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Thread Statistics | Show CCP posts - 1 post(s) |
Derrith Erador
2565
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Posted - 2014.09.06 22:38:00 -
[1] - Quote
Well, I'm looking at nerf this and that threads, and have honestly gotten sick of the tin foil hat suggestions, so here's my two cents. I'd like to start off the discussion with the ADS and its modules. This is here because I feel like it.
What are my credentials for recommending anything concerning this kind of balancing?
First: I'm a chrome vet. I was flying when blasters were awesome, and everyone preferred them over rockets. I was around when rockets were underrated, during the chrome build, I might add
Second: Quite a bit of experience flying in PC for various corps, and against various corps.
Third: Invested heavily into both armor and shield ADS. (at least 20 mil by now)
AB issue: I saw you didn't have a definitive number for the recharge rate of the AB's. I knew that the nerf was going to happen, and was honestly for it. Anyway, might I recommend a 15s to 20s recharge time? This would keep the module from becoming useless, but would also make it more imperative for pilots to skill into core grid management for ADS.
There was also something that Atiim recommended a while back concerning the recharge rates. Separating the recharge rates by tier. In order of MLT/STD/ADV/PRO the rates were 25/20/15/10. Keep in mind that the proto AB costs a lot of PG to fit, so most pilots would have to sacrifice some tank to fit this.
ADS Rate of Fire: I won't lie, I skilled my ROF to the max, and I like it, a lot. But I've been told it's a little high. The fair princess Zatata skyped me that it would be a little better if it was nerfed by 15%. I'd like to see the results of Delta before saying anything on that.
Incubus armor: I have a rail fit that I can with over 4000 armor, and a proto light repair, and I only had to skill level 3 into armor optimization. May want to look into that, CCP. (granted, I used a PG upgrade)
Now let's move on to the next order of business, taking out ADS and the methods to do so.
Ramming: I've got no sympathy for fellow pilots on this. Sorry, but if you don't watch what's happening around you, you need to get rammed. Besides, a rammer can only get you if you're hovering, being dumb, or blind luck.
Forges: I previously recommended a buff to forges, but some more experienced forge gunners I've talked to said that they were fine, so I'm going to leave that to a more knowledgeable forge user than I (I do like forging, it is fun).
Rail tanks: So I just got my proto rail tank, and I can two shot most ADS out of the sky, save for the Incubus armor stacked ones, but to be honest I'd say wait to see the results on the returning the rails to their proper damage profiles before doing anything.
PLC's: They hurt more than you think
Missile tanks: I am honestly amazed that so few people have ever thought of using this as a form of AA. If you've ever squadded with an ADS pilot pre-charlie, we would tell you the most annoying thing is being hit by those God forsaken installations in the redline. It was, in my opinion, THE most annoying thing in this game.
Installations: The buff they got I'm only sort of fine with, but the fact that people can camp them in their redline without even pushing is a little annoying, not usually lethal to me, but annoying nonetheless.
Swarms: I'm going to need a winter jacket because what I'm about to say I swore I'd never say unless hell froze over. The proposed changes to swarms, including the buff, I'm for (puts on coat).
I do, however, believe that either one of two things should be done: (I'm talking about acceleration)
1) Restrict this buff to ADV and PRO tier swarms, forcing a player skilling into AV more than "Hey! I got militia swarms! Let's shoot that thing!"
That, OR:
2) Introduce a skill that increases acceleration of swarms. I see no reason why AV shouldn't have to skill more SP to get more benefits. Currently all you have to do is get a proto suit, proto swarms, damage mods and possibly reload speed. ADS have far more complex skills to go into.
Anyway, that's my two cents, apologies for taking so long, but I did put a song at the top to keep you from dying of boredom.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2565
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Posted - 2014.09.06 23:11:00 -
[2] - Quote
hfderrtgvcd wrote:Zatara Rought wrote:he knows what's up. He should. He spends a lot of time there. I'm almost positive this was an insult, but that was damn funny. You deserve a like.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2570
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Posted - 2014.09.07 06:42:00 -
[3] - Quote
gustavo acosta wrote:You forgot small railguns on LAVs. They're deadly as f**k, trust me I took the OP's Python out with one...
Why does everyone think it's an accomplishment when they kill me? And I never mentioned the small rails because I believe they're just fine the way they are, no need for anything done to them, IMO.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2581
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Posted - 2014.09.08 03:37:00 -
[4] - Quote
Zindorak wrote:Your like the Tibs of ADS +1 Awwwww, that's so SWEET!! *hugs*
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2601
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Posted - 2014.09.11 19:44:00 -
[5] - Quote
emm kay wrote:Zatara Rought wrote:you need to listen to this guy. he knows what's up. Barely. I'm probably going to regret asking this, but define barely.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2610
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Posted - 2014.09.14 01:24:00 -
[6] - Quote
Shadow of War88 wrote:lol funk in FA but whales are life!!
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2613
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Posted - 2014.09.14 20:00:00 -
[7] - Quote
Funkmaster Whale wrote:On another note, Rail Tanks suffer from this same issue. I'm fairly certain Judge was responsible for the most careless, dumbest "hotfix" I've seen (cutting Railgun range in half) because he was constantly whining about redline rail tanks.
Yes, they were an issue. Nerfing range is the dumbest way to go about it though. It makes ADSs completely invincible once they're a certain distance away. Instead of nerfing damage or fixing damage mod stacking they simply made rail bullets disappear after some pathetic range. No, they shouldn't be able to two shot an ADS from the redline but they should be able to at least deter them. There's nothing more frustrating than being outplayed because your Railgun or FG can't shoot farther than someone could kick a ball. Valid points, most of them. TBH, I'm not sure what to do with the rail tanks, as buffing their range is a little risky as most of the map layouts support redline tanking.
There is good cover on most maps in red zone, and I have a rail tank myself, if given a range buff I would sit in the red blapping ADS from the redline, I am a very territorial pilot (probably why I don't hang with any 1st airborne guys, no offense).
But anyway, back to the matter of rails. As it stands, in certain maps on PC, mainly the bridge, the rail tank can sit in a certain area in their redlines and effectively cover 2 objectives from ADS by simply camping that area, but on the minus end, all I'd have to do is get out of his effective field of range by moving 2 inches to the left (say he can watch D and A points, all I'd have to do is move to E). There is, understandably, the issue where most pilots hit the AB straight to the flight ceiling.
My possible solution is to increase vertical turning speed and max elevation of the rails, but to be honest, I'm unsure of how this will play out, it just seems like the best option without giving it a range buff, which if it was absolutely needed, I think anything over 80 meters would be a bit much.
Phew, I get long winded on this crap, sorry.
The preacher of Betty White, may her pimp hand guide me.
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