Well, I'm looking at nerf this and that threads, and have honestly gotten sick of the tin foil hat suggestions, so here's my two cents. I'd like to start off the discussion with the ADS and its modules.
This is here because I feel like it.What are my credentials for recommending anything concerning this kind of balancing?
First: I'm a chrome vet. I was flying when blasters were awesome, and everyone preferred them over rockets. I was around when rockets were underrated, during the chrome build, I might add
Second: Quite a bit of experience flying in PC for various corps, and against various corps.
Third: Invested heavily into both armor and shield ADS. (at least 20 mil by now)
AB issue: I saw you didn't have a definitive number for the recharge rate of the AB's. I knew that the nerf was going to happen, and was honestly for it. Anyway, might I recommend a 15s to 20s recharge time? This would keep the module from becoming useless, but would also make it more imperative for pilots to skill into core grid management for ADS.
There was also something that Atiim recommended a while back concerning the recharge rates. Separating the recharge rates by tier. In order of MLT/STD/ADV/PRO the rates were 25/20/15/10. Keep in mind that the proto AB costs a lot of PG to fit, so most pilots would have to sacrifice some tank to fit this.
ADS Rate of Fire: I won't lie, I skilled my ROF to the max, and I like it, a lot. But I've been told it's a little high. The fair princess Zatata skyped me that it would be a little better if it was nerfed by 15%. I'd like to see the results of Delta before saying anything on that.
Incubus armor: I have a rail fit that I can with over 4000 armor, and a proto light repair, and I only had to skill level 3 into armor optimization. May want to look into that, CCP. (granted, I used a PG upgrade)
Now let's move on to the next order of business, taking out ADS and the methods to do so.
Ramming: I've got no sympathy for fellow pilots on this. Sorry, but if you don't watch what's happening around you, you need to get rammed. Besides, a rammer can only get you if you're hovering, being dumb, or blind luck.
Forges: I previously recommended a buff to forges, but some more experienced forge gunners I've talked to said that they were fine, so I'm going to leave that to a more knowledgeable forge user than I (I do like forging, it is fun).
Rail tanks: So I just got my proto rail tank, and I can two shot most ADS out of the sky, save for the Incubus armor stacked ones, but to be honest I'd say wait to see the results on the returning the rails to their proper damage profiles before doing anything.
PLC's: They hurt more than you think
Missile tanks: I am honestly amazed that so few people have ever thought of using this as a form of AA. If you've ever squadded with an ADS pilot pre-charlie, we would tell you the most annoying thing is being hit by those God forsaken installations in the redline. It was, in my opinion, THE most annoying thing in this game.
Installations: The buff they got I'm only sort of fine with, but the fact that people can camp them in their redline without even pushing is a little annoying, not usually lethal to me, but annoying nonetheless.
Swarms: I'm going to need a winter jacket because what I'm about to say I swore I'd never say unless hell froze over. The proposed changes to swarms, including the buff, I'm for (puts on coat).
I do, however, believe that either one of two things should be done: (I'm talking about acceleration)
1) Restrict this buff to ADV and PRO tier swarms, forcing a player skilling into AV more than "Hey! I got militia swarms! Let's shoot that thing!"
That, OR:
2) Introduce a skill that increases acceleration of swarms. I see no reason why AV shouldn't have to skill more SP to get more benefits. Currently all you have to do is get a proto suit, proto swarms, damage mods and possibly reload speed. ADS have far more complex skills to go into.
Anyway, that's my two cents, apologies for taking so long, but I did put a song at the top to keep you from dying of boredom.