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Thread Statistics | Show CCP posts - 16 post(s) |
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4786
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Posted - 2014.09.05 16:10:00 -
[1] - Quote
CCP Rattati wrote:Atiim wrote:Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situation.
In short, that wouldn't solve anything. Well, we don't want every pilot caught by surprise to just be dead, this will deter them more and reduce the ADS K/D since they are longer out of engagement. My two cents: Two proto swarmers working together should crash an ADS caught offguard, afterburner or not. Having multiple troops trapped in AV gear affords the opponent too great an advantage.
Current: One Swarmer repels. Focused fire repels with enthusiasm. Afterburner, FTW.
Proposed: One Swarmer repels. Focused fire overwhelms and destroys. Teamwork, FTW.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.09.05 16:25:00 -
[2] - Quote
Soulja Ghostface wrote:Tbh. In this current build, If AVer/s forces a dropship to flee before or during the ads descent to get kills. Then they are fufilling their role as anti vehicle when the dropship has no value to it's team if it's not doing anything but running. In the event that a python/incubus is taken down (which is relatively easy if they don't flee or are to slow retreating) not only is the team hurt by missing a body. The pilots wallet is hurt for 2-4 matches if they run those matches in free suits, And that is just to break even let alone gaining a profit. Most smart pilots will fly to their mcc and recall their dropship to save isk when they feel that the AV is too strong. And that is also fulfilling the role of ANTI VEHICLE as well. A price reduction is needed on the account of assault dropships.
Also buff python shields along with the other shielded vehicles!!!
EDIT: May we look at ads controls with KB/M for legion...Soon TM A single ADS forcing multiple units into AV gear all but guarantees a steamrolling.
I don't think that this is ok. I'd rather ADS be inexpensive and than be a push-button steamroll for proto stompsquads.
Shoot scout with yes.
- Ripley Riley
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4793
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Posted - 2014.09.05 18:31:00 -
[3] - Quote
JudgeIsABadPilot wrote:Adipem Nothi wrote:CCP Rattati wrote:Atiim wrote:Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situation.
In short, that wouldn't solve anything. Well, we don't want every pilot caught by surprise to just be dead, this will deter them more and reduce the ADS K/D since they are longer out of engagement. My two cents: Two proto swarmers working together should crash an ADS caught offguard, afterburner or not. Having multiple troops trapped in AV gear affords the opponent too great an advantage. Current: One Swarmer repels. Focused fire repels with enthusiasm. Afterburner, FTW. Proposed: One Swarmer repels. Focused fire overwhelms and destroys. Teamwork, FTW. And there it is, the ideal goal is to solo the best pilots in the game, the ones that have been in their preferred roles for over a year. And ultimately, they want the removal of vehicles so this is merely Call of Duty in space.
Two proto swarmers don't qualify as "soloing". Operative word being two.
Shoot scout with yes.
- Ripley Riley
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4822
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Posted - 2014.09.07 15:56:00 -
[4] - Quote
The dark cloud wrote:This whole concept is moronic. Some scrub with a standard swarm launcher will be a ridicoulus threat considering that each volley can deal over 1000HP damage. The python will just be dead meat while the incubus maybe gets away if it is lucky. And like 70k price reduction is just a drop in the bucket. a fully proto fitted incubus can easy cost over 600k ISK. So instead risking 600k im allmost granted to loose 530k ISK every time i call in my ADS. There are no counter measures for swarms and the afterburner is the only tool to make those things remotely work.
in all honestly every 1 here who agrees to the swarm changes should man up and get a forgegun. If you are half decent shot then you will destroy any ads and that solo. Most ADS take somewhere around 2-3 hits with a ishukone assault forgegun. Swarms are the all around and easy to use AV weapon. It should not be better then a damn forgegun. I disagree wholeheartedly.
If swarms can't be balanced, then they should be removed and our SP refunded. Otherwise, their underperformance should be addressed in as fair and reasonable a manner as possible.
"Ease of use" is not a factor by which to balance. 1) Consider the HMG Heavy. 2) Swarms aren't at all easy to use.
Shoot scout with yes.
- Ripley Riley
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4829
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Posted - 2014.09.08 05:00:00 -
[5] - Quote
Mat'DeVrie wrote:CCP Rattatai!
Let me catch up after you. You - devs -want to make those expensive ADSes even more VULNERABLE?
LIsten what we do nowadays:
- Enemy take a Python (2555 HP shield, 960 armor) - means, he might have Afterburner and LShieldBooster + gunner's ATMissileTurret; then he go with his gunner to search for any target - mostly over an objective/turret/respawn point
- I & two my sqdmated - 2 scouts with Wyirkomi SL + 1 Kaalakiota Forgegunner - we take LAV we go to a good spot - two of us wait in cloak - as soon as this Pilot is in lock-range we send 1st volley combo - our f gunner waits until there is direct hit and does finishi the job hard way! :DD
- OUTCOME: ADS crew is dead - they dont know what happend and they aren't even aware about our whereabouts - well we are long gone;
What - you want to f*** the ADS pilots life even harder? They wont be able to outrun swarm's volleys? They barely can outrun them now! Pilots cant see or pinpoint the location of SL users coz they do not RENDER for them!
Go on NERF everything! You gonna loose even more customers!
Thank you for the refreshingly honest scenario. Do you think it unreasonable to lower the Proto AV "teamwork quotient" by one merc?
Your Scenario: 3 infantry + proto AV + sync'd strike > 1 ADS New Scenario: 2 infantry + proto AV + sync'd strike > 1 ADS
Shoot scout with yes.
- Ripley Riley
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4829
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Posted - 2014.09.08 09:59:00 -
[6] - Quote
So ... 3+ prototype units chasing around one wascally wabbit?
Every other unit in the game can be effectively solo'd. Except for this one. The most mobile one of all. This wascal requires focused fire from 3 or more. Let's decrease its price.
PS: I'm 100% in favor of ADS price decrease, and I'm 100% in favor of not being able to solo an ADS with one clip from my max proficiency Swarms. Two of me should do the trick provided we catch the wabbit off guard. Three of me is one too many.
Shoot scout with yes.
- Ripley Riley
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4842
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Posted - 2014.09.11 16:33:00 -
[7] - Quote
a brackers wrote:CCP Rattati wrote:The dark cloud wrote:When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and there goes the dropship up in flames. They wont be aible to take damage and aswell not be capable to avoid it. All right, I will bite. How does this happen, with numbers? I'm guessing he's talking about the fact that a commando swarmer will .... Didn't he say "cloaked scout" ... ?
Shoot scout with yes.
- Ripley Riley
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