Breakin Stuff wrote:The current screaming over heavies, demands for turn speed reduction, demands for the nerfing of HMGs etc. Have all been born of one thing. The demand for nerfs have resulted in sentinels only being good at two things: CQC and AV.
How did this come about? Lets begin in chromosome:
1. Heavies began with the ability to apply DPS at approximately 55-60m. With the dispersion the applied DPS was much lower than a rifle , but a heavy attacking another target who was distracted or wounded allowed for "vulture kills" decried as no-skill scrubbery that needs to be nerfed. As a result, we now have heavies who die when I stand still with a rail rifle at 42m. Because I put every single round of my STD rail rifle center mass and lost... 20% of my shields.
2. Enter the cries to limit heavies to cqc. The reasons ranged from ability to outshoot assault rifles at range (a flat lie) to the assertion that heavies "should never exist" and should thusly be relegated to being an SP trap for the stupid. Alternately people demanded World of Warcraft tank/DPS/Healer meta with high HP, low damage, slow heavies being a thing, even though against live opponents not programmed to focus on the tank to get slaughtered by the allies that pretty much means a death sentence instantly. We found this out when CCP flushed a third of the HMG DPS down the toilet with uprising 1.0. It is only recently (patchwise) that sentinels have ceased being a joke.
3. The locus grenade and mass driver. These were the go-to weapons for forcing heavies out of their hidey holes and chokepoints and into the open. But because area weapons were decried as "unconscionable scrubbery" that did not deserve to get kills at all. So it was done. As a result, fluxes are a worry (for shield sentinels) but core locus grenades kinda tickle a little when they used to drop me from full shields to half armor. You can now unload a mass drivers full magazine into a sentinel and knock them to 50% armor. But you can absolutely farm amarr/gallente assaults.
4. Then we come to the turn speed. Sentinels were supposed to be CQC kings, that was why yhe assaults wanted them nerfed so they wouldnt have range. So... now sentinels shred ass in close while being more or less helpless. Even the long-range assault HMG has a hard time outshooting an SMG at 40m when they are supposed to reach out to 60. But tge turn speed meant that you could run in close and LOL in a circle shooting a helpless heavy in the side of the head while he fliled about helplessly. There is a reason for that being removed.
Now, as a result of the cries for nerfs ( from assaults) heavies are now the slow, high HP CQC beasts we know today. You cannot get close (unless you are a scout) or you die. You can't soften them up with grenades cause... you know... they are scrub weapons and should be worthless. Mass drivers? Nope. Nowadays MD runners just fall over dead vs. Heavies.
Whats left?
Oh yeah. Scouts, who enjoy no real hard counter and can kill fatties easily in CQC. As a side effect they use assaults to wipe their butts. Oh and RE spammed like grenades.
The rest of the community demanded that sentinels be pigeonholed right where they are, then proceeded to demand the nerfing of the best weapons to counter them.
Ever wonder why I dont call for scout nerfs?
Because you all asked for this state of affairs. DEMANDED it in fact. Scouts hard counter sentinels, and I will suck it up.
The rest of you deserve to suffer tge scout plague.. You asked for this state of affairs. Be careful what you wish for. You are welcome.