|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
11870
|
Posted - 2014.09.06 01:23:00 -
[1] - Quote
Anmol Singh wrote:1. Don't listen to Atiim at all.
At least my balance ideals aren't hypocritical, unlike many of the ADS pilots here.
DUST 514's 1st Matari Commando
-HAND
|
Atiim
11872
|
Posted - 2014.09.06 03:21:00 -
[2] - Quote
Anmol Singh wrote: You are bad at AV if you can't stay alive in an MinCom. You have 175m lock on, you have over 95m before we actually see you (If swarms sow) and when they don't, the swarmer is completely invisible until you get into 30m range. By the time I get close to you, you should have been locking on with your third volley or have scared me away.
With 75m/s, you're free to close that distance where you can't see a Swarmer in a span of 1.2s, which is fast enough to get there in time while only being hit by a single volley (1.05s), which wouldn't even harm an LAV. Then you can kill him with in
Basically, in the time it'd take for to travel to and kill a MinCom (2.5), he'd only be able to fire a two volleys, which is negligible. However, if we add knockback, to the engagement, the ADS is forced to stabilize his ship for about 1.3s for each volley, thus increasing the would be pathetic TTK of the Swarmer.
TL;DR:
- TTK of AVer (Negligible Knockback): 2.5s
- TTK of AVer (Noticeable Knockback): 4.59s
When you consider the fact that the TTK of a well-fitted Python against a Maxed SL w/MinCom V is 8.29s, I'd say the numbers are pretty balanced with how they are now.
Removing or reducing the knockback gives the Python an even more massive TTK advantage against the Swarmer, which would be inherently broken.
edit: This does however, assume perfect conditions for the Python pilot, which as we all know is not always the case.
Anmol Singh wrote:Also, you actually can't hear other DS coming because the noise of your own dropship. There have been times when I have hit the AB when I though I herd something and it turned out to be my own ADS's noise. Any way, this ADS ramming shouldn't exist period. Infantry don't have to worry about insta dying when bumping into another merc so why do ADS pilots? Really? I don't seem to have issues with hearing other DSs nearby when I'm flying my ADS.
Though Infantry have to deal with being 1-2HK'd by people running within 0-2m of them, which is far worse than having people come in direct contact with you, as there's less range to close in. When I'm not getting insta-killed by NKs and SGs anymore, you may just have a point.
Anmol Singh wrote:Shield Collision is also a big problem. I take thousands of damage from a 5m drop to the ground "landing gear does nothing". The ground gravity thing sucks too. It's like you get super glued to the ground and are trying to break free. There have been many times where I had to take a minute or two just trying to get out of the supply depot area and many times wher I have flipped over tying to take off. Luckily I had a booster to save my DS. Collision damage does need an adjustment, agreed.
DUST 514's 1st Matari Commando
-HAND
|
Atiim
11930
|
Posted - 2014.09.07 15:22:00 -
[3] - Quote
Anmol Singh wrote: "he can't kill me you in 3 swarms" This is a perfect example of swarmer ignorance. You're example here only apply to the most tanked of ADS's. What If I want to run a scanner instead of a all shield extenders? Why must ADS pilots be forced to tank to survive? Every ADS fit currently is HP extenders (Armor repairs on Incubus) and AB coupled with complex pg on all ADS's. If you want side gunners you have to throw away everything just to fit two missile or rail turrets.
Because if you fit you're vehicle as a Glass object, you should die as easily as a glass object?
HP Modules and Hardeners are meant to increase the survivability of a vehicle, and if you want survivability you should be forced to fit them. If AV was balanced around base eHP, then it'd be underpowered when someone does decide to fit for max survivability.
In the same sense, that if AV was balanced around base DPS, it'd be overpowered when someone stacks damage modifiers for max DPS. Every module increases how efficient something is at a certain role. If you want to be efficient in something, then use the module.
Honestly, the notion of not wanting to fit HP modules to survive is so stupid that even I have difficulty believing that someone said it. Though if you're willing to allow Medium Frames to survive an entire clip of XT-1s without putting on HP modules, I'd be happy to conform to your "balance ideal".
Anmol Singh wrote:"Survivability cut in half" is because now AB won't do sh*t, Lock and shoot skill less swarms will always hit unless they have like a 30 degree turn radius. Also, AB will now probably take 30-40 seconds to recharge because CCP is bad at balancing. The only time a Swarm Launcher doesn't take skill is when you're fighting parked LAV or terri-bads. When fighting competent players, you have to fire and position your swarms in multiple ways, which is much harder (and less time consuming) than simply leading your target with a FG.
Though I fail to see how a 30s cooldown would be broken. You can evade the area, but you'll have to either find another engagement or return to the engagement and risk getting destroyed. This is called, a "wave of opportunity", which is CCP's design philosophy with vehicles.
DUST 514's 1st Matari Commando
-HAND
|
Atiim
11963
|
Posted - 2014.09.08 11:07:00 -
[4] - Quote
Anmol Singh wrote:Adipem Nothi wrote:This must be a troll post.
9/10 - Good game. Are you out of arguments No, he probably tried typing a response but honestly couldn't stop laughing when you asked to be able to survive a Swarm Launcher with just base HP.
And I thought Spkr4TheDead was delusional...
DUST 514's 1st Matari Commando
-HAND
|
Atiim
11963
|
Posted - 2014.09.08 11:14:00 -
[5] - Quote
Pvt Numnutz wrote: Right, and if your not using a minmatar commando to shoot down ads you shouldn't expect to kill them.
This is already true.
You pretty much can't kill anything beyond a MLT Scrubblet without MinComs anyway.
Pvt Numnutz wrote:Shame on those pilots who want to use the dropship for what it was meant for, don't they know that the massive hole in their ship is just there for aesthetics? Interesting fits? No! Your just suppose to fit HP! God what's wrong with you?! Dropships were meant to be transport vehicles that support Infantry. If you actually wanted to use DSs solely for that purpose, you'd be campaigning for the front turret to be removed (not saying that it should, however).
If you were to balance around Base HP, you'd just have everyone and their mother's tanking it to the max when they realize that they'll pretty much never be killed because AV can only handle Base ADSs.
Though If you'd be kind enough to buff SLs by about 15% so that people wouldn't be forced to use Damage Modifiers, I'd be more than happy to oblige. Of course you won't however, because even you realize how stupid that would be.
DUST 514's 1st Matari Commando
-HAND
|
|
|
|