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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3256
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Posted - 2014.09.05 18:22:00 -
[1] - Quote
If Call of Duty can do it on a console only experience. There is absolutely no reason it cannot be done in a mk/b focused FPS title with many more control buttons available.
https://www.youtube.com/watch?v=TCnoeg_WOko#t=133
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3256
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Posted - 2014.09.05 22:59:00 -
[2] - Quote
If the 13 year old COD kiddies can handle it, so can the Dust/Legion community.
This idea of a shared "ability" resource to manage things like active equipment, cloak, propulsion (sprinting and possibly jetpacks maybe?), and possibly active modules like hardeners and repairs would be huge, and almost paramount imo, for balancing.
Its possible to add this is to both dropsuits and vehicles. Stamina is not a hard concept for current Dust players to understand, just building on that concept would work great. It would provide depth for veterans while remaining generally NPE friendly as long as early suits are locked from advanced resource management.
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3257
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Posted - 2014.09.09 12:33:00 -
[3] - Quote
Ghural wrote:I think it would be a terrible idea.
Excuse me whilst I go recharge my futuristic suit after 30 seconds of use for some dumb reason.
You must hate how cloak has to recharge then? Do you believe cloak should never have had a timer in the first place?
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3275
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Posted - 2014.09.12 02:07:00 -
[4] - Quote
Roger Cordill wrote:ZDub 303 wrote:Ghural wrote:I think it would be a terrible idea.
Excuse me whilst I go recharge my futuristic suit after 30 seconds of use for some dumb reason. You must hate how cloak has to recharge then? Do you believe cloak should never have had a timer in the first place? That's not how cap works in EVE, as you people said you want. Tie in Sprinting, shooting, and almost every other active module into that. Then you're going to have to do FPS combat on top of that.
Its not that far off from how capacitor works.
The major differences between capacitor in eve and how cloak works is that your regen is stopped while cloak is active and you regenerate cloak linearly and not using an arcsin function.
However, capacitor in eve feels quite different between say.. a capital and a frigate. If you extrapolate down to a dropsuit sized level, you would have some freedom to change things.
You don't HAVE to tie in everything to capacitor, you can take some liberty and say weapons and deployable equipment have their own capacitor, that kind of stuff is completely fine to take in the context of eve lore, considering the relative size of dropsuits vs ships in eve.
However, the idea of a shared depleting resource for active modules would be a great way to balance the activated portions of the game. For vehicles alone it would be so much better for balancing active modules compared to this timer crap that exists currently.
In this context you could implement active armor reps, active hardeners, all sorts of 'vehicle restricted' items. As long as the recharge is relatively quick (allowing you to run modules to capacitor depletion without excessive penalty) its not a problem. Cycling active modules with the number keys would not be difficult to do and it would add a real strategic element to game. It would give a balance to concepts like jump packs (a la Titanfall or Planetside 2) as well as items like remote reps, cloaking, sprinting, any type of scanning based active ewar, etc.
if Call of Duty can do it, so can Legion. Open your mind a little to the possibility.
If you truly think its not possible I would be interested to hear why. To say that pressing 1-4 during fps combat is too difficult is just not a valid response though, especially with the relatively high TTKs that already exist in the game.
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3276
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Posted - 2014.09.12 10:26:00 -
[5] - Quote
The dark cloud wrote:Erm isnt that just for the special abilitys? Like a exo shield or more speed while running. And as far as i know those abilitys dont recharge.
No kidding look at that. I guess I just assumed they would recharge cause one use per life is kind of dumb. But I guess it is COD after all...
It's still fairly related though, it is timer based abilities. I just propose they can also recharge as well.
B C R U are letters, not words - Wierd Al Yankovich
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