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Thread Statistics | Show CCP posts - 1 post(s) |
Funkmaster Whale
Fatal Absolution
2459
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Posted - 2014.09.13 21:23:00 -
[1] - Quote
Regarding Forges, the only thing I would ever ask for is an increase in the max range.
Even if I am able to land 100% of my shots, all an ADS has to do is fly UP for a second or two and he or she is out of max range and completely safe from me. I'm all for maneuverability of the ADS as the challenge of hitting someone who knows how to dodge is fun.
What's NOT fun is someone activating their AB and flying to the ceiling and immediately becoming impervious to me. I have maxed out Forge skills and have been FGing for quite some time and this has always been my pet peeve. This wouldn't buff Forges in any way really as hitting long range shots does take a bit of skill and target tracking. The damage, charge time, etc. I think are all fine. Range is the biggest issue.
Either lower the flight ceiling on the maps or increase FG max range.
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Funkmaster Whale
Fatal Absolution
2460
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Posted - 2014.09.13 21:39:00 -
[2] - Quote
On another note, Rail Tanks suffer from this same issue. I'm fairly certain Judge and his pro-vehicle agenda was responsible for the most careless, dumbest "hotfix" I've seen (cutting Railgun range in half) because he was whining about redline rail tanks.
Yes, they were an issue. Nerfing range is the dumbest way to go a out it though. It makes ADSs completely invincible once they're a certain distance away. Instead of nerfing damage or fixing damage mod stacking they simply made rail bullets disappear after some pathetic range. No, they shouldn't be able to two shot an ADS from the redline but they should be able to at least deter them. There's nothing more frustrating than being outplayed because your Railgun or FG can't shoot farther than someone could kick a ball.
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Funkmaster Whale
Fatal Absolution
2464
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Posted - 2014.09.14 18:13:00 -
[3] - Quote
Shadow of War88 wrote:lol funk in FA You still brown-nosing Rei?
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Funkmaster Whale
Fatal Absolution
2464
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Posted - 2014.09.14 21:27:00 -
[4] - Quote
Honestly if that had implemented some sort of system like not awarding points for getting kills in the redline or whatever, it would at least heavily deter redline camping in pubs.
PC would be another issue of course since the inherent issue is the map layout and we know that won't ever get fixed. I just don't get it. Railguns are turrets that fire a kinetic projectile "in excess of 2,500 m/s" according to DUST and yet the projectile simply disappears after 300 meters. This means the so-called kinetic projectile exists for a total of 0.12 seconds before spontaneously combusting or crossing into another dimension or whatever.
Now, from a balance point I can understand something had to be done, but it was seriously like CCP was sitting around and went "Alright alright just cut the range in half so we can get that Judge guy to STFU".
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