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Thread Statistics | Show CCP posts - 16 post(s) |
Monkey MAC
Rough Riders..
3451
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Posted - 2014.09.05 10:07:00 -
[1] - Quote
CCP Rattati wrote:Hello again, we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well. In short, the ADS can function as a fast attack vehicle, with rapid redeployment and the NDS can function as a slower troop transport, able to withstand heavier fire while laying down supportive fire with missiles and blasters. Currently the ADS is able to outrun swarms using afterburners, and return to the same spot within a few moments, fully repaired and fighting capable. We want to give swarms a better fighting chance against them, so proposing the following small changes. 1) A change so that Swarms actually outrun normal ADS speed, right now the speeds are equal, so the ADS just needs to boost away and the swarm will never catch it. Swarm speed from 50m/s to 60m/s 2) Another change in that vein, is to increase Swarm accelaration from 10 m/s^2 to 12m/s^2, again to catch up with the ADS Afterburner. 3) To keep things balanced, we will also reduce the turn radius of a swarm missile, so it can't bend around 90 degree corners. This will allow skilled pilots to deftly avoid missiles by taking cover behind buildings and terrain. 4) We will not be changing the lock on timer nor the lock on range at this stage, and see how it goes. 5) We are also increasing the cooldown of Afterburners and Fuel injectors, so that Vehicles that choose to boost out of harms way can either wait out the cooldown period and fly to another engagement on the map, or return back to the prior enagement before it's fully restored and then at a higher risk to itself. 6) To keep things balanced, we are also proposing an increase to the duration of Afterburners and Fuel Injectors. 7) Finally, a healthy buff to NDS eHP, somewhere close to a full proto swarm dmg (1000 eHP) and an improvement to Small Blasters dmg output detailed here, including a PG/CPU reduction to them. Let's really try to keep this constructive
Can't wait to give these a try. I will however point out so long as uplinks can be spammed to high heavean, basic dropships will never be used for their intended role.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3452
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Posted - 2014.09.05 14:13:00 -
[2] - Quote
CCP Rattati wrote:Actually, I forgot to write the ISK reduction, we are thinking 250k ISK?
200? I want to be able to at least break even If I loose one and win the match!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3462
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Posted - 2014.09.07 00:42:00 -
[3] - Quote
Kallas Hallytyr wrote:Celus Ivara wrote:I'd like to echo the concerns others have posted about DS's flat sitting outside lock-on range and doing battlefield actions free of risk.
As I said above, there are scenarios in which a pilot is effecting the battle while outside infantry engagement range, and since they are in the sky there's no way to close this range.
So instead, I'll suggest repurposing all those Swarm Launcher variants no one ever uses. ("I can split my missiles between multiple targets? Why would I ever want this?") Keep their low DPS, substantially increase their range, and we'll have our harrying option, and have found some use for dead items to boot. :) At that kind of altitude an ADS is shooting at dots. For a solo pilot, it's pretty hard to maintain that height whilst firing vaguely effectively. Even with a side gunner they are aiming at specks. While they are out of range of Swarms they are not entirely safe: Forge Guns, Railguns, Missiles can all reach that dropship which is most likely holding pretty damn still to have any chance of landing useful shots. However, I do agree with your notion of altering the Swarm variants. Personally, the current Swarms are fine, if there's an alternative option that allows a different mode of engagement. There's still a slight issue and that's the knock back: DSs of all stripes get buffeted about by every kind of AV weapon,and when one cannot be dodged (Swarms) it gets incredibly difficult to land shots of target if even one AV player is in the area. If that AV player is a Swarmer, you have to back off to regain control of your craft, let alone the damage it's doing. I still think a longer ranged,lower damage Assault variant would help in the balance though. Ryme Intrinseca wrote:CCP Rattati wrote:Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Ah yes, the awesome power+low cost approach to balance. Also used for 1.7 tanks with great results Yes, because ADSs, even at 250k ISK would be sooooo spammable. Its not like pilots currently go ISK negative if they lose a single ship and 80k would make a huge difference. Going from ridiculously expensive to slightly less ridiculously expensive is still ridiculously expensive... If the hull came down to 120-150k ISK, the most cheaply fitted ships could lose 1 before going negative. A second ship down would definitely be negative, even at that price point. I'll ask again: is ISK a balancing factor or not? If it is, then ADSs should either remain expensive and remain powerful, or be brought down in power in line with an equal ISK reduction. If ISK is not a balancing factor, then why does price matter to you?
Isk is not a balancing factor. That is to say, 'my dropship/tank is expensive, therefore it should be powerful'. However you can say, 'my dropship/tank is powerful, therefore it should be expensive'
ADS should not be as common as tanks, nor will these changes allow them to be. You should expect no more than 1 dropship, per pilot to be lost per battle. Therefore the average price of a fully fitted dropship, should be about 220,000 ISK, this way you can afford to loose one but only if you win.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3481
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Posted - 2014.09.09 01:11:00 -
[4] - Quote
I think you two are getting out of hand. Vehicle balance is achieved when a vehicle CAN be soloed, with comparable ease to with which the vehicle can kill infantry. This is the firsf and most important clause in V/AV balance, this MUST be adhered to.
Secondly a vehicle must be given an opportunity to escape. In the case of Dropship vs Swarms this is the 4.8 seconds between volley 3 and volley 4. IF you retreat successfully with this window you will survive.
Now Currently, Afterburners and infact even dropships without them are capable of completly out running that 4th fatal volley, long after the window of opportunity has passed. In some cases I've seen the 4th volley has been halfway there before the pilot pulls out, yet he still survives and it's this behaviour that is unbalanced.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3481
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Posted - 2014.09.09 10:18:00 -
[5] - Quote
Anmol Singh wrote:Monkey MAC wrote:I think you two are getting out of hand. Vehicle balance is achieved when a vehicle CAN be soloed, with comparable ease to with which the vehicle can kill infantry. This is the firsf and most important clause in V/AV balance, this MUST be adhered to.
Secondly a vehicle must be given an opportunity to escape. In the case of Dropship vs Swarms this is the 4.8 seconds between volley 3 and volley 4. IF you retreat successfully with this window you will survive.
Now Currently, Afterburners and infact even dropships without them are capable of completly out running that 4th fatal volley, long after the window of opportunity has passed. In some cases I've seen the 4th volley has been halfway there before the pilot pulls out, yet he still survives and it's this behaviour that is unbalanced. When vehicles can be soloed my butt! 47k isk skill less swarm launcher should require a lot of effort to take down a 500k isk asset worth almost 5x the sp.
This was debunked well over 3 months ago. You are talking about a single weapon, in which case AVers have every right to bring up mlt vehicles with 0SP requirements and a cost of about 70K under the same discussion.
A fully kitted out AV fit requires approximately: Commando: 27Mil SP + 210,000 ISK Logistics: 30Mil SP +236,000 ISK
A fully kitted out HAV No Light Turrets: 22Mil SP + 470,000 ISK With Light Turrets: 28Mil SP + 643,000 ISK
So even with a large pro turret and pro modules, your less than 2x the price of my 550 eHP Logistics Suit, in order to be nearly 3x my cost you then need to add 2 full PRO light turrets, now from the tankers I talk to, you don't bother with it you simply put miltia ones on their instead.
But you won't here me complaining when you can loose 5-10 of those logistics a match and sometimes still not successfully kill you. Please try and leave out the biased information next time.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3484
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Posted - 2014.09.09 13:34:00 -
[6] - Quote
a brackers wrote:Monkey MAC wrote:Anmol Singh wrote:Monkey MAC wrote:I think you two are getting out of hand. Vehicle balance is achieved when a vehicle CAN be soloed, with comparable ease to with which the vehicle can kill infantry. This is the firsf and most important clause in V/AV balance, this MUST be adhered to.
Secondly a vehicle must be given an opportunity to escape. In the case of Dropship vs Swarms this is the 4.8 seconds between volley 3 and volley 4. IF you retreat successfully with this window you will survive.
Now Currently, Afterburners and infact even dropships without them are capable of completly out running that 4th fatal volley, long after the window of opportunity has passed. In some cases I've seen the 4th volley has been halfway there before the pilot pulls out, yet he still survives and it's this behaviour that is unbalanced. When vehicles can be soloed my butt! 47k isk skill less swarm launcher should require a lot of effort to take down a 500k isk asset worth almost 5x the sp. This was debunked well over 3 months ago. You are talking about a single weapon, in which case AVers have every right to bring up mlt vehicles with 0SP requirements and a cost of about 70K under the same discussion. A fully kitted out AV fit requires approximately: Commando: 27Mil SP + 210,000 ISK Logistics: 30Mil SP +236,000 ISK A fully kitted out HAV No Light Turrets: 22Mil SP + 470,000 ISK With Light Turrets: 28Mil SP + 643,000 ISK So even with a large pro turret and pro modules, your less than 2x the price of my 550 eHP Logistics Suit, in order to be nearly 3x my cost you then need to add 2 full PRO light turrets, now from the tankers I talk to, you don't bother with it you simply put miltia ones on their instead. But you won't here me complaining when you can loose 5-10 of those logistics a match and sometimes still not successfully kill you. Please try and leave out the biased information next time. Firstly, you really shouldn't be using absolute full proto in pub matches, my swarmer costs 47k and does the job pretty nicely. My forger costs 30.5k and does the job very nicely. Secondly this forum is absolutely nothing to do with tanks. Against ads which costs up to 800k and up to 47 Mill sp (haven't checked that but it's what people are saying, I know 800k is right though) if you are a min commando we don't have a chance of getting near u and given we can't see the swarms, if we are near your max range you can have six sets of invisible seams in the air before the first one impacts. It only takes three to four to kill us.
And in pub matches you shouldn't really be roling round in more than 70k worth of HAV. I've no problem with the ADS reduction. My ADS fits are currently 420k so whoever is telling you 800k is running full PRO.
As for SP your looking at 26.7 Mil, so once again whoever is telling you that is talking out their backside. With proposed reduction to 200,000 for your hull and turret price reduction, you should be able to make a profit, even if you loose 1 dropship, provided you pull your weight or win!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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