| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 
 3084
 
 
      | Posted - 2014.09.06 21:27:00 -
          [1] - Quote 
 I can never get the third shot off on ADS because either.
 A He jumped way above my elevation with his After burner or
 B He flew past my 300m range and since elevation is crap I have to get to high ground and often get distance to place hits making it easy to escape
 Solution increase range to 450
 75% damage at 451-475
 50% 476-500
 insanely enormous fall off after that
 max range 550
 Thoughts?
 
 Tanker/Logi/Assault | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 415
 
 
      | Posted - 2014.09.06 21:33:00 -
          [2] - Quote 
 
 Benjamin Ciscko wrote:I can never get the third shot off on ADS because either.A He jumped way above my elevation with his After burner or
 B He flew past my 300m range and since elevation is crap I have to get to high ground and often get distance to place hits making it easy to escape
 Solution increase range to 450
 75% damage at 451-475
 50% 476-500
 insanely enormous fall off after that
 max range 550
 and/or
 Increase elevation enough to get off that third shot.
 I'd also like to see how needed this is after I see the impact of the DS touch up
 Thoughts?
 
 Solution, use missiles...
 | 
      
      
        |  Atiim
 
 11900
 
 
      | Posted - 2014.09.06 21:39:00 -
          [3] - Quote 
 Honestly, the elevation of both 80GJ Railguns and Large Missile Launchers need to be increased.
 
 DUST 514's 1st Matari Commando -HAND | 
      
      
        |  Zatara Rought
 Fatal Absolution
 General Tso's Alliance
 
 4152
 
 
      | Posted - 2014.09.06 21:46:00 -
          [4] - Quote 
 I have stated elsewhere and reaffirm here that large turrets need to be able to look higher than they currently do.
 
 I would not mind is rail were given 400m to start and then let's see where it goes.
 
 B3RT > PFBHz > TEAM > MHPD > IMPS > FA They call me ~Princess Zatata~ Skype: Zatara.Rought Twitter: @ZataraRought | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 424
 
 
      | Posted - 2014.09.07 16:58:00 -
          [5] - Quote 
 
 Zatara Rought wrote:I have stated elsewhere and reaffirm here that large turrets need to be able to look higher than they currently do.
 I would not mind is rail were given 400m to start and then let's see where it goes.
 
 I can tell you where it would go... More rail tank spam.
 
 The large-rail is still the best anti-vehicle turret, it can still snipe infantry, it can still pew pew a lot of maps from the redzone... Increasing it's range would be a very stupid move.
 
 More elevation is not required for either large turret, I have no trouble pew pewing dropships out of the sky with both... If a dropship is in range of actually shooting anything on the ground you can hit it, if it isn't you can use a small bump in the ground to hit it...
 
 If a dropship hovers over you, you run & it isn't that hard to find a place to hide on most maps, or to taunt them into flying stupidly low so you can pop them out of the sky.
 | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1191
 
 
      | Posted - 2014.09.07 17:41:00 -
          [6] - Quote 
 
 Derpty Derp wrote:Zatara Rought wrote:I have stated elsewhere and reaffirm here that large turrets need to be able to look higher than they currently do.
 I would not mind is rail were given 400m to start and then let's see where it goes.
 I can tell you where it would go... More rail tank spam. The large-rail is still the best anti-vehicle turret, it can still snipe infantry, it can still pew pew a lot of maps from the redzone... Increasing it's range would be a very stupid move. More elevation is not required for either large turret, I have no trouble pew pewing dropships out of the sky with both... If a dropship is in range of actually shooting anything on the ground you can hit it, if it isn't you can use a small bump in the ground to hit it...  If a dropship hovers over you, you run & it isn't that hard to find a place to hide on most maps, or to taunt them into flying stupidly low so you can pop them out of the sky. 
 Hah, good luck with that.
 
 Tanks - Balancing Turrets | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 120
 
 
      | Posted - 2014.09.07 21:10:00 -
          [7] - Quote 
 
 Benjamin Ciscko wrote:I can never get the third shot off on ADS because either.A He jumped way above my elevation with his After burner or
 B He flew past my 300m range and since elevation is crap I have to get to high ground and often get distance to place hits making it easy to escape
 Solution increase range to 450
 75% damage at 451-475
 50% 476-500
 insanely enormous fall off after that
 max range 550
 and/or
 Increase elevation enough to get off that third shot.
 I'd also like to see how needed this is after I see the impact of the DS touch up
 Thoughts?
 Realize this an ads has to survive 3 rounds to make profit dont expect to kill him just because you see him and have av in your hands.
 | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 120
 
 
      | Posted - 2014.09.07 21:14:00 -
          [8] - Quote 
 The only dropship thats getting a touch up is the myron, but afterburner nerf is gonna hit dropships hard anyways.
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1261
 
 
      | Posted - 2014.09.08 02:01:00 -
          [9] - Quote 
 About the range:
 
 
 CCP did wonderful work in handling the 'disappearing AR bullets' and introducing optimals and effective ranges some year ago.
 [REQUEST: FIX LARGE RAILGUN DISAPPEARING SHOTS]
 by giving them optimal, effective and absolute ranges.
 
 Currently Lg Rail has a set range (300m?) after which the shot vanishes.
 In tank vs tank this creates stupid "I move back 5m and am totally safe but then I move 10m forward and dishfull damage"-
 
 
 See the rest of the requests in CCP Rattati's thread here
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  Jack 3enimble
 Vengeance Unbound
 Dark Taboo
 
 359
 
 
      | Posted - 2014.09.08 02:47:00 -
          [10] - Quote 
 
 Zatara Rought wrote:I have stated elsewhere and reaffirm here that large turrets need to be able to look higher than they currently do.
 I would not mind is rail were given 400m to start and then let's see where it goes.
 
 Just came out of a match where 3 railgun tanks were sitting in their own redline picking people off who ran in the hillside.
 
 Honestly, doing damage from within your redline has to go first.
 
 | 
      
      
        |  Meee One
 Hello Kitty Logistics
 
 1098
 
 
      | Posted - 2014.09.08 04:42:00 -
          [11] - Quote 
 
 Benjamin Ciscko wrote:I can never get the third shot off on ADS because either.A He jumped way above my elevation with his After burner or
 B He flew past my 300m range and since elevation is crap I have to get to high ground and often get distance to place hits making it easy to escape
 Solution increase range to 450
 75% damage at 451-475
 50% 476-500
 insanely enormous fall off after that
 max range 550
 and/or
 Increase elevation enough to get off that third shot.
 I'd also like to see how needed this is after I see the impact of the DS touch up
 Thoughts?
 You should learn to use small turrets.
 
 No for more anything,large rails can already snipe infantry from outside the swarm radius.
 
 Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected. | 
      
      
        |  Kallas Hallytyr
 Skullbreakers
 
 741
 
 
      | Posted - 2014.09.08 09:41:00 -
          [12] - Quote 
 
 Atiim wrote:Honestly, the elevation of both (1) 80GJ Railguns and (2) Large Missile Launchers need to be increased. 
 (1) No
 (2) Yes.
 
 Large Missiles are supposed to have the best anti air functionality, it says so in theirs description (or used to at least) so a slightly greater elevation for them wouldn't be unreasonable.
 
 Large Railguns? No. I can get behind a careful range reevaluation, but we don't want to make them The Go-To Turret...again.
 
 Alt of Halla Murr. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2651
 
 
      | Posted - 2014.09.08 09:51:00 -
          [13] - Quote 
 Until higher elevation becomes a thing put a small rail on the turret and bring a buddy who isn't utterly stupid.
 | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 431
 
 
      | Posted - 2014.09.08 12:02:00 -
          [14] - Quote 
 
 Breakin Stuff wrote:Until higher elevation becomes a thing put a small rail on the turret and bring a buddy who isn't utterly stupid. 
 Can't be arsed to test this, but pretty sure small missiles have better elevation than rails... I'd advise putting that on the top turret slot, also gets nice splash damage on infantry from that height.
 | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3032
 
 
      | Posted - 2014.09.08 12:21:00 -
          [15] - Quote 
 
 Kallas Hallytyr wrote:Atiim wrote:Honestly, the elevation of both (1) 80GJ Railguns and (2) Large Missile Launchers need to be increased. (1) No (2) Yes. Large Missiles are supposed to have the best anti air functionality, it says so in theirs description (or used to at least) so a slightly greater elevation for them wouldn't be unreasonable. Large Railguns? No. I can get behind a careful range reevaluation, but we don't want to make them The Go-To Turret...again. 
 The problem with missiles is that they have sucky damage for AA and the missiles are way to inaccurate, and increasing the damage would make them OP for tank v tank or tank v infantry. Now if you make them lock on only AA.... oh boy. .. oh boy...
 
 supercalifragilisticexpialidocious | 
      
      
        |  Shooter Somewhere
 Molon Labe.
 General Tso's Alliance
 
 89
 
 
      | Posted - 2014.09.08 19:20:00 -
          [16] - Quote 
 Im a full time rail tanker and I say no. NO NO NO NO NO. get your ass out the redline. aint tryna have it. **** all that bullshit again got me all kinds a ****** up. (im a rail tanker btw)
 
 HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!! https://www.youtube.com/watch?v=earCbU6vgAo | 
      
      
        |  Kallas Hallytyr
 Skullbreakers
 
 751
 
 
      | Posted - 2014.09.08 20:40:00 -
          [17] - Quote 
 
 BL4CKST4R wrote:Kallas Hallytyr wrote:Large Missiles are supposed to have the best anti air functionality, it says so in theirs description (or used to at least) so a slightly greater elevation for them wouldn't be unreasonable The problem with missiles is that they have sucky damage for AA and the missiles are way to inaccurate, and increasing the damage would make them OP for tank v tank or tank v infantry. Now if you make them lock on only AA.... oh boy. .. oh boy... 
 Disagree.
 
 The damage is plenty acceptable currently and will become more favourable to the LMT in Delta when the profile is fixed and the accuracy is plenty reasonable unless you're at long range (more than 180 odd metres.) An increase in elevation would mean that an ADS would have much less wiggle room to hover in your blind spot, and usually that involves being fairly close to the tank (usually comfortably within 100m) at which range the LMT is plenty accurate and will bring almost every DS crashing down.
 
 I don't think that's unreasonable.
 
 Alt of Halla Murr. | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 
 3119
 
 
      | Posted - 2014.09.08 21:51:00 -
          [18] - Quote 
 
 Shooter Somewhere wrote:Im a full time rail tanker and I say no. NO NO NO NO NO. get your ass out the redline. aint tryna have it. **** all that bullshit again got me all kinds a ****** up. (im a rail tanker btw)  I've literally been in the center of cities and been unable to hit dropships that are just outside that's how short the range. The reason I would ever snipe them from the redline is if they are right outside and I have pretty much no choice.
 
 Tanker/Logi/Assault | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 
 3119
 
 
      | Posted - 2014.09.08 22:01:00 -
          [19] - Quote 
 
 ACT1ON BASTARD wrote:Benjamin Ciscko wrote:I can never get the third shot off on ADS because either.A He jumped way above my elevation with his After burner or
 B He flew past my 300m range and since elevation is crap I have to get to high ground and often get distance to place hits making it easy to escape
 Solution increase range to 450
 75% damage at 451-475
 50% 476-500
 insanely enormous fall off after that
 max range 550
 and/or
 Increase elevation enough to get off that third shot.
 I'd also like to see how needed this is after I see the impact of the DS touch up
 Thoughts?
 Realize this an ads has to survive 3 rounds to make profit dont expect to kill him just because you see him and have av in your hands. I may be a strong person but I can't hold a tank in my hand. I personally believe in for lack of better terms a "balance triangle" since ADS are currently better at killing then tanks if it is to remain that way then this should be the balance AV>Tank>ADS>AV since Dust is a very team work based game you use the Tanks to kill the enemy ADS you use your FG's to protect your ADS and your ADS to protect your tanks. If tanks turn out to be CCP's intended slayer than the meta would switch to ADS>Tank>AV>ADS
 Their are many other factors to consider that make this more complex but that is the basics I want to achieve.
 
 Tanker/Logi/Assault | 
      
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