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Thread Statistics | Show CCP posts - 16 post(s) |
Nothing Certain
Bioshock Rejects
1114
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Posted - 2014.09.09 20:19:00 -
[1] - Quote
BL00DFART wrote:Repe Susi wrote:BL00DFART wrote:Swarms?
Oh you mean the only weapon in the game that takes zero skill to land hits with?
The one that all the scrubs skill into because they cant learn the art of the forge gun?
Press R1, get a cookie, rinse, repeat?
I hate ADSs as much as the next guy, but swarms are the answer here?
loldust
Swarms are only AV option against dropships for light and medium frames as it is. And as it is, they are lacking against every vehicle except LAVs. Well, fitted Methanas and Sagas can escape swarms easily enough too. Press R1, get lit up by infantry and that's it. Wait, you mean us medium frames cant counter everything else other players can throw at us? We need blues with diverse suits/roles to do that? Well, I for one demand a respec right meow! Some people enjoy chess, others checkers. I'm guessing your the latter
I wouldn't mind that except you want unlimited queens (dropships) while forcing swarms to remain pawns.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1119
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Posted - 2014.09.10 06:41:00 -
[2] - Quote
Maybe, but I have often seen a single ADS, or tank, completely change the tide of battle. In fact, it is a regular occurrence with or without AV on the field. I have not yet seen a swarm launcher change the tide of balance except by preventing the ADS or tank from ruling the field. In other words, vehicles can dominate a map and kill AV users, AV users can only kill vehicles. This is not equal but different power, this is one (vehicles) having much greater power but able to be killed by another lesser power.
I think of the game more like Stratego, with vehicles being the Marshall and swarms being the Spy.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1122
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Posted - 2014.09.11 03:13:00 -
[3] - Quote
Alena Ventrallis wrote:Breakin Stuff wrote:I don't even Swarm.
I kill ADS with the forge gun. Right tool for the right job.
I use swarms when I want to celebrate Impotence Day with fireworks.
And I never said I wanted them to be EASY mode.
I want them to be able to threaten ADS with death.
You seem to be mightily offended by the very concept of a filthy infantry pud damaging your Precious ISK sink. If an AV weapon cannot kill a vehicle then it is imbalanced. If an AV weapon cannot fail to kill a vehicle it is imbalanced.
You cannot kill an ADS with swarms without a half squad alpha strike. All to kill a solitary person. Tanks are soloable, what makes you special?
I want the ADS price reduction because i want more targets to make fall from the sky like 20 ton hailstones. Then you should be okay with increasing fitting cost for AV so high, that fitting a sidearm is impossible. An AV suit should be unable to fight back against my infantry suit. People don't seem to understand that swarms can kill an ADS. But you want the pilot to sit there and let you do it. That's ridiculous. If I had flares, or some sort of countermeasure, or hell, even higher pg/CPU so I could fit more tank, I'd give you a good point on your argument. But if you want swarms to be a garaunteed kill on all vehicles, then you should be unable to fit a sidearm or tank your suit, so infantry has a garaunteed kill on your AV suit. As awful as that would be, that is balanced on a rock a paper a scissors mode of game balance. AV ALWAYS wis against vehicles, and infantry ALWAYS wins against AV.
No one has asked to always be able to kill an ADS, what we have asked is that we be able to kill an ADS, right now we can't win by doing everything right, they have to do something wrong, the outcome is always in their hands.
The proposed changes seem good to me. When I fight a tank now I feel the better player, or team, will win the fight, not just the fit. When I fight a Python, I know the fit can beat me (although there are very good pilots we should both know they beat me and not their fit) and when I fight a standard dropship I know my fit beat them, eben if they are better thab me .
The proposed changes seem to address the issues fairly.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1122
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Posted - 2014.09.11 03:18:00 -
[4] - Quote
I like Derrith's ideas as well. Piloting needs to be viable and fun. I would drop the price more.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1124
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Posted - 2014.09.12 20:55:00 -
[5] - Quote
The dark cloud wrote:CCP Rattati wrote: speed to 60, vs ads of 50. AB bpost is 50%, meaning ads is 75 while boosting. Dally, yes get hit, get the hell out or kill the swarmer, but getting insta hit by 3 is avoidable.
I would know it if AB would increase top speed. Sadly they dont cause many times when i was flying my incubus the swarm volley where just merely like 5 meters away from my dropship and i only outran them because after a certain distance they simply explode. The 50% additional boost is for acceleration only. And that is the reason why ive sayd that with those swarm changes as soon 3 volleys from a proto swarmer are in the air your dropship is allready doomed to death. Cause they will fly faster and aswell get to their top speed of 60m/s sooner.
This is true if you have no AB, no hardener or booster and or at near 0 meters or flying towards the swarmer. That does not seem unfair to me.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1124
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Posted - 2014.09.12 21:09:00 -
[6] - Quote
poison Diego wrote:Try to fly an ADS in a domination and kill someone. After the first kill I guarantee that you will be instaganked either by a ramming gorgon or 3-12 AVers depending on if you are loosing or winning, more AVers if they are loosing (because they tend to blame you for it )
This is true, which is how and why vehicles are force multipliers. If one team dedicates 4 players to deal with one then you have managed to skew the odds in your favor, if they don't then you can kill with the advantages the vehicle gives you.
How many times have you seen a team getting beat, pull out an ADS or a tank and turn it completely around? A lot is the answer. How many times have you seen a team pull out a swarmer and turn it around? Only when vehicles are controlling the field. A swarmer is not a force multiplier, its sole function is to prevent the vehicles from dominating.
I have to agree though that it is a very delicate balance and smaller changes are better than large ones, the AB cooldown increase shouldn't be so large. Judge had the graphs I wanted to see, I'm pretty sure these have been looked at and made with the proposed numbers as well.
Because, that's why.
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