strokes beard*
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
986
|
Posted - 2014.09.07 18:57:00 -
[3] - Quote
Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ryme Intrinseca
1752
|
Posted - 2014.09.07 19:00:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense. Already got you covered brah:
Quote:inb4 no gungame scrubs |
Rusty Shallows
Caldari State
2111
|
Posted - 2014.09.07 19:02:00 -
[5] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote:snip
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense. Prolonged exposure to CCP products is known for causing dementia. Take that Rusty dingleberry for example, nothing he ever says makes sense. What a loon.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Atiim
11936
|
Posted - 2014.09.07 19:26:00 -
[6] - Quote
Actual Reasons why DUST 514 Failed:
*Consistently OP Items, making this game frustrating for those who wish not to be monotonous. *Lack of Matchmaking, making this game frustrating for new players. *Lack of Development, making this game frustrating for Role Players.
DUST 514's 1st Matari Commando
-HAND
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TYCHUS MAXWELL
The Fun Police
604
|
Posted - 2014.09.07 19:44:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense. #1: Snipers are infantry --- takes an idiot not to realize this #2: You can evade tanks with ease --- all you have to do is actually THINK about your path Entirely Avoidable#3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity. #4: Only dropships can chase you around the map. #5: There are far more infantry than vehicles --- complaining that vehicles kill more infantry than vehicles is like complaining that you pulled out a blue sock at random from a bag filled with 30 blue and 2 red socks... it's kind of a fact of reality, that if something is in higher quantity you tend to encounter it more... #6: Most gunfights occur in spaces vehicles cannot reach. #7: It is quite EASY to return to battle, as there are spawn points throughout the map, and YOU CAN PLACE YOUR OWN! Not to mention that you can get back across the entire field, by again... paying attention to the map... I know you do not want to think, so I have done all your thinking for you... Ryme Intrinseca wrote:inb4 no gungame scrubs "inb4" quotes don't work if you are the one making the post referenced... Did someone hit you over the head recently, or do you just not know "the internet"? Besides, most of what you complained about implies you have LESS than "no gungame" and even If I were to attempt reading the end bit by your own logic, that would be impossible to be "inb4" because your own post is from "no gungame".
Though I agree with you on his rant being stupid, the inb4 argument is a back and forth and since it is an internet meme it doesn't actually matter who uses it when, its only purpose is to state that you already know the counter argument that may be coming, it's a nerd clause for dealing with stupid responses. Only faglord neckbeards in fedoras sputter the you can't do that **** on 4chan or wherever the **** you picked up inb4 faglord neckbeard rules. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1163
|
Posted - 2014.09.07 19:48:00 -
[8] - Quote
Hey Ryme , none of that rhymed ... I'm kind of disappointed .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
989
|
Posted - 2014.09.07 19:50:00 -
[9] - Quote
TYCHUS MAXWELL wrote:Though I agree with you on his rant being stupid, the inb4 argument is a back and forth and since it is an internet meme it doesn't actually matter who uses it when, its only purpose is to state that you already know the counter argument that may be coming, it's a nerd clause for dealing with stupid responses. Only faglord neckbeards in fedoras sputter the you can't do that **** on 4chan or wherever the **** you picked up inb4 faglord neckbeard rules.
Where did you see the rule that you are stating is a rule against said rules?
Oh wait... You just did that to yourself didn't you?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
TYCHUS MAXWELL
The Fun Police
605
|
Posted - 2014.09.07 19:52:00 -
[10] - Quote
Dovallis Martan JenusKoll wrote:TYCHUS MAXWELL wrote:Though I agree with you on his rant being stupid, the inb4 argument is a back and forth and since it is an internet meme it doesn't actually matter who uses it when, its only purpose is to state that you already know the counter argument that may be coming, it's a nerd clause for dealing with stupid responses. Only faglord neckbeards in fedoras sputter the you can't do that **** on 4chan or wherever the **** you picked up inb4 faglord neckbeard rules. Where did you see the rule that you are stating is a rule against said rules? Oh wait... You just did that to yourself didn't you?
The point was there doesn't rules, you're just acting like a fool. Inb4 is just short hand for "Before you make this ****** argument I already know is coming i'll state it now." It also can be used as an "Mention this before train wreck of X, statement."
Rules of the internet were created by newfags who ruined internet meme culture. The original rules of the internet were just humorous observations of how the internet functioned, they weren't actual rules.
Internet nerd culture was about keeping the internet like the wild west not regulating it like a tumblrite. |
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Spectre-M
The Generals
850
|
Posted - 2014.09.07 20:05:00 -
[11] - Quote
Atiim wrote:Actual Reasons why DUST 514 Failed:
*Consistently OP Items, making this game frustrating for those who wish not to be monotonous. *Lack of Matchmaking, making this game frustrating for new players. *Lack of Development, making this game frustrating for Role Players.
This.
1 - was meant to make more Aur sales so mercs would have to keep up with changing meta.
2 - if good match making was in place, player base and potential would be much greater, therefore waranting further development.
3 - no real meaningful connection to the rich RP universe they already had in place.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Benjamin Ciscko
Fatal Absolution
3111
|
Posted - 2014.09.07 20:06:00 -
[12] - Quote
Lack of proper tutorials.
Tanker/Logi/Assault
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5514
|
Posted - 2014.09.07 20:25:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Hey Ryme , none of that rhymed ... I'm kind of disappointed .
I suggest he actually edits it all and makes it rhyme now.
The funkiest dust beat down of all time lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1184
|
Posted - 2014.09.07 20:26:00 -
[14] - Quote
agree with the maps but dust never has been or will be a great infantry game.. how someone insist on not going vehicles here is their own issue, vets skill into both. infantry only continues to whine.
AKA Zirzo Valcyn
AFKing since 2012
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Kin Cat
Another Clone in the Wall
54
|
Posted - 2014.09.07 20:27:00 -
[15] - Quote
"catastrophic commercial failure" lol
if CCP wasn't making money dust would not be on PSN right now |
Ryme Intrinseca
1754
|
Posted - 2014.09.07 20:42:00 -
[16] - Quote
Dovallis Martan JenusKoll wrote: Half of it is pure unthought nonsense.
#1: Snipers are infantry --- takes an idiot not to realize this #2: You can evade tanks with ease --- all you have to do is actually THINK about your path Entirely Avoidable #3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity. #4: Only dropships can chase you around the map. #5: There are far more infantry than vehicles --- complaining that vehicles kill more infantry than vehicles is like complaining that you pulled out a blue sock at random from a bag filled with 30 blue and 2 red socks... it's kind of a fact of reality, that if something is in higher quantity you tend to encounter it more... #6: Most gunfights occur in spaces vehicles cannot reach. #7: It is quite EASY to return to battle, as there are spawn points throughout the map, and YOU CAN PLACE YOUR OWN! Not to mention that you can get back across the entire field, by again... paying attention to the map...
I know you do not want to think, so I have done all your thinking for you... Thank you oh wise one! It is truly a blessing to share in your wisdom!
#1 Infantry are snipers! Incredible stuff, I never knew that, I thought they were dinosaurs! #2 All I have to do to avoid tanks is THINK! Absolute genius! What marvellous insights you bring to the table! #3 Snipers can only kill you if you stand still! It's true! Literally impossible for them to hit you if you move! Again, I am so grateful that you share your great learning!
I could go on in praise of your incredible knowledge of the game! You are a true master! But if it is not out of place, may I draw on your deep understanding one last time? Please my lord, tell me this final secret:
How did you get your KDR so low? How do you manage to have 9.076 kills at 1.04 KDR? I have tried to play as badly as you, but I don't think it is possible. No matter how scrubby I try to be, my KDR stubbornly stays at 4.21, in fact it keeps going up
Please my liege, teach me more, I am eager to learn. |
Ryme Intrinseca
1754
|
Posted - 2014.09.07 20:55:00 -
[17] - Quote
Kin Cat wrote:"catastrophic commercial failure" lol
if CCP wasn't making money dust would not be on PSN right now All that tells you is that AUR sales cover running costs. It's quite consistent with overall lifetime costs (including development) far outstripping overall revenue and the game being a commercial catastrophe. Remember, they were hoping for a playerbase many times the current size, I don't think anyone really denies that the game is a massive financial failure. |
Second Cerberus
Tested In Production
133
|
Posted - 2014.09.07 20:58:00 -
[18] - Quote
Kin Cat wrote:"catastrophic commercial failure" lol
if CCP wasn't making money dust would not be on PSN right now
The exact amount of money CCP banks aside, I would say suspending all meaningful development about one year after coming out of beta is a "commercial failure". Argue about the definition of "catastrophic" if you like.
"I don't always test my code, but when I do, I do it in production." - CCP
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One Eyed King
Land of the BIind
3869
|
Posted - 2014.09.07 20:59:00 -
[19] - Quote
Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic...
You can always tell a Millford Minja
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Ryme Intrinseca
1754
|
Posted - 2014.09.07 21:14:00 -
[20] - Quote
One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way.
If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment.
By contrast, DUST never made a profit, ever. |
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1165
|
Posted - 2014.09.07 22:00:00 -
[21] - Quote
Will legion change that ???
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Gemini Cuspid
132
|
Posted - 2014.09.07 22:05:00 -
[22] - Quote
Ryme Intrinseca wrote:One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way. If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment. By contrast, DUST never made a profit, ever. Arguing why Dust failed still involves arguing about something over the internet which is inherently a dumb thing to do anyways. Likewise it's not like Dust "never" made a profit but it's closer to the fact that it definitely failed to capture the profit that CCP would've hoped and that part of it were the emphasis on cash grabs, items and aurum instead of sitting down and having a self-to-self talk about the game seemingly never leaving Beta but getting updates, additions and new content without issues as old as beta never getting addressed.
Once you add in the whole debacle of how the FanFest announcement impacted Dust514 you can say that CCP needlessly alienated and burned supporters where instead being silent could've saved them from the scrutiny and heresy from gamers until Legion was a project with a greater backbone.
In someways you can call Dust and even WoD failures not of the game overall but the overarching structure that is CCP and a culture that really lacks the management in and direction in place. CCP has 2 major setbacks in games and with Valkyrie becoming its next upcoming title, it's hard to say whether they'd fair any better or even worse with that game. The only thing I'd probably add is it's hard to say if CCP is even going to make it into the future as a longterm game developer since the only thing they have on their books that they are known for successfully is EvE and 1 title out of 3 total isn't exactly a great resume piece. |
One Eyed King
Land of the BIind
3879
|
Posted - 2014.09.07 22:35:00 -
[23] - Quote
Ryme Intrinseca wrote:One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way. If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment. By contrast, DUST never made a profit, ever. So you are saying because of a completely impossible scenario in which I as an individual could have theoretically made lots of money, the colapse of Lehman Brothers, which sent the entire global economy into the worst recession since the Great Depression, is LESS of a Catasrpohic Commercial Failure than Dust?
Ok...
You can always tell a Millford Minja
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Ryme Intrinseca
1754
|
Posted - 2014.09.07 23:00:00 -
[24] - Quote
One Eyed King wrote:Ryme Intrinseca wrote:One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way. If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment. By contrast, DUST never made a profit, ever. So you are saying because of a completely impossible scenario in which I as an individual could have theoretically made lots of money, the colapse of Lehman Brothers, which sent the entire global economy into the worst recession since the Great Depression, is LESS of a Catasrpohic Commercial Failure than Dust? Ok... Obviously, I did not mean you as an individual. I would have thought it was rather obvious this was a hypothetical, no? For one thing, to have personally held Lehman Brothers stock in 1850 you would have to be one of the three actual Lehman brothers, and about 200 years old...
The point is that Lehman Brothers was pretty good at giving its shareholders big piles of money (=commercially successful), whereas Dust was pretty good at taking money off its 'shareholder' (i.e. CCP) and turning it into ... dust.
I never said, nor do I need to say, that Dust's commercial failure was worse than the the COLLAPSE of Lehman Brothers. That is just cherry picking on your part. I would have thought it was clear that I was comparing the two commercial ventures in toto.
Can't help but feel we've gone off on a tangent here... |
Vyzion Eyri
The Southern Legion Final Resolution.
2344
|
Posted - 2014.09.07 23:16:00 -
[25] - Quote
These kinds of threads,if anything, should go in Legion discussion as something not to do. Until someone (CCP) tells us they're going to seriously work on DUST again rather than just apply hotfixes as life support until they cut it loose, I don't want to discuss important core gameplay features for fear of wasting my time.
> Quis custodiet ipsos custodes?
|
Sgt Kirk
Fatal Absolution
7503
|
Posted - 2014.09.07 23:26:00 -
[26] - Quote
Because CCP
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Ryme Intrinseca
1756
|
Posted - 2014.09.07 23:38:00 -
[27] - Quote
Vyzion Eyri wrote:These kinds of threads,if anything, should go in Legion discussion as something not to do. Until someone (CCP) tells us they're going to seriously work on DUST again rather than just apply hotfixes as life support until they cut it loose, I don't want to discuss important core gameplay features for fear of wasting my time. They're never going to resume serious work on Dust. So yes, there is a certain pointlessness about raising this big issue stuff (especially since I have zero interest in Legion). But it saves some poor bastard on coms from my QQing, so I thought, why not? |
LEHON Xeon
Ahrendee Mercenaries
698
|
Posted - 2014.09.08 00:05:00 -
[28] - Quote
I used to have a problem with tanks also until I got myself a scout suit and a sentinel suit with a proto forge. Now I'm not really bothered by vehicles. ADS's I still find to be annoying, even when running forge at times, but I can live with it.
Why am I still here yet?
|
Kin Cat
Another Clone in the Wall
60
|
Posted - 2014.09.08 00:12:00 -
[29] - Quote
first of all i don't believe this and would like to see the numbers. CCP makes a ton of money i have checked, i just don't know the figures on Dust AUR sales.
more importantly Dust wouldn't even have DEVs right now if it wasn't turning a profit. they are just using PSN to ease the burden on their Eve server which is why it doesn't cost them much, although i'd imagine they are paying Sony to keep it running. |
Kin Cat
Another Clone in the Wall
60
|
Posted - 2014.09.08 00:17:00 -
[30] - Quote
i just realized this thread is stupid.
vehicles are not anywhere near as much of a problem as you make them out to be. they used to be in 1.7 but that was fixed and we slowly saw the militia tank spammers move on to better things.
in serious matches vehicles can actually be inconsequential, can't even make it to the infantry because they're inside or around buildings the vehicle can't reach.
it's actually getting to the point in PC that tanks aren't very useful anymore |
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Ryme Intrinseca
1758
|
Posted - 2014.09.08 00:20:00 -
[31] - Quote
Maybe I should clarify that I do fine against vehicles, certainly kill them much more than they kill me. But I have 55mil SP, a proficiency 5 IAFG, monthly KDR over 8, etc... For your AVERAGE infantryman vehicles (and snipers) are just beyond annoying. If I play on my <10mil assault alt, there are maps where I routinely get killed by ADS, tanks, LAVs or snipers before I get anywhere near enemy infantry. It really is not a healthy situation for an FPS. |
One Eyed King
Land of the BIind
3894
|
Posted - 2014.09.08 00:22:00 -
[32] - Quote
Ryme Intrinseca wrote:One Eyed King wrote:Ryme Intrinseca wrote:One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way. If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment. By contrast, DUST never made a profit, ever. So you are saying because of a completely impossible scenario in which I as an individual could have theoretically made lots of money, the colapse of Lehman Brothers, which sent the entire global economy into the worst recession since the Great Depression, is LESS of a Catasrpohic Commercial Failure than Dust? Ok... Obviously, I did not mean you as an individual. I would have thought it was rather obvious this was a hypothetical, no? For one thing, to have personally held Lehman Brothers stock in 1850 you would have to be one of the three actual Lehman brothers, and about 200 years old... The point is that Lehman Brothers was pretty good at giving its shareholders big piles of money (=commercially successful), whereas Dust was pretty good at taking money off its 'shareholder' (i.e. CCP) and turning it into ... dust. I never said, nor do I need to say, that Dust's commercial failure was worse than the the COLLAPSE of Lehman Brothers. That is just cherry picking on your part. I would have thought it was clear that I was comparing the two commercial ventures in toto. Can't help but feel we've gone off on a tangent here... My point is that Lehman Brothers collapse was Catastrophic, as it caused not only its own bankruptcy, but that of many other banks and people.
Dust on the other hand has merely been a short term failure, which many companies have, and can sometimes be stronger for having. It certainly hasn't been decided yet. And if it was, it certainly wasn't on a level to call it Catastrophic. I just needed a measuring stick to point out what that would be.
Even Kindoms of Amalur caused the bankruptcy of the company, I think Curt Schilling as well, not to mention the net loss by the state that backed the business with state funds, could be considered a Catastrophic failure.
Dust, meh, not so much.
You can always tell a Millford Minja
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Ryme Intrinseca
1758
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Posted - 2014.09.08 00:27:00 -
[33] - Quote
Kin Cat wrote:first of all i don't believe this and would like to see the numbers. CCP makes a ton of money i have checked, i just don't know the figures on Dust AUR sales.
more importantly Dust wouldn't even have DEVs right now if it wasn't turning a profit. they are just using PSN to ease the burden on their Eve server which is why it doesn't cost them much, although i'd imagine they are paying Sony to keep it running. CCP makes tons of money ON EVE. Dust has lost them money. As I mentioned, they have some income from AUR sales, but it will never be enough to cover the dev costs accrued to date - remember they were developing this game for five years, that's a lot of salaries.
Dust doesn't really have Devs (plural) now. It has Rattatti, who mostly just changes numbers in a spreadsheet every now and then (usually but not always for the better). Other guys stick their heads in occasionally but it is not really development, more like supporting a legacy product.
Am a bit shocked that people are making out like Dust has been some kind of financial success. Even CCP don't claim that. |
Ryme Intrinseca
1759
|
Posted - 2014.09.08 00:33:00 -
[34] - Quote
Kin Cat wrote:i just realized this thread is stupid.
vehicles are not anywhere near as much of a problem as you make them out to be. they used to be in 1.7 but that was fixed and we slowly saw the militia tank spammers move on to better things.
in serious matches vehicles can actually be inconsequential, can't even make it to the infantry because they're inside or around buildings the vehicle can't reach.
it's actually getting to the point in PC that tanks aren't very useful anymore Actually I made a point of saying that tanks were OP in beta and between 1.7 and a few months ago. I don't really think they're far off balanced now. ADS on the other hand... |
Kin Cat
Another Clone in the Wall
60
|
Posted - 2014.09.08 00:36:00 -
[35] - Quote
it doesn't take much sense to avoid vehicles in this game.
start the match, call in a MLT vehicle or run to the point. die, spawn on friendly uplinks closest to the point.
at least 80% of the time a vehicle never even stops me from getting to said point |
Ryme Intrinseca
1759
|
Posted - 2014.09.08 00:44:00 -
[36] - Quote
Kin Cat wrote:it doesn't take much sense to avoid vehicles in this game.
start the match, call in a MLT vehicle or run to the point. die, spawn on friendly uplinks closest to the point.
at least 80% of the time a vehicle never even stops me from getting to said point Cool story bro. |
Michael Arck
5435
|
Posted - 2014.09.08 00:50:00 -
[37] - Quote
Tanks are no longer what they used to be. So farming infantry is questionable at the game current state.
The LAV drive by complaint is just so damn stupid. I dont even do it, but the.problem is so insignificant. Mercenaries arent mercenaries. Whining about anything that beats them in a game of war.
Rooftop players werent always a problem but since this wide gap between skilled players and noobs plus the OB strike increase, its the norm. You change one thing in Dust and the.domino affect is disastrous.
Lastly, no other game.company allows the forums to influence the game like this one does. We had a hand in this too, but the community always forgets that part.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Vell0cet
Vengeance Unbound Dark Taboo
2241
|
Posted - 2014.09.08 01:47:00 -
[38] - Quote
I like having badass vehicles in the game. They add depth and strategy (this is coming from someone who doesn't use vehicles). The problem with vehicles is they didn't add Ewar. If vehicles had capacitors, and we had neuts, webs and other ways to cripple them then it would be a lot more fun.
In EVE, you have very powerful ships, and all but a couple of them can be "tackled" by a pilot on his first day playing with a cheap frigate, pinning it down for his buddies to kill. I'd love to see a DUST (more likely Legion) where you can have a pimped-out 20 mill ISK tank with monstrous EHP, that can be webbed down with webber drones, and neuted-out, with another player applying a tracking disruptor to make his turrets move like molasses in winter. That's the high risk/reward vehicle gameplay that's missing from DUST. The kind of thing where the badass asset you bought with several days worth of grinding is in constant jeopardy of being popped. It gives you a tingle in your naughty-spot when you call that thing in, because as awesome as it is, it's also something you should be very nervous to loose.
So no, the problem isn't that they made vehicles too good, it's that they didn't make them enough like EVE.
Best PvE idea ever!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2217
|
Posted - 2014.09.08 05:54:00 -
[39] - Quote
What does metacritic say?
Metacritic says a lot of things(i actually compiled a list of point-by-point review feedback once, still have it somewhere), but primarily it says:
Poor FPS mechanics/awkward controls/aiming compounded by terrible NPE compounded by poor matchmaking.
'Long unpleasant grind' gets mentioned a lot also.
On the plus side peeps mention customization, progression(Apparently CCP Z doesn't read metacritic), meaning, depth and f2p.
PSN: RationalSpark
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Operative 1171 Aajli
Bragian Order Amarr Empire
1979
|
Posted - 2014.09.08 06:46:00 -
[40] - Quote
I'd say the OP just described the very definition of "intense infantry combat". If infantry ruled the field it would be "easy".
Brick tanking a scout suit since April 2013!
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Xocoyol Zaraoul
Superior Genetics
2325
|
Posted - 2014.09.08 07:07:00 -
[41] - Quote
Ryme Intrinseca wrote:By contrast, DUST never made a profit, ever. Released quotas and meeting minutes say otherwise...
How much have you actually researched?
Even terrible products can make money: See Korean MMOs
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
245
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Posted - 2014.09.08 07:24:00 -
[42] - Quote
There are 2 main reasons this game failed.
1. One of the worst new player experiences ever.
Its quite obvious, but nobody has really done anything about it until recently, even though it has been the biggest issue with the game for the last 2 years. That is why it failed. Not OP weapons, not bad matchmaking, not hardware limitations, nothing like that. Those things can be worked around and have a relatively small impact on player retention. When a game is so brutal on new players though, so brutal that 80% of the new players up and leave after an hour or two, the game WILL fail.
2. Slow/nonexistent progress to the promised product.
There isn't enough content! 3 game modes, 5 maps, 9 suits and 15 or so weapons does not constitute as a full game these days. A basic tenet of free to play games is that they should be enjoyable as a full game, not what seems like a demo 1-+ years after the release date. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
992
|
Posted - 2014.09.08 08:13:00 -
[43] - Quote
Ryme Intrinseca wrote:Dovallis Martan JenusKoll wrote: Half of it is pure unthought nonsense.
#1: Snipers are infantry --- takes an idiot not to realize this #2: You can evade tanks with ease --- all you have to do is actually THINK about your path Entirely Avoidable #3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity. #4: Only dropships can chase you around the map. #5: There are far more infantry than vehicles --- complaining that vehicles kill more infantry than vehicles is like complaining that you pulled out a blue sock at random from a bag filled with 30 blue and 2 red socks... it's kind of a fact of reality, that if something is in higher quantity you tend to encounter it more... #6: Most gunfights occur in spaces vehicles cannot reach. #7: It is quite EASY to return to battle, as there are spawn points throughout the map, and YOU CAN PLACE YOUR OWN! Not to mention that you can get back across the entire field, by again... paying attention to the map...
I know you do not want to think, so I have done all your thinking for you... Thank you oh wise one! It is truly a blessing to share in your wisdom! #1 Infantry are snipers! Incredible stuff, I never knew that, I thought they were dinosaurs! #2 All I have to do to avoid tanks is THINK! Absolute genius! What marvellous insights you bring to the table! #3 Snipers can only kill you if you stand still! It's true! Literally impossible for them to hit you if you move! Again, I am so grateful that you share your great learning! I could go on in praise of your incredible knowledge of the game! You are a true master! But if it is not out of place, may I draw on your deep understanding one last time? Please my lord, tell me this final secret: How did you get your KDR so low? How do you manage to have 9.076 kills at 1.04 KDR? I have tried to play as badly as you, but I don't think it is possible. No matter how scrubby I try to be, my KDR stubbornly stays at 4.21, in fact it keeps going up Please my liege, teach me more, I am eager to learn. Slapping yourself in the face, yet again. You seem to be good at writing things that are easily destroyed by analysis.
#1: You claimed that snipers were not infantry, read your own words back:
Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as: ..... 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers..... Notice how in this quote segment I've isolated what you actually said? Your claim is that snipers are not infantry due to the statement that "snipers are there to farm infantry".
#2: I would have expected you to put the concept together yourself such as "look both ways before crossing the street". Very basic lines of thought. --Look at the battlefield. Tanks light up a cone in the area in front of them. --Look at your map. Tanks CAN be seen at all times even if they are underneath a structure because of their Headlights. --Listen as you travel. Tanks make a lot of noise and can be heard from 200m out, that's plenty of time to run for cover in most areas. --Think about the tank. Where has it been, where is it most likely going. Make a path to your objective that runs places tanks have a hard time traveling, or don't normally run.
#3: Unless you are doing something stupid or arrogant, you should not die to a sniper barrage in a proto suit like the ones you consistently romp around in. Also, bullet failure is a thing that happens to snipers. Shots hit targets that result in no damage, even if the target is standing still, but it happens more often when the target is moving. People attribute this to latency of the server itself. Note, I never said snipers could not hit you if you moved. Most sniper kills are not solo sniper events, but a combination of ground troops flushing out other ground troops, as in the target makes a stupid move into the open to escape another unit, getting shot as a result.
#4: I understand those of the inferior mindset who think KDR is everything, are often confused by anything placed in a logical order, so I shall instead tell you what you were using as a measuring stick. Nonsense. KDR only claims how often you survive in a suit. How often does your team win because of your presence? Were you even worth it, or did you just hide in a corner farming spawn uplinks to keep your KDR up so you could boast about it? What about that logistics player who rezzed 14 other people, but didn't kill a single one? Or how about that person who hacked and occupied a point preventing the enemy from capturing it, even through multiple deaths? My kill ratios are quite simplistic really. I go for the objective and am not afraid to blitzkrieg the enemy position to absolutely demolish their defenses. YOU on the other hand are very timid in your gameplay, and prefer to hide in predetermined places, most likely in a scout suit or whatever fit is claimed to be the most "potent" at that time. Your Proto suits are a major crutch and prove nothing of your usefulness in battle.
I wonder what your KDR would be if you only used Standard fittings like I do? No Adv, no Pro, nilch of that. Yes I have the skills in suit and weapons for such things, but I find that to be a major crutch. Are you over-reliant on your suit? Or do you only do squad battles so you can hide in a cluster and never see actual combat in public games?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ryme Intrinseca
1771
|
Posted - 2014.09.08 09:08:00 -
[44] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote:Thank you oh wise one! It is truly a blessing to share in your wisdom! #1 Infantry are snipers! Incredible stuff, I never knew that, I thought they were dinosaurs! #2 All I have to do to avoid tanks is THINK! Absolute genius! What marvellous insights you bring to the table! #3 Snipers can only kill you if you stand still! It's true! Literally impossible for them to hit you if you move! Again, I am so grateful that you share your great learning! I could go on in praise of your incredible knowledge of the game! You are a true master! But if it is not out of place, may I draw on your deep understanding one last time? Please my lord, tell me this final secret: How did you get your KDR so low? How do you manage to have 9.076 kills at 1.04 KDR? I have tried to play as badly as you, but I don't think it is possible. No matter how scrubby I try to be, my KDR stubbornly stays at 4.21, in fact it keeps going up Please my liege, teach me more, I am eager to learn. Slapping yourself in the face, yet again. You seem to be good at writing things that are easily destroyed by analysis. #1: You claimed that snipers were not infantry, read your own words back: Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as: ..... 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers..... Notice how in this quote segment I've isolated what you actually said? Your claim is that snipers are not infantry due to the statement that "snipers are there to farm infantry". #2: I would have expected you to put the concept together yourself such as "look both ways before crossing the street". Very basic lines of thought. --Look at the battlefield. Tanks light up a cone in the area in front of them. --Look at your map. Tanks CAN be seen at all times even if they are underneath a structure because of their Headlights. --Listen as you travel. Tanks make a lot of noise and can be heard from 200m out, that's plenty of time to run for cover in most areas. --Think about the tank. Where has it been, where is it most likely going. Make a path to your objective that runs places tanks have a hard time traveling, or don't normally run. #3: Unless you are doing something stupid or arrogant, you should not die to a sniper barrage in a proto suit like the ones you consistently romp around in. Also, bullet failure is a thing that happens to snipers. Shots hit targets that result in no damage, even if the target is standing still, but it happens more often when the target is moving. People attribute this to latency of the server itself. Note, I never said snipers could not hit you if you moved. Most sniper kills are not solo sniper events, but a combination of ground troops flushing out other ground troops, as in the target makes a stupid move into the open to escape another unit, getting shot as a result. #4: I understand those of the inferior mindset who think KDR is everything, are often confused by anything placed in a logical order, so I shall instead tell you what you were using as a measuring stick. Nonsense. KDR only claims how often you survive in a suit. How often does your team win because of your presence? Were you even worth it, or did you just hide in a corner farming spawn uplinks to keep your KDR up so you could boast about it? What about that logistics player who rezzed 14 other people, but didn't kill a single one? Or how about that person who hacked and occupied a point preventing the enemy from capturing it, even through multiple deaths? My kill ratios are quite simplistic really. I go for the objective and am not afraid to blitzkrieg the enemy position to absolutely demolish their defenses. YOU on the other hand are very timid in your gameplay, and prefer to hide in predetermined places, most likely in a scout suit or whatever fit is claimed to be the most "potent" at that time. Your Proto suits are a major crutch and prove nothing of your usefulness in battle. I wonder what your KDR would be if you only used Standard fittings like I do? No Adv, no Pro, nilch of that. Yes I have the skills in suit and weapons for such things, but I find that to be a major crutch. Are you over-reliant on your suit? Or do you only do squad battles so you can hide in a cluster and never see actual combat in public games? QQ moar scrub, fact of the matter is I'm near the top of the board dominating the enemy every (pub) game. Your 1.04 KDR says you go negative about as often as you go positive, and your 0.93 W/L says you lose more games than you win. You are a liability to your team. GOML. |
Ripley Riley
Incorruptibles
2881
|
Posted - 2014.09.08 09:50:00 -
[45] - Quote
Ryme Intrinseca wrote:If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment.
By contrast, DUST never made a profit, ever.
CCP didn't go bankrupt from developing/supporting Dust 514... You are comparing apples and hand grenades.
Also, can you point out where Dust 514 didn't at least pay for itself? Citing a source would lend some credibility to your argument. Otherwise, I'm just going to consider that last statement hyperbole.
He imposes order on the chaos of organic evolution...
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
992
|
Posted - 2014.09.08 10:45:00 -
[46] - Quote
Ryme Intrinseca wrote: QQ moar scrub, fact of the matter is I'm near the top of the board dominating the enemy every (pub) game. Your 1.04 KDR says you go negative about as often as you go positive, and your 0.93 W/L says you lose more games than you win. You are a liability to your team. GOML.
So you admit to being no use to your team and farming drop uplinks just for KD/R. Interesting. Most don't so bluntly place the target of cheating the system over their own heads. You do know that farming KD/R is a punishable offense ingame, do you not?
Having someone rezzed then killed repetatively just to raise your KD/R is rather lame.
I see you still have no idea what KD/R means. It does not mean one is good at this game. Also I see you did not bother to include your own W/L ratio, I have no doubt in my mind that you tried padding that as well by using rigged teams in public matches.
All the numbers you quoted say one thing : You cheat the system to try to make yourself think you are good.
As i said before, i doubt you could hold a 1.0 KD/R or W/L ratio if you used Standard gear and did not use Rigged squad games, nor kill-farm. You know... actually play the game?
Such concepts are so far beyond your understanding, all you can think of is "KD/R KD/R KD/R KD/R KD/R". I understand, the internet is full of people who were raised on the mentalities of Call of Duty. Being a Logi who actually heals people instead of getting kills probably confuses you so badly that you stay awake crying at night trying to reconcile this concept in your head and failing.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ripley Riley
Incorruptibles
2881
|
Posted - 2014.09.08 11:05:00 -
[47] - Quote
Ryme Intrinseca wrote:QQ moar scrub, fact of the matter is I'm near the top of the board dominating the enemy every (pub) game. Your 1.04 KDR says you go negative about as often as you go positive, and your 0.93 W/L says you lose more games than you win. You are a liability to your team. GOML.
Are you familiar with the fast hacker role? Scout dropsuit, preferably Minmatar or Gallente, with a cloaking device and 1+ hacking modules in the high slots. The merc should have dampening V and hacking V. The merc joins a squad and while the squad harasses the enemy, this guy runs around and hacks everything in sight; CRUs, turrets, and objectives (when possible).
It's a very low K/D role, but it is valuable.
K/D is not king Ryme, not by a long shot.
Thanks to CCP's matchmaking, neither is W/L ratio. I've had solid squads of mine get placed against queue synced corporations so... that isn't a good indicator of skill either.
Actual "skill" in Dust 514 is probably a weighted formula derived from K/D, WP per death, and lifetime WP.
He imposes order on the chaos of organic evolution...
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Ryme Intrinseca
1773
|
Posted - 2014.09.08 11:21:00 -
[48] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote: QQ moar scrub, fact of the matter is I'm near the top of the board dominating the enemy every (pub) game. Your 1.04 KDR says you go negative about as often as you go positive, and your 0.93 W/L says you lose more games than you win. You are a liability to your team. GOML.
So you admit to being no use to your team and farming drop uplinks just for KD/R. Interesting. Most don't so bluntly place the target of cheating the system over their own heads. You do know that farming KD/R is a punishable offense ingame, do you not? Having someone rezzed then killed repetatively just to raise your KD/R is rather lame. I see you still have no idea what KD/R means. It does not mean one is good at this game. Also I see you did not bother to include your own W/L ratio, I have no doubt in my mind that you tried padding that as well by using rigged teams in public matches. All the numbers you quoted say one thing : You cheat the system to try to make yourself think you are good. As i said before, i doubt you could hold a 1.0 KD/R or W/L ratio if you used Standard gear and did not use Rigged squad games, nor kill-farm. You know... actually play the game? Such concepts are so far beyond your understanding, all you can think of is "KD/R KD/R KD/R KD/R KD/R". I understand, the internet is full of people who were raised on the mentalities of Call of Duty. Being a Logi who actually heals people instead of getting kills probably confuses you so badly that you stay awake crying at night trying to reconcile this concept in your head and failing. Where did I ever say that I farm uplinks, pad KDR or cheat the system in any way?! You need to level up your English comprehension as well as your gungame. I kill the enemies defending the point and hack it, the same as the average player, only difference is I'm better at it than the average pubby. The fact that you automatically assume that someone with a 4.something KDR cheats in some way says a lot about your lack of abilities. That is not even a high KDR, 7+ is high. Some people are just better than you, MUCH BETTER THAN YOU. Deal with it and stop making pathetic excuses. |
Ryme Intrinseca
1773
|
Posted - 2014.09.08 11:48:00 -
[49] - Quote
Ripley Riley wrote:Ryme Intrinseca wrote:QQ moar scrub, fact of the matter is I'm near the top of the board dominating the enemy every (pub) game. Your 1.04 KDR says you go negative about as often as you go positive, and your 0.93 W/L says you lose more games than you win. You are a liability to your team. GOML. Are you familiar with the fast hacker role? Scout dropsuit, preferably Minmatar or Gallente, with a cloaking device and 1+ hacking modules in the high slots. The merc should have relevant racial scout dropsuit V, dampening V, hacking V. The merc joins a squad and while the squad harasses the enemy, this guy runs around and hacks everything in sight; CRUs, turrets, supply depots, and objectives (when possible). It's a very low K/D role, but it is valuable. I won't even go into logistics' K/D and how valuable they are. K/D is not king Ryme, not by a long shot. I well know what a fast hacker is, in fact I have all the skills you mention and have played that role in PC on occasion, and yes you do die a lot. But do you honestly think that's what this Dovallis guy has been doing? Everything in his nearly two year Dust career, all of it in an NPC corp, screams 'average player with delusions of grandeur'.
Quote:Thanks to CCP's matchmaking, neither is W/L ratio. I've had solid squads of mine get placed against queue synced corporations so... that isn't a good indicator of skill either.
Actual "skill" in Dust 514 is probably a weighted formula derived from K/D, WP per death, and lifetime WP. Okay, here are my numbers: 4.21 KDR, 316 WP per death, 4,310,867 lifetime WP Here are Dovallis' numbers: 1.04 KDR, 109 WP per death, 954,370 lifetime WP
Whatever way you cut it, I'm a much better player than he is.
Normally I wouldn't be so blunt, but if someone comes into my thread telling me how much better than me they are, I think it's only fair to check out their credentials, and to lol@how bad they are. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
992
|
Posted - 2014.09.09 08:45:00 -
[50] - Quote
Ryme Intrinseca wrote: Where did I ever say that I farm uplinks, pad KDR or cheat the system in any way?! You need to level up your English comprehension as well as your gungame. I kill the enemies defending the point and hack it, the same as the average player, only difference is I'm better at it than the average pubby. The fact that you automatically assume that someone with a 4.something KDR cheats in some way says a lot about your lack of abilities. That is not even a high KDR, 7+ is high. Some people are just better than you, MUCH BETTER THAN YOU. Deal with it and stop making pathetic excuses.
I don't think you understood a word that you even wrote. Plus there is the logic of the thing, for every person with a 4 average, there is someone with a 0.25 average. Meaning, that no matter how you try to cut that cokie, a 1.0 is actually decent, considering it is the average measure by which the numbers are cycled.
Now as for those with ratios higher than 3... Using rigged squads, and Proto suits are the only way to get ratios higher than 3, because if you actually entered a pub match in pub ranked gear, I can guarantee your ratios would plummet down to 1.0. So many people think that their scores are from their "skill" but in this game, there are massive crutches called squads, and even larger crutches called Proto gear. You use both of them at once, and you could win a marathon as a paraplegic. Anyone's KD/R will rise if they baby pad it.
I have to laugh at you, because I know you are too scared to run Standard gear anymore, you're too afraid to go solo, you're too afraid to be exposed. Boast all you like, pose like a peacock for all I care, nobody else on these forums care about KD/R anyway. I already know that your "skill" is fake, and your "ability" comes from your padding.
You feel threatened online because your vapid self values in a game like this revolve around a NUMBER. Your mindset is dictated to you by that Number. The Number means more than you do, because without it, you'd have nothing to boast about. Nobody remembers you, nobody celebrates you, you are within the average masses. You are welcome to go about flaunting this Number, but I shall know, and so shall everyone else, that this Number commands you.
You are it's slave.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Kyr Kitar
Storm Wind Strikeforce Caldari State
74
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Posted - 2014.09.09 08:51:00 -
[51] - Quote
Dovallis Martan JenusKoll wrote:#3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity
Haha, I laughed at this. I've gotten sniped while cloaked and sprinting through city areas. I think you are greatly underestimating some of the snipers in this game. Possibly you run a 900+HP suit and don't die in a single shot. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
992
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Posted - 2014.09.09 09:05:00 -
[52] - Quote
Kyr Kitar wrote:Dovallis Martan JenusKoll wrote:#3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity Haha, I laughed at this. I've gotten sniped while cloaked and sprinting through city areas. I think you are greatly underestimating some of the snipers in this game. Possibly you run a 900+HP suit and don't die in a single shot. If you are not capable of moving after the first shot hits, then you are clearly outside of this model, and/or might need to get more armor instead of stealth if that really matters to you (which I assume it does not). Most suits can run for cover after the first shot, a second shot is almost always needed on a moving target because the head has targeting issues. I assume you were in a scout suit with very little defenses if any, in favor of dampening gear.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Kensei Tsubaki
Kirkinen Risk Control Caldari State
1
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Posted - 2014.09.09 10:24:00 -
[53] - Quote
Dust 514 quite disappointed me. It tries to pretend to be something between Planetside and Battlefield series, but it fails in both. 1. Having 5 maps to play on is ridiculous. Abovementioned games have either 5 vast continents with permanent battles raging on or more than a dozen maps for session gameplay. 2. COMPLETELY unfriendly to novices. And this unfriendliness derives from EVE. They say "you shouldn't level up your character, you can go wherever you want". But it's a big lie. For the first half a year you will be a cannon fodder, because you need approximately half a year to gain enough skill points to equip something serious. Both in PS and Battlefield you can use any weapon and any vehicle and your success depends only on your shooting/driving skill, not on accumulated skillpoints and prototype gear you equip. Also having only 3 types of vehicles is awful. 3. COMPLETE lack of roleplay. You just log in, shoot, log out. You just don't feel as a part of great EVE universe, which is all about exploration and communication. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1783
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Posted - 2014.09.09 10:24:00 -
[54] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote: Where did I ever say that I farm uplinks, pad KDR or cheat the system in any way?! You need to level up your English comprehension as well as your gungame. I kill the enemies defending the point and hack it, the same as the average player, only difference is I'm better at it than the average pubby. The fact that you automatically assume that someone with a 4.something KDR cheats in some way says a lot about your lack of abilities. That is not even a high KDR, 7+ is high. Some people are just better than you, MUCH BETTER THAN YOU. Deal with it and stop making pathetic excuses.
I don't think you understood a word that you even wrote. Plus there is the logic of the thing, for every person with a 4 average, there is someone with a 0.25 average. Meaning, that no matter how you try to cut that cokie, a 1.0 is actually decent, considering it is the average measure by which the numbers are cycled. Now as for those with ratios higher than 3... Using rigged squads, and Proto suits are the only way to get ratios higher than 3, because if you actually entered a pub match in pub ranked gear, I can guarantee your ratios would plummet down to 1.0. You are either trolling or seriously delusional.
One month I didn't squad at all and only used advanced gear (='pub ranked' - I sure as hell don't use it in PC). My monthly KDR did 'plummet', though not to 1, it was still over 5 (usually it is over 7). Not to mention the fact that many good infantry players ALWAYS use advanced or even standard gear and still have KDRs of 4, 5, 6, or 7.
Sorry but the facts simply do not fit your fantasy world, not even close. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 16:00:00 -
[55] - Quote
Please make the op a rhyme, Rhyme.
My hometown beat Manchester united.
Git gud man utd.
4-0
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
25
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Posted - 2014.09.09 16:12:00 -
[56] - Quote
Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Yeah, because "FPS" means "no vehicles allowed." |
Onesimus Tarsus
is-a-Corporation
2592
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Posted - 2014.09.09 16:13:00 -
[57] - Quote
Atiim wrote:Actual Reasons why DUST 514 Failed:
*Consistently OP Items, making this game frustrating for those who wish not to be monotonous. *Lack of Matchmaking, making this game frustrating for new players. *Lack of Development, making this game frustrating for Role Players. Lord, that shook my teeth, it landed so hard.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Kyr Kitar
Storm Wind Strikeforce Caldari State
75
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Posted - 2014.09.09 16:15:00 -
[58] - Quote
Dovallis Martan JenusKoll wrote:Kyr Kitar wrote:Dovallis Martan JenusKoll wrote:#3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity Haha, I laughed at this. I've gotten sniped while cloaked and sprinting through city areas. I think you are greatly underestimating some of the snipers in this game. Possibly you run a 900+HP suit and don't die in a single shot. If you are not capable of moving after the first shot hits, then you are clearly outside of this model, and/or might need to get more armor instead of stealth if that really matters to you (which I assume it does not). Most suits can run for cover after the first shot, a second shot is almost always needed on a moving target because the head has targeting issues. I assume you were in a scout suit with very little defenses if any, in favor of dampening gear.
Correct. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
983
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Posted - 2014.09.09 17:39:00 -
[59] - Quote
theres lots of reasons dust failed.
thats not one of them.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Immortal John Ripper
24369
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Posted - 2014.09.09 20:04:00 -
[60] - Quote
this thread is an embarrassment to the rest of the forums.
Avatar - PirateKing - Hokage - The guy who captured them all - Your daddy
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General John Ripper
24373
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Posted - 2014.09.09 20:04:00 -
[61] - Quote
this thread is an embarrassment to the rest of the forums.
Avatar - PirateKing - Hokage - The guy who captured them all - Your daddy
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