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Thread Statistics | Show CCP posts - 0 post(s) |
HOWDIDHEKILLME
Dying to Reload
437
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Posted - 2014.09.07 03:29:00 -
[1] - Quote
The most op thing in the game is vets q-syncing. 6-12 high sp elites running proto in pubs ( I don't care about FW or PC ) using every exploit or OP fit/weapon possible. Personally I'd love to see no squads in public matches, team chat and mute are still there but no shared vision no extra points ( for farming ), the chance 12 guys with 70 million sp running proto will rip the guy's fresh from academy apart would hopefully drop there.
I know there is a new " mu " coming but I guarantee it will be defeat-able and abused ( bet it will be q-syncing against each other and having a squad of high mu char leave as the round starts and having Scotty do his usual job and fill it with newbs ).
Just tired of watching a round start when I would wager my payout before the round starts my team will win or lose based on the stack of similar corp names.
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
439
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Posted - 2014.09.07 03:46:00 -
[2] - Quote
Michael Arck wrote:From reading your last thread to this: boy, that escalated quickly
Just commenting on the all the OP talk. I'll still do very well and have fun but knowing the outcome before it start's... Lame part.
Had to post after a day with at least 50% ( blah blah numbers ) of obvious q-sync. Somthing that will never get fixed if vets have anything to say.
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
439
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Posted - 2014.09.07 03:52:00 -
[3] - Quote
Michael Arck wrote:From reading your last thread to this: boy, that escalated quickly
Btw, Reading my last thread after this then posting... A little like Facebook stalking creepy.
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
441
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Posted - 2014.09.07 04:24:00 -
[4] - Quote
How bout the simple thing I described. No squads in pubs, factional & PC stays the same. Perfect for casual players and we could use some more. Bet one dev could change that in a day. The game recalculating stats for tiered play is huge comparably. I would bet the hardcore RP players would actually love the boost in factional play and competitiveness.
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
441
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Posted - 2014.09.07 04:57:00 -
[5] - Quote
LT SHANKS wrote:Someone, find the "teamwork is op" thread for me. This is essentially the same thing, but surprisingly people are in support of it now.
Please consider the fact some of us are casual players, don't want imaginary ( online friends we never have or ever will actually meet ) friends, and would like to know each match will be filled randomly.
PC = organized high end fights ( I hear PC needs tweaks, I'll stay outa that )
Factional = squads ( q-sync still possible ) competitive play without cost of PC while encouraging more factional play ( the gear and salvage is better ) maybe add a small isk payout?
Public = randoms vs. randoms . Less chance a team of proto high sp will face a team of basic/milita.
Benefits? No calculations for poor Scotty ( I think he has a drug/drinking problem anyway ) maybe new players will have a chance?
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
445
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Posted - 2014.09.07 09:41:00 -
[6] - Quote
I think the new mu is going to give those who already abuse q-sync and even better tool to abuse Scotty's mental weakness. I can even see alts used for boosting put into super low mu squads, syncing them and leaving battle after it begins so another group can be cued in. You think the no lifers can't work around anything they come up with.
Lonewolf till I die
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