MarasdF Loron
Fatal Absolution General Tso's Alliance
1007
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Posted - 2014.09.06 05:21:00 -
[2] - Quote
Atiim wrote:Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not stand still anyways, so I fail to see why your having problems. As for #3, the knockback effect of the ADV and PRO Swarm Launchers were already nerfed when the missiles per volley were reduced from 6 to 4. If the knockback was nerfed any further, you'd have a situation where the Pilot would have the advantage in a 1v1 due to the fact that he'll get the first shot, as the SL will still be locking. You can already 3HK a MinCom (which is like nothing if you spec into ADS Operation and Caldari ADS Operation). To #4, I support a price reduction of ADSs; and #5 is a given. Anmol Singh wrote:1. Don't listen to Atiim at all.
At least my balance ideals aren't hypocritical, unlike many of the ADS pilots here. You can always hear them coming? What kind of perfect game are you playing? 50% of the time I play this game, when I get into a match I get bugged sounds so that I can't even hear the sound of my own ADS. And some ambient sounds are gone. So if the sound of dropship is gone, how do you hear it? I didn't even bother reading any further.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1007
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Posted - 2014.09.06 05:38:00 -
[3] - Quote
Vulpes Dolosus wrote:3a. It was reduced in Charlie when they removed the extra missiles from ADV and PRO swarms. Sure they knock you around a bit bit it isn't that bad.
They still sometimes knock me 90 degrees vertical. If there is any structures or terrain within 150m or so behind me that means I'm dead. Or if I'm not 30m+ above the ground, I'm dead. And at the very least they always knock my aim off by rotating my ADS 15-35 degrees in some direction on average. But I don't see that as such a big problem, more of a problem is that I can't tell if I'm being shot at by MLT or PRO swarms, I have no idea if I wanna stand and fight or flee assuming I can render the swarms in the first place.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1007
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Posted - 2014.09.06 07:03:00 -
[4] - Quote
Nothing Certain wrote:Anmol Singh wrote:Atiim wrote:Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not stand still anyways, so I fail to see why your having problems. As for #3, the knockback effect of the ADV and PRO Swarm Launchers were already nerfed when the missiles per volley were reduced from 6 to 4. If the knockback was nerfed any further, you'd have a situation where the Pilot would have the advantage in a 1v1 due to the fact that he'll get the first shot, as the SL will still be locking. You can already 3HK a MinCom (which is like nothing if you spec into ADS Operation and Caldari ADS Operation). To #4, I support a price reduction of ADSs; and #5 is a given. Anmol Singh wrote:1. Don't listen to Atiim at all.
At least my balance ideals aren't hypocritical, unlike many of the ADS pilots here. You are bad at AV if you can't stay alive in an MinCom. You have 175m lock on, you have over 95m before we actually see you (If swarms sow) and when they don't, the swarmer is completely invisible until you get into 30m range. By the time I get close to you, you should have been locking on with your third volley or have scared me away. Also, you actually can't hear other DS coming because the noise of your own dropship. There have been times when I have hit the AB when I though I herd something and it turned out to be my own ADS's noise. Any way, this ADS ramming shouldn't exist period. Infantry don't have to worry about insta dying when bumping into another merc so why do ADS pilots? Shield Collision is also a big problem. I take thousands of damage from a 5m drop to the ground "landing gear does nothing". The ground gravity thing sucks too. It's like you get super glued to the ground and are trying to break free. There have been many times where I had to take a minute or two just trying to get out of the supply depot area and many times wher I have flipped over tying to take off. Luckily I had a booster to save my DS. ADS vs swarms is about an even match. You have trouble seeing me and I can't compensate for your speed and regen ability, but the advantage ALWAYS lies with the ADS because they can choose whether to engage or not, the option always remains to simply disengage. The swarmer does not have that option, even when they are dealing with infantry and would like to disengage. ADS ramming I don't like but LAV's blowup when they brush tanks so it is not exclusive to the ADS. Prices drops are needed and collision damage needs fixing, I don't see much argument regarding those two. I wouldn't say always, but when the ADS can see the AV before the ADS is already dead, then they can choose to fight or flee. But I've been downed so many times by multiple volleys of swarms of which none rendered. So when the first one hits me I'm like "so there's a swarmer nearby, must look for him/her", the second one hits and I'm like "well, since I've been moving so much surely there couldn't have been a third lock on" and then the third volley hits and I'm like "ok, time to get out of here" and then the 4th one hits me and that brings me down.
Now I know what you are saying, I should have gotten the frak out of there when the first invisible volley hit me but I generally want to know where the threat is than simply flee and accept the fact that there is invisible threat somewhere out there.
And then there are the occasions when multiple volleys of swarms hit me in rapid succession (by multiple swarmers of course) and none of them rendered either. That is and should be a death sentence to the ADS pilot, but shouldn't the ADS pilot at least see the incoming swarms? It's bad enough that I can't render the shooter, be it swarms or forge gunner, but when I can't even see the missiles coming at me that's just dump.
Yes, many pilots abuse the short cooldown on the afterburner and I think it should be way longer, but the biggest issue I have when dealing with AV is that I cannot see them, so I don't know that they are out there unless I see them in the killfeed and I cannot see their rounds / swarms.
Also, I remember a time when you AV insisted that the way things should be is infantry>AV>vehicles>infantry. So that is pretty much what you have, ADS has to flee or be killed, yes they can fight the AV but the encounter is highly in favor of the AV player if there is no friendly infantry around for the ADS pilot. And tbh the AV player doesn't sacrifice too much infantry killing power either unless you are logi AV. I never struggle with infantry when I'm AV, I just find them interrupting my one sided fights a lot of the time. I'm only certainly screwed when HMG heavy comes at me out of nowhere.
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