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Thread Statistics | Show CCP posts - 16 post(s) |
Atiim
11856
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Posted - 2014.09.05 12:18:00 -
[1] - Quote
BL00DFART wrote:Swarms?
Oh you mean the only weapon in the game that takes zero skill to land hits with?
The one that all the scrubs skill into because they cant learn the art of the forge gun?
Press R1, get a cookie, rinse, repeat?
I hate ADSs as much as the next guy, but swarms are the answer here?
loldust
Actually, I won't even bother arguing with you.
Let's keep this constructive.
DUST 514's 1st Matari Commando
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Atiim
11856
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Posted - 2014.09.05 12:24:00 -
[2] - Quote
Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situation.
In short, that wouldn't solve anything.
DUST 514's 1st Matari Commando
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Atiim
11859
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Posted - 2014.09.05 15:39:00 -
[3] - Quote
CCP Rattati wrote:Atiim wrote:Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situation.
In short, that wouldn't solve anything. Well, we don't want every pilot caught by surprise to just be dead, this will deter them more and reduce the ADS K/D since they are longer out of engagement. Neither do I, but if the AB can still allow ADSs to out-run them then there'd be no point in the speed buff.
DUST 514's 1st Matari Commando
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Atiim
12044
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Posted - 2014.09.11 02:47:00 -
[4] - Quote
Alena Ventrallis wrote: swarms are more of rooks, and dropships are bishops.
Dropships can move anywhere on the map in a matter of seconds, and can kill every unit in the game.
They're Queens.
DUST 514's 1st Matari Commando
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Atiim
12053
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Posted - 2014.09.11 18:31:00 -
[5] - Quote
a brackers wrote: I'm guessing he's talking about the fact that a commando swarmer will easily be able to fire the 3 to 4 swarms needed to kill us before we are out of range, especially given you haven't mentioned any fix with the fact that 90% of swarms are invisible to us and make no sound when fired, and that swarms currently go straight through buildings and rocks (and you are expecting us to hide behind these to be safe from swarms.
Except the Commando won't.
The time would take to fire 3-4 rounds is 6s with max skills. In that time, an Assault Dropship can evade you're lock range in 1.5s (Python w/Afterburner) and 2.3s (Incubus w/Afterburner). You'd only be able to get lock onto the Python once, and the Incubus twice before he escapes your lock range, meaning you'd only be hit by 1-2 volleys (which is tank-able by any DS).
It should also be noted, that these values are skewed in favor of the ADS Pilot, as these current numbers assume that the Pilot is 0m away from the Swarmer, and that the travel time is instantaneous (it'll be faster, but not instantaneous in Delta). Assuming you're about 35-65m (like most ADS vs SL engagements), you'll have even more time to evade.
a brackers wrote:It would help the fact that we need to reach max ceiling if you considered implementing my idea of after burner increasing overall maneuverability as well speed (go up faster, go down faster and turn faster) and fix the invisible swarms and swarms going through buildings etc. I can obviously see why Swarm Launcher rendering needs to be addressed, but why do Afterburners need an increase to overall maneuverability? Not only can they already turn corners with ease, but that could easily skew ADS vs FG balance in favor of the ADS, more-so than it already is.
Does anyone have proof of Swarm Launchers going through buildings? If such a glitch exists, then of course it would need to be fixed, but I honestly could not find any through field testing.
DUST 514's 1st Matari Commando
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Atiim
12063
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Posted - 2014.09.11 22:52:00 -
[6] - Quote
And could someone make a video of these "Invisible Swarms"?
I'd like to verify that these invisible swarms are actually invisible, and not just Pilots being hit from the back of the DS (where the camera angle woudn't allow them to see anyways).
DUST 514's 1st Matari Commando
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