Arcturis Vanguard
Murphys-Law General Tso's Alliance
291
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Posted - 2014.09.07 19:35:00 -
[1] - Quote
shaman oga wrote:I'm starting to think that EW should not be used to hunt and EW bonus should be activated like an equipment, scout should also have worse stats on EW, better than other frames but worse than now.
Let me explain better, imagine if scout suit have a integrated equipment called "EW mode", when you activate this equipment your weapons are disabled, you can still use equipments, hack and whatever you want to do, but you can't shoot.
In normal mode, you have the benefit of your modules (like dampeners, prec mod or range ext) and of your equipments (cloak), when you activate EW mode you will have the benefits of both modules/equipments and of your bonus.
Entering and exiting EW mode will take some time, something like 5 seconds, in this way at least scout will not use EW to be perma wallhack slayers and they will play their role and be scouts. Scouts should spot other players and go behind enemy lines to provide info, ninja hack and place uplink.
More stealth less slayer game.
This is the way the cloak field should behave not what we experience currently.
I agree with breaking stuff that this absolute invisibility on tacnet because db level is lower then precision is broken. There should always be a chance of being scanned, but an individual can increase their chance of not being scanned/scan others in their favor by using the appropriate modules.
As a heavy, I would be eager to sacrifice some tank for more ewar capability during my point defence. Even my amarr assault would sacrifice a damage mod or two for more detection.
I would also agree to passive scans being a pulse interval rather then a permanent projection as is currently implemented. This would tie into the percentages proposed by breaking stuff on margins of error.
All these ideas would create a better ewar system favoring all suits then one specific class being completely dominant without competition from other classes.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Arcturis Vanguard
Murphys-Law General Tso's Alliance
297
|
Posted - 2014.09.08 14:27:00 -
[2] - Quote
Breakin Stuff wrote:medomai grey wrote:I doubt they'll implement your suggestion. But combining difficult to visually detect with extreme difficulty to pick up on scans is poor design. Replace extreme difficulty with impossible. Then you are correct. I have been informed in no uncertain terms that it is possible for certain scouts that it is possible for them to universally defeat a max skill gallente logi with proto scanner. 100% success rate means impossible. Circumstance and dumb luck do not make detection " more possible"
ALL scouts can beat the gallogi with focused scans when they put enough dampened on but they must be cloaked to get the last bit of db to beat them. The only scout that doesn't need to be cloaked is the gal scout running three dampeners otherwise with two dampened allows his to increase many other aspects while being damn near undetected.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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