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DAAAA BEAST
BEAST EMPIRE
17
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Posted - 2014.09.06 11:06:00 -
[1] - Quote
So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV.
Sniper Hunting and Noobs Trolling are my specialities.
YT:
https://www.youtube.com/channel/UCldBb96c0OpYqYdCfEg5
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2581
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Posted - 2014.09.06 11:31:00 -
[2] - Quote
DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV.
Caldari or minmatar. Don't try to stack more than three damage mods. Two is usually sufficient. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
116
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Posted - 2014.09.06 11:45:00 -
[3] - Quote
Amaar w 4 reps youll never die to a sniper ever. I snipe cal sentinels all the time they never take more than 4 shots. The damage youll get with the cal sentinel is minimal compared to the survivability of a rep heavy. |
I-Shayz-I
I----------I
4791
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Posted - 2014.09.06 12:05:00 -
[4] - Quote
2 complex damage mods 1 enhanced energizer 1 complex profile damp (to avoid being passively scanned by mediums so that you don't have to worry about infantry as much)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Hakyou Brutor
Pure Evil.
1232
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Posted - 2014.09.06 12:06:00 -
[5] - Quote
Well, when forging you have two options, Caldari Heavy, or Gallente Heavy.
Gallente: Two Damage Mods
Ability to stack armor reps to get 30 reps a seconds
Easier to fit (in my opinion)
Caldari: Two or three damage mods
One or two shield energizers
Shields come back quick with regulators
The choice is yours. |
DAAAA BEAST
BEAST EMPIRE
17
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Posted - 2014.09.06 12:14:00 -
[6] - Quote
I-Shayz-I wrote:2 complex damage mods 1 enhanced energizer 1 complex profile damp (to avoid being passively scanned by mediums so that you don't have to worry about infantry as much)
I very much like the fit that you are telling me so thank you Shayz. Big fan of your videos btw saw yesterday Your Minmatar assault fitting. I am a fellow mk.0 user aswell.
Sniper Hunting and Noobs Trolling are my specialities.
YT:
https://www.youtube.com/channel/UCldBb96c0OpYqYdCfEg5
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CommanderBolt
Osmon Surveillance Caldari State
1478
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Posted - 2014.09.06 13:14:00 -
[7] - Quote
I would say that the Amarr heavy is the least viable forge gunner but this is a preference thing. Personally I used the Caldari heavy as it had the most space for shield tank / regen and damage mods however I have always felt the added speed of the Minmatar heavy would be good for forge sniping infantry.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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saxonmish
Fatal Absolution General Tso's Alliance
387
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Posted - 2014.09.06 13:44:00 -
[8] - Quote
DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV.
I use a pro min With 3 dammods and 2 Arm reps
SLAYER.
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Jack Boost
Zarena Family
460
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Posted - 2014.09.06 13:50:00 -
[9] - Quote
If you thing seriously about AV:
Caldari heavy sentinel: 2 enhanced energizer 2 enhanced shield ext 1 complex armor rep
Assault forge SMG or prefered sidearm (not knife ;) AV packed grenade
One thing: At this config 1 regulator will be Best, but: - it is low slot now - and CCP need to fix it If it will be high slot put it instead one shield ext and this will be perfect.
Pros: - mobility as heavy AV - @#@$ shield regen - you can easily tank splash rockets damage and focus on ADS or HAV. - if you lucky, you can hit infantry hard too just little peek&boo Cons: - who need solo heavy :( for AV
Not much time left...
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2010
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Posted - 2014.09.06 14:38:00 -
[10] - Quote
I'd say Caldari
High resistance to everything that kills forgers (snipers and droship missiles), highest regen rate, can stack damage mods, still pretty agile.
Only problem is its low hp when fitted with regen/damage mods, but it's still respectable. |
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
205
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Posted - 2014.09.06 14:42:00 -
[11] - Quote
saxonmish wrote:DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV. I use a pro min With 3 dammods and 2 Arm reps
lol I use the same fit, but not proto though.
The Blazing Intellect Machine
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1486
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Posted - 2014.09.06 14:48:00 -
[12] - Quote
Jack Boost wrote:If you thing seriously about AV: Caldari heavy sentinel: 2 enhanced energizer 2 enhanced shield ext 1 complex armor rep Assault forge SMG or prefered sidearm (not knife ;) AV packed grenade One thing: At this config 1 regulator will be Best, but: - it is low slot now - and CCP need to fix itIf it will be high slot put it instead one shield ext and this will be perfect. Pros: - mobility as heavy AV - @#@$ shield regen - you can easily tank splash rockets damage and focus on ADS or HAV. - if you lucky, you can hit infantry hard too just little peek&boo Cons: - who need solo heavy :( for AV Some wp gained by this fit... at heavy AV match http://imgur.com/stOC8fr
The bolded part, dafuq are talking about? Regulators have always been Low Slot Modules, and that is how they are going to stay..
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Jack Boost
Zarena Family
461
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Posted - 2014.09.06 15:04:00 -
[13] - Quote
Easy... Caldari dropsuit is in oposite to gelante dropsuits (slot layout). Why gelante can have armor/shield or mixed tanking.. caldari can choose only one. Poor armor or decent shield... but not at full potential. At this config you never be as good dmg tanker as any other race.
Solution: - move one slot to down - this CCP want to do in charlie but they back with this fix - or move regulators to high slots for more 'magics' with shields.. but no ... from the beginning.
Got it?
Not much time left...
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DAAAA BEAST
BEAST EMPIRE
17
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Posted - 2014.09.06 16:04:00 -
[14] - Quote
saxonmish wrote:DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV. I use a pro min With 3 dammods and 2 Arm reps Thanks sax :D keep on slaying ! ( I watch you r videos )
Sniper Hunting and Noobs Trolling are my specialities.
YT:
https://www.youtube.com/channel/UCldBb96c0OpYqYdCfEg5
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
17
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Posted - 2014.09.06 16:10:00 -
[15] - Quote
DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV. Flux on an AV suit... and infantry wonders why they can't take out tanks... |
DAAAA BEAST
BEAST EMPIRE
17
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Posted - 2014.09.06 16:53:00 -
[16] - Quote
Flux/Av Grenades
Sniper Hunting and Noobs Trolling are my specialities.
YT:
https://www.youtube.com/channel/UCldBb96c0OpYqYdCfEg5
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Dust User
KILL-EM-QUICK RISE of LEGION
563
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Posted - 2014.09.06 17:01:00 -
[17] - Quote
JudgeIsABadPilot wrote:DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV. Flux on an AV suit... and infantry wonders why they can't take out tanks...
AV grenades don't do you much good when the tank is 200m out. |
ER-Bullitt
1589
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Posted - 2014.09.06 17:16:00 -
[18] - Quote
Dust User wrote:JudgeIsABadPilot wrote:DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV. Flux on an AV suit... and infantry wonders why they can't take out tanks... AV grenades don't do you much good when the tank is 200m out.
Killed a bunch of tanks yesterday by finishing with an AV grenade, toss around corners, toss off buildings, toss a salad.. etc.
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman837
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1158
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Posted - 2014.09.06 18:02:00 -
[19] - Quote
That's what I do as well ER-Bullitt , I use av grenades on all of my swarm and forge fits and if my Commando's had grenade slots that would be all the more better .
The only thing that I hate about the Caldari Sentinel is their bonuses for weapons damage resistance .
If your on a roof and someone is coming to confront you they will either have a heavy with an HMG , using CR's and RR's .
None of their bonuses protect them from such .
I understand about lasers and all but a heavy should be resistant to heavy weapons and the HMG is a projectile weapon , it's used by most heavies and it's a kin to CR's and they are some of the most used rifles in the game next to the RR .
Their bonuses really don't protect you from fights with fellow heavies more than they do against assault troops and that's one of their biggest flaws .
Their resistance should be against projectile weapons and lasers or you could swap lasers with rails because one knows that you will see these two light weapons more than any other and the HMG is a projectile weapon .
In a fight of HMG's the Caldari is a glass cannon that's easily dispensed with .
I understand that you can win some matches because I use them myself but as far as a shield based heavy , it's very lacking and that's mainly because of the bonuses .
I could get past the one low slot and all if their bonuses were more adjusted to facing other heavies and right now it's more along the lines of resistant to assault troops .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Jack 3enimble
Vengeance Unbound Dark Taboo
337
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Posted - 2014.09.06 18:04:00 -
[20] - Quote
Hakyou Brutor wrote:Well, when forging you have two options, Caldari Heavy, or Gallente Heavy.
Gallente:
Two Damage Mods
Ability to stack armor reps to get 30 reps a seconds
Easier to fit (in my opinion)
Caldari: Two or three damage mods
One or two shield energizers
Shields come back quick with regulators
The choice is yours.
you mean regulator. It has only one low |
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Arcturis Vanguard
Murphys-Law General Tso's Alliance
285
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Posted - 2014.09.06 18:41:00 -
[21] - Quote
I went amarr over gallente pre Charlie because of the versatility in both AV and AI situations. Then I started to spec cal sent as I wanted to add more damage mods to punish vehicle users even more then the two from the old amarr slot layout. Took it to advanced and really didn't notice to much of a difference with the ishukone with three damage mods to justify the increase of used resources.
With that being said I use the amarr sent for forging in PCs only to tank a rail shot from tanks. I use the caldari for all pub play and mobility for on the fly repositioning.
Caldari sent is built like this.
2 comp dam mods Basic shield extender Pg upgrade Ishukone M209 Lai da i
I have a few levels in FG optimization. You can down grade the nades for advanced and use a different FORGE to free up resources to improve the suit but I just use it as a chassis to carry what I feel is the pinnacle of AV weaponry.
Old amarr build (which would translate to the gallante)
2damage mods 2 kin Kats A rep M209/ishukone smg Ishukone FG Lai dai
Again built solely for mobility. I always have my FG fit as favorite for easy swap over at an SD.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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J4yne C0bb
Molon Labe. General Tso's Alliance
780
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Posted - 2014.09.06 18:55:00 -
[22] - Quote
I've been a forge gunner since beta, and when the heavy suit variants finally became available, I took Cal heavy to proto on day one, thinking it would be the best forge suit. Luckily, I was not wrong -- it is the best forge suit, and it outclasses the other three by far for this specific task. No other suit performs as well, and here's why:
1) Dat 1 second recharge: The most valuable protection you have from snipers, provided you have good cover, and even if you don't. Lower-level snipers don't have enough in the clip to get into your armor before you start recharging again, and you have enough strafe speed to make them miss at least 1-2 of their shots. If they get into your armor, the recharge rate allows you to take cover, and recharge quick to get back in the battle. Plus, the sniper is classed as a 'hybrid-rail' weapon, meaning it does more damage to armor than shields, and since Cal is a shield-based suit, the advantage goes to you.
2) The speed of the suit: Lets you chase tanks easier around obstacles, by allowing you to get into a better position more quickly. The big problem with forging is being unable to get that finishing shot off before the tank runs away -- Amarr is way too slow for this, and you sacrifice tank for speed on a Min suit. Cal is a better balance.
3) The suit bonus: 3% shield resistance to hybrid - blaster weapons per level. This means you get a 15% damage reduction bonus to tank blasters, giving you enough time to make it to cover on the ground when blaster tanks start shooting at you.
4) More high slots: allows you to do gank fittings if you need to, for particularly pesky targets. 4x complex damage mods on a proto Cal using a Kaal forge is beastly, and the same with a DCMA-5 or a Wiyrkomi makes tankers **** their pants. You can one-shot some LAVs in that fit.
Here is a decent basic forge fitting:
http://www.protofits.com/fittings/shared/1248/7532
Do not go Amarr if you want to forge. A triple repped A/1 suit? That must have been a lolsniper trying to get you to waste your skill points. And lastly, you only have 1 low slot on all CalSent variations, don't waste it on a damper or a shield regulator, that's ridiculous. All my suits have whatever level repper I can fit.
Min Logi | aka Punch R0ckgroin, fatman
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Kin Cat
Another Clone in the Wall
41
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Posted - 2014.09.06 19:00:00 -
[23] - Quote
i love how nobody is suggesting this
stack HP like a ************ on caldari or gallente and you'll tank forge gun blasts as long as they're not a breach
i'm amarr and i wish i could do that. i'd use a breach and have logi support to repair my armor and ammo
in general caldari is the best forge gunner. gallente is the second best.
minmatar can chase down vehicles but is squishy so i personally don't think he's any better than the amarr. |
ER-Bullitt
1590
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Posted - 2014.09.06 20:45:00 -
[24] - Quote
J4nye C0bb hit the nail on the head, great post.
Ive been in the forge game for a looong time, imho - Forging is normally done from distance and/or height.. its about max damage, speed and manuverability, and quick recovery after you've taken damage from snipers who are usually your main adves, taken cover, and look to get back into battle.
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman837
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Funkmaster Whale
Fatal Absolution
2436
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Posted - 2014.09.06 20:57:00 -
[25] - Quote
Just chiming in and agreeing with previous posters. Cal Sentinel is by far the most versatile for AV.
Learning to fly a dropship to get yourself in good vantage points is part and parcel with successful Forging as well.
Follow me on Twitch.tv!
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J4yne C0bb
Molon Labe. General Tso's Alliance
785
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Posted - 2014.09.06 21:34:00 -
[26] - Quote
ER-Bullitt wrote:J4nye C0bb hit the nail on the head, great post.
Ive been in the forge game for a looong time, imho - Forging is normally done from distance and/or height.. its about max damage, speed and manuverability, and quick recovery after you've taken damage from snipers who are usually your main adversary. Lets keep it real tho, if a good shotgunner sneaks up on you while you are focus firing on a tank 200meters out.. 15% damage reduction (if the racial bonus is even working as intended... lolCCP) probably wont do much to save you. Pick the suit based on the other benefits, like speed, slot layout, recharge, etc. You're right about the shotgun scout part; the advantage is minimal, but still there. Biggest problem of forging on the ground, as I'm sure you know well -- there's aways some scout looking to pwn you. But still, it helps; I've noticed you get an extra second or so before being put down by the shotgun, and combined with the better strafe speed, that little bit helps to win the engagement in certain cases.
Certainly isn't always the case, though, you're right, but it's just another benefit of the CalSent -- all those small benefits add up to a superior suit for forging.
Min Logi | aka Punch R0ckgroin, fatman
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castba
Merc-0107
594
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Posted - 2014.09.06 22:22:00 -
[27] - Quote
DAAAA BEAST wrote:So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put in the slots ? Shield extenders and Energizers ? I want it to have at least 600 eHP.
Note , I am talking here to the fellow Caldari Heavies that AV. 2x heavy damage mods 1x sidearm damage mod (in case of surprises) 1x complex reactive or armour repper
If you are running pro, chuck an extender on as well.
"When everything is OP, nothing is" - CCP Ratatti
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Coleman Gray
Opus Arcana Covert Intervention
1196
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Posted - 2014.09.06 22:59:00 -
[28] - Quote
Don't bother with damage mods is the only advice I can give, two of them doesn't even give you 10% damage boost, theres better uses for your CPU and PG, especially if your using the Breach FG anyway
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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