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Kin Cat
Another Clone in the Wall
32
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Posted - 2014.09.05 23:25:00 -
[31] - Quote
oh and the AR is being buffed again. so stop **** talking the gallente before all the chickens are hatched |
Reign Omega
BurgezzE.T.F General Tso's Alliance
816
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Posted - 2014.09.05 23:27:00 -
[32] - Quote
Kin Cat wrote:oh and the AR is being buffed again. so stop **** talking the gallente before all the chickens are hatched
Another buff eh? Keep em coming I have no trouble using it as it stands now..make my burst even more deadly I'm all for it lol
A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR
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TritusX
PH4NT0M5
22
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Posted - 2014.09.05 23:27:00 -
[33] - Quote
Lol, you know what I find funny? I was playing earlier on FW, guess what? I saw you stomping around with that gk.0. Either taht or my team sucks. But still, stop complaining. And it wasn't just you. It was your big group of Fatal Absolution and Molon Labe. guys.
Scout 514 forever
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Imp Smash
Molon Labe. General Tso's Alliance
228
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Posted - 2014.09.05 23:45:00 -
[34] - Quote
Why Shotgun for close range when you can MD! Hitbox glitches can't compete! |
Kierkegaard Soren
THE HANDS OF DEATH
494
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Posted - 2014.09.06 00:40:00 -
[35] - Quote
Amarr advanced with laser rifle and combat rifle is a suppression monster. Love it.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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JP Acuna
Fatal Absolution General Tso's Alliance
242
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Posted - 2014.09.06 01:09:00 -
[36] - Quote
TritusX wrote:Lol, you know what I find funny? I was playing earlier on FW, guess what? I saw you stomping around with that gk.0. Either taht or my team sucks. But still, stop complaining. And it wasn't just you. It was your big group of Fatal Absolution and Molon Labe. guys. That was actually after i posted this thread. I really wanted to find a way to use this suit. Probably that match was the one in the Line Harvest map. I was mainly getting assists and getting late to do anything LOL. i think i went 15/0, but just because the team was good. |
JP Acuna
Fatal Absolution General Tso's Alliance
242
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Posted - 2014.09.06 01:14:00 -
[37] - Quote
Sum1ne Else wrote:JP, I saw you with 1100 ehp!! you mad bro!? On my proto I run Complex Kin Kat, Complex Cardiac Reg, Complex Rep, Complex Light DMG Mod - Gauged Nanohive Weapons: PLC and Duvolle/Six Kin CR (I know, but the AR just does not cut it right now) Other weapons: Shotty/Rail Rifle with scanner Tac AR/AR with scanner For other weapons the reload bonus plus DMG mod is very nice on the commandos which some of you forget. If you havent skilled into PLC then try swarms/sx kin - if this works, you definately chose the wrong race go look at the minmando (all I can say is you have no skill ) If you dont think the galmando works, click my link below ................................V
I was trying a different fit. Before i'd been rep tanking the suit, but it didn't work as espected. Since the assault buff, my galass can tank even more with better reps and mobility, so i thought it would be necessary to put some plates, but not good either. I've tried kinkats but still no good... I just conclude the weapons it gets a bonus with are not too versatile or good. I refuse to carry a CR and SL in a suit that's supposed to optimize plasma weapons. |
JP Acuna
Fatal Absolution General Tso's Alliance
242
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Posted - 2014.09.06 01:25:00 -
[38] - Quote
Kin Cat wrote:OP obviously doesn't realize the AR is a scout killer
edit: OP also doesn't realize the commando can carry an active scanner
Dude, i'm an AR specialist and it's not a scout killer... not more than a ScR at least. I do carry a proto active scanner. You just haven't met good scouts.
Don't take me wrong, i do get kills with my commando, with ARs and even PLCs. But i mean competitive games, against good players. |
Fire of Prometheus
Alpha Response Command
5323
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Posted - 2014.09.06 02:39:00 -
[39] - Quote
Than you sir have not used a Proto commando GK.0
The Proto gallente commando is actually one of the best, if you rep tank it with one armour plates you have a pretty solid suit regardless of weapon choices, I'd say use a RR and an AR if you're not a fan of AR & SG
Lord of Commandos - And Dust's #1 best dressed merc.
Destiny name - FireofPrometheus
PSN- jcptmo8055
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1120
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Posted - 2014.09.06 03:41:00 -
[40] - Quote
having two weapons does not fully make up for being super slow and vulnerable imo. and yes, the problem i believe is in large part with the plasma rifle being the weakest of automatic rifles.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
817
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Posted - 2014.09.06 03:46:00 -
[41] - Quote
Ludvig Enraga wrote:having two weapons does not fully make up for being super slow and vulnerable imo. and yes, the problem i believe is in large part with the plasma rifle being the weakest of automatic rifles.
It is not weaker than the ascr.
A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1700
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Posted - 2014.09.06 03:47:00 -
[42] - Quote
Pokey Dravon wrote:JP Acuna wrote:Pokey Dravon wrote:the Gallente Commando is a beast of a suit, but Commandos in general are not worth running Proto since they only have 2 slots more than the standard. I trained the skill soley for the damage and reload. Yeah, i think the bonus is good, but the saddest part is that you do better with non-gallente weapons. And yes wearing proto is a waste Well like I said it makes use of the Plasma Cannon very well if that's your thing. Shotguns are questionable on a suit so slow, which leaves you with the Assault Rifle which is rather UP right now. So I think it's more the AR being bad and not so much the Commando's bonuses. As for slot layout, I'd love to actually use a proto suit and feel like a proto suit, but when a Proto Commando has the same number of slots as a Standard Logistics... Son, you haven't known fun until you shotgun someone in a G-1. One hit kill on all but the tankiest sentinel suit.
Shoot Scout with yes.
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JP Acuna
Fatal Absolution General Tso's Alliance
243
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Posted - 2014.09.06 04:12:00 -
[43] - Quote
Fire of Prometheus wrote:Than you sir have not used a Proto commando GK.0
The Proto gallente commando is actually one of the best, if you rep tank it with one armour plates you have a pretty solid suit regardless of weapon choices, I'd say use a RR and an AR if you're not a fan of AR & SG
EDIT: you may also need a lesson in tactics, but judging by the other posts and how they recount your success, you don't need some better tactics...you may very well just be trying to get the commando buffed unnecessarily....
It's not a buff to the suit (unless it was a speed buff). The problem is that the damage bonus only applies to weapons that don't fit well in a slow, squishy heavy. I know it would be crazy to ask for the Galmando to be the fastest, since across all roles that's the Minmatar main thing. But sure thing you don't need to run fast to be effective with a CR, MD, or SL, whereas you would be awesome being fast with CQC weapons. But I'm not asking for that.
Let's just say it's an uncomfortable situation to be a Gallentean commando, unless you use other weapons, which denies the racial bonus.
Edit: And yes i've used a proto commando gk.0 and lose it continuously. And for some superstrange reason i even do better with the G/1, lol. |
Cody Sietz
Evzones Public.Disorder.
3983
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Posted - 2014.09.06 04:41:00 -
[44] - Quote
The problem is the commando is made for fighting behind the line and all the Gallente tech is meant for close range, quick combat.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2573
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Posted - 2014.09.06 05:14:00 -
[45] - Quote
I have had amazing fun with a galmando dual wielding GEK-38 Assault rifles. The very definition of badwrongfun.
Hold down trigger. Out of ammo. Hotswap. Finish the kill. Reload. Reload. |
Kin Cat
Another Clone in the Wall
41
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Posted - 2014.09.06 18:42:00 -
[46] - Quote
JP Acuna wrote:Kin Cat wrote:OP obviously doesn't realize the AR is a scout killer
edit: OP also doesn't realize the commando can carry an active scanner Dude, i'm an AR specialist and it's not a scout killer... not more than a ScR at least. I do carry a proto active scanner. You just haven't met good scouts. Don't take me wrong, i do get kills with my commando, with ARs and even PLCs. But i mean competitive games, against good players.
just watch when the dispersion and kick get buffed.
assault rifle has the best theoretical TTK but too many of the bullets miss. |
Fire of Prometheus
Alpha Response Command
5324
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Posted - 2014.09.06 19:19:00 -
[47] - Quote
JP Acuna wrote:Fire of Prometheus wrote:Than you sir have not used a Proto commando GK.0
The Proto gallente commando is actually one of the best, if you rep tank it with one armour plates you have a pretty solid suit regardless of weapon choices, I'd say use a RR and an AR if you're not a fan of AR & SG
EDIT: you may also need a lesson in tactics, but judging by the other posts and how they recount your success, you don't need some better tactics...you may very well just be trying to get the commando buffed unnecessarily.... It's not a buff to the suit (unless it was a speed buff). The problem is that the damage bonus only applies to weapons that don't fit well in a slow, squishy heavy. I know it would be crazy to ask for the Galmando to be the fastest, since across all roles that's the Minmatar main thing. But sure thing you don't need to run fast to be effective with a CR, MD, or SL, whereas you would be awesome being fast with CQC weapons. But I'm not asking for that. Let's just say it's an uncomfortable situation to be a Gallentean commando, unless you use other weapons, which denies the racial bonus. Edit: And yes i've used a proto commando gk.0 and lose it continuously. And for some superstrange reason i even do better with the G/1, lol. Haha fair enough, personally, I see the commandos only fit there stereotypical race roles and not much else.
Ie. Calmando - long range destruction, favors open maps Amarr - Mid to long range awesomness, favors more open maps, but useable in more urban areas Minmatar - mid to close range fighter, Favors a nice mix of open and urban combat Galmando - CQC brawler, favors urban combat with lots of cover
Perhaps you are simply trying to bend the Galmando to fit other situations, while it is possible to do this, it is much easier to use the appropriate commando. Personally I'd suggest using the Galmando only when your environment favors it, unless you have a squad wich can supplement the shortcomings of the Galmando.
Ps. I always lose a ck.0 commando, and I do better in a basic Commando variant then it's Proto counterpart :p
EDIT: let's try buffing the AR before we buff the suit, seeing as most of the issue is with the weapon :p
King of Commandos - And Dust's #1 best dressed merc.
Destiny name - FireofPrometheus
PSN- jcptmo8055
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JP Acuna
Fatal Absolution General Tso's Alliance
244
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Posted - 2014.09.06 21:48:00 -
[48] - Quote
Fire of Prometheus wrote:let's try buffing the AR before we buff the suit, seeing as most of the issue is with the weapon :p
Yep, that's about it! |
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