CCP Rattati wrote:The dark cloud wrote:CCP Rattati wrote:The dark cloud wrote:When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and there goes the dropship up in flames. They wont be aible to take damage and aswell not be capable to avoid it.
All right, I will bite. How does this happen, with numbers?
Allright lets start this then. Lets assume we got a scout with a proto swarm launcher, 2DMG mods and proficency 5 into it. Base damage from swarms will be then at 1572HP. Times 3 is 4716HP damage which you cannot avoid oh and thats omni damage without damage boost vs armor or damage penalty vs shields (+/- 20%). So lets see how much damage it would cause vs a incubus (armor tank) and a python (shield tank).
Armor damage: 5659 HP damage with 3 volleys
shield damage: 3772 HP damage with 3 volleys
So lets put this in perspective with how much HP you can squeeze out of both dropships:
Incubus fitPythonThe Incubus got a max HP of about 5197ehp
The python has a max HP of 3955ehp
The incubus will die allready due to the high damage output alone and the little bit of shields wont save it. You might would think that going for the python would be a better idea but as soon the shields are breaking the damage gets a boost vs armor and its going to crash with its nose into the ground. Oh and please ignore the warning that PG is not sufficent on the right. The site is bugged so that PG upgrades dont add to the PG of the fit.
So whats going to happend is that a ADS wont be capable to avoid beeing blowed up without a chance to escape the swarms. Most of the time pilots hit the AB when they have beeing hit with the 1st volley but with the changes that will be too late cause 2 more are incoming and are granted to hit.
Why are they guaranteed to get hit by 3 swarms? Where is the math to prove that, i.e. difference before and after Delta? The AB keeps the same boost and should effectively evade as he does now, granted, the ADS cannot afford the same hovering as it can now, and can not return fully healed with restored AB's until after a longer time than currently.
First, pilots can usually not see when swarms are shot from a launcher because of sh*tty rendering so 2 swarms are already on their way and if you cant run away from the third you are screwed before you even try to take off.
Second, you are only talking about 1vs1 engagements but not taking in factor that every time an ADS is turning to be annoying 60% of the enemy team has AV out looking for you so generally you are taking on 2-5 people at once using AV. But imagine only 2 people with proto with that buff. They only need two volleys already and with speed buff there is NO chance of withstanding them.
Third, if you are giving the AV such nasty buffs can you please reduce impact damage from other dropships and tapping walls? Walls are my greatest enemies atm, when I touch them they just dont want to let me go and hold me until It drains my health with some weird constant damage. Either impact damage or sticky effects please.
I generally dont have a grumpy attitude towards CCP but when things are getting so close to being absolute nonsense I break. Infantry players are sometimes really pissed off towards vehicle specialists, I know that and since infantry are way larger percentage of players CCP wants to do every thing they can to please them but when you are giving buffs to AV update after update it gets tired and I cant stand it anymore. Vehicles are getting more and more ineffective and there for expensive for no reason. Tanks atm stand no chance vs AV. We are not all duna and such btw so please try not to set your aim on nerfing those nolife-ing machines.
Hey dark you forgot that alot of people have now speced into the minmatar commando for the swarm damage
(because they think swarms are so useless?pff!) so add 10% on that damage output...
I propose giving use the pre announced hp buff 300-500 to shield on pythons and 200-300 to armour on incubus because it is kind of ridiculus to keep buffing AV (telling youself that buff to AB duration is actually balancing) and leave the pilots in the dirt.