![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
OSG Planetary Operations Covert Intervention
3141
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.07 07:08:00 -
[1] - Quote
Sgt Kirk wrote:This is the most balance I've seen in a while from this game but there's no reason to stop now.
This thread will be about the ways we can bring Logistics suits up to par and because I know we all hate long, bombastic, pompous speech I'll keep this post short, simple and to the point. Like any Red Blooded Gallente would.
Slot Layout Adjustment:
Logistics need to have the same slot layouts though each tier as their Assault Counterpart. Logistics suits currently have an odd slot layout that makes most Standard Logistics useless and disproportionate to higher progression.
____________________
Equipment and Modules:
Besides the fact that Codebreakers need to be in highslots there's no reason they should take up the amount of PG that they do, they shouldn't take PG in the first place just like the Precision Modules, it just doesn't make sense and deters fitting modules of the like and just using it for more HP. Especially when a complex codebreaker cost more resources than some of your Complex Armor repairs and plates. It's just bad design.
Active Scanners:
There needs to be more variants of active scanners. Some of them offer trivial bonuses to them from the basic variant so I propose Active Scanners come in three base types: One that scans a long range but short scan angle one that has a wide angle but short range and one that's in between.
With all the variants that would be within each one of course.
There also needs to be more WP earned from having a squadmate kill a target you've scanned.
Overall Logistics Bonus to all Equipment respectively:
There needs to be more incentive to use equipment on Logistics suits on not be stuck with just one bonus. That's bland and does not separate you from the other classes that could easily do the same.
I recommend a bonus for all equipment when using Logistics. Not the same exact bonus but it would be based off the races relation with said equipment.
Example A: Caldari would get a bonus to repair tool range whilst Gallente get a Bonus to Repair tool amount. Meanwhile Amarr still gets a bonus to the repair tool but due to the nature of the repair tool, it's going to have the least effective bonus to the Repair tool going towards repair rate. Of course Minmatar gets the best bonus to the Repair tool for obvious reasons.
Example B: Amarr gets a bonus to Nanohive Nanite amount and repair Rate per level whilst Minmatar get a bonus to Ammo Resupply Rate and Nanite Amount per level. The gallente would get a small bonus to Repair amount per level and that's it and of course the Caldari would get the best bonus to the Nanohive overall.
I could go more into detail with which suit should get which bonus but that's a conversation for a different day...if this even happens at all so I will be moving on. I Hope that was easy to understand. _____________________
Base Logistics Stats:
Innate Logistics Repair rates need to be reintroduced at a base of 1hp/s yes it's not much but it means a lot for Logistics shield suits that don't want to waste a low for a basic reactive plate.
Either Faster Movement and Walking Speed or more Health:
Logistics should have some drawbacks when it comes to speed and health but right now I think it's a little bit much to have both stats lowered.
I know it would take more work so it probably wouldn't be welcomed but I'd like it if the Amarr and Caldari Logistics got a small Armor and shield buff respectively while Gallente and Minmatar received the speed buff.
Thank you for your time and hopefully constructive feedback follows. o7 /quotes for discussion in the CPM logistics thread
See a cool idea thread? Mail me the title and I'll take a look =)
|
![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
OSG Planetary Operations Covert Intervention
3155
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.07 17:41:00 -
[2] - Quote
iKILLu osborne wrote:to tell the truth i think logis are fine where they are at, regarding bonuses.
However a logi's main threat is scouts so if you increased their base precision it would help a lot and also increase their base movement speed that way it would be easier from them to move with their squad from point to point while operating a rep tool.
and for those that rag on amarr logi, i have news for you it doesn't suck those spawn in time reductions can make a huge diffrence when trying to flip a point and if you fit with a great support weapon like a md you can flush them out of the point forcing them to abandon cover and the others in your squad can finish them off I have to disagree. Bonuses are really poor at present.
The latter half of the Amarr bonus is hardly used in most cases, (even mid range links provide 15 spawns per link, and are more likely to be destroyed by hostile action than consumed by use)
The Cal hive bonus has similar issues (see my logistics thread for the details)
Gal Active Scanner bonus / the Active Scanner itself are not in the best spot but upping the magnitude weakens the scouts role and so it is problematic to polish them.
Min rep tool the the most solid bonus but even there the buff reduces cycles needed to fully rep someone which reduces potential earnings and the cooldown cap is still in place so even scaled earnings aside you simply hit the point where you are not being rewarded for your actions even faster.
I may be biased, I was opposed to these buffs even before they were added to the game and I haven't found them to be better than I expected since then... honestly I have found them to be worse than I expected, for example the Amarr and Caldari bonuses applying only while the merc is alive and in that suit so you lose them when the logi dies.
Then there's the impact of scout mobility being more meaningful to the racially bonused equipment than the logistics skill buff. Not fair to near the scout role due to that single aspect, but still overshadows the usefulness of logistics frames on the field.
Anyway, this is all gone into in more depth in the main thread.
My 0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|