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Thread Statistics | Show CCP posts - 16 post(s) |
Derrith Erador
2563
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Posted - 2014.09.05 09:48:00 -
[1] - Quote
Do you have a definitive number for the cooldown of the afterburners? If not, then may I suggest either a 15s or a 20s cooldown? These numbers I believe would keep it from being spammed, but will also allow the skill core grid management to be a skill worth investing into.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2595
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Posted - 2014.09.11 02:51:00 -
[2] - Quote
Atiim wrote:Alena Ventrallis wrote: swarms are more of rooks, and dropships are bishops.
Dropships can move anywhere on the map in a matter of seconds, and can kill every unit in the game. They're Queens. Guess I should start wearing dresses then. Wait... I already do.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2595
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Posted - 2014.09.11 02:57:00 -
[3] - Quote
CCP Rattati wrote:These are the numbers on AFterburners and Injectors, in seconds
Cooldownprop Cooldown MIL 1045 STD 1045 ADV 1040 PRO 1035
The prices we are looking at for the ADS is 200k ISK, and also a reduction in the cost of small turrets, TBD Rattati, these numbers are ridiculous, I'm telling you as a fairly experienced pilot. I'm not a master pilot by any meaning of the word, but if these numbers are pushed through, you'll probably kill the piloting role.
If you could read this, and give me your thoughts.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2598
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Posted - 2014.09.11 18:48:00 -
[4] - Quote
CCP Rattati wrote:The dark cloud wrote:When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and there goes the dropship up in flames. They wont be aible to take damage and aswell not be capable to avoid it. All right, I will bite. How does this happen, with numbers? It's not the swarms I see as the issue, I've said before, a lot... and I will say it again, your current numbers for recharge are too high, and giving us more time on the AB active is negligible.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2607
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Posted - 2014.09.12 16:00:00 -
[5] - Quote
poison Diego wrote:Breakin Stuff wrote:I m seeing a lot of anecdotal screaming that buffing swarms is unfair and very little hard evidence as to why vehicles outrunning missiles is fair.
The only way swarms kill ADS currently is the dropship pilot is an utter idiot or five of them focus fire for instablap. This is not weapon balance.
A 25 million SP AV fit should have a 50/50 ish chance of killing a 25 million SP vehicle at some point during a match. The actual skill of the gunner vs. The skill of the pilot should be what skews the curve, not the cost of what fit. Forge guns can solo dropships, its just hard.
Swarms should be able to solo dropships. It should just be hard. It will be given that swarms are slower alpha and more easily dodged. 8 seconds-ish (swarm) vs. 6.75 (assault forge) seems pretty damn reasonable.
Not being able to accelerate out of range faster than missiles can fly will encourage better maneuvering rather than saving the survival instinct for when the sentinel puts his attention on you. you actually believe there is skill in locking on to targets and releasing? Ok I dont think it is to fair either that I can outrun swarms but when they are violating me with that insane damage I can not help but think that ADS should get somewhat buff vs the swarm buff. you speak of like 5 swarmers vs ADSs is uncommon. well ITS NOT! He has a point, breaking. Swarms require little to no skill to use, perhaps with their homing nerf, that might change, but that is to be seen.
It is true that ADS can outrun swarms, that we do not deny, but if you've been in a pub with a single decent pilot, the usual amount of swarms that come from the noobs is just ridiculous. I've proposed that the acceleration should be restricted to ADV and proto tier swarms, so that will keep the red shirts from being able to spam a weapon that locks on for you, but will also keep a risk-reward system going (as I see it).
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
2609
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Posted - 2014.09.13 15:48:00 -
[6] - Quote
Why are the ADS pilots shouting that an acceleration buff is the end of the world? It's not that big a deal unless it gets a damage buff with it.
And on that note, I may as well bust a few myths here.
1) any proto swarm can 3 shot an ADS regardless of fit. Well, that is just plain false, the number is actually four. Here is my ADS fit which can tank 3 swarm shots and live to tell the tale.
1 xt missile 1 complex heavy extender 1 enhanced light shield booster 1 basic afterburner 1 complex PG upgrade This fit also requires level two minimum into missile optimization, but I don't think that's important. This fit can survive a tango with a minmando swarm provided the booster is unused and ready for use, or it can at least survive the first clip. Which, to be frank, I believe to be fair, swarms lock on and aim for you, the only skill required for using a swarm is making the fit.
2) the new proposed buff and nerf to ADS and swarms will kill most pilots. Well, that is true, for the bad ones. (the ones who slam the flight ceiling at the first sign of trouble)
I've wrote a larger guide on how to properly balance the ADS without killing it, you'll find it here, Rattati. If you could give it a read, and give me your opinion on it, that would be great.
The preacher of Betty White, may her pimp hand guide me.
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