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Rusty Shallows
Caldari State
2096
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Posted - 2014.09.05 04:06:00 -
[1] - Quote
I think Heavies have had enough nerfs. Assaults have finally gotten major buffing and will be getting some more if CCP Rattati is adjusting their skill bonuses. Nerf Sentinels any more and this game is going to favor Assaults again.
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Sweets for everyone!
Forums > Game
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Rusty Shallows
Caldari State
2096
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Posted - 2014.09.05 06:28:00 -
[2] - Quote
Zatara Rought wrote:Rusty Shallows wrote:I think Heavies have had enough nerfs. Assaults have finally gotten major buffing and will be getting some more if CCP Rattati is adjusting their skill bonuses. Nerf Sentinels any more and this game is going to favor Assaults again. Assaults haven't been favored since chromosome when my vk.1 could run 2 equips with like almost 600 shields. That was the pinnacle, yet still from Uprising 1.0 to 1.7 we had Light and Heavy Frames taking a back seat to Mediums. There was no point in playing Scouts other than the love of it. With the HMG working as intended the only reason to play Sentinels was the Ishukone Assault Forgegun.
I'm not really sure how else to describe one-sided nerfing and buffing. But what I am very Sure of is we are very close to slipping back into an old rut.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Rusty Shallows
Caldari State
2096
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Posted - 2014.09.05 06:51:00 -
[3] - Quote
If anyone is actually serious about a turn cap then it needs to be approached logically instead of politically.
Define the problem
Dropsuits with more health need a handicap against less armored opponents. Example one any sentinel against any scout. Example two any non-plated Minmater Logi against any fully plated Gallente Scout. Example three any stacked armored Assault against any Logi.
Ideate
Skipping this under the assumption it is agreed turning penalties is the solution.
Refine
Using physics as a basis armor value can loosely be equated to mass. Wearing a Plate Carrier impedes movement more than a Kevlar Vest.
Total Armor Value / X = Y
X = A singular constant value (eg 2000, 2500, etc)
Y = Value that the turn radius is reduced. There are two options: One it is a direct value removed from the turn radius, two it is a percentage to reduce the turn radius.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Rusty Shallows
Caldari State
2096
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Posted - 2014.09.05 06:57:00 -
[4] - Quote
Sgt Kirk wrote:snip He's still right, even back then Assaults were terrible. You're thinking about Logistics suits which were the champions of everything until they were tuned down. but Assaults have never been good as you say they are in Uprising.
snip And yet Assaults were still better than Scouts and Heavies.
The Logi Slayer had the advantage of a free Complex Repairer and if enough ISK spent more hit points while Assaults had other better stats like movement. Assaults were never past second place in the rankings.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
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