Sylwester Dziewiecki
Interregnum.
363
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Posted - 2014.09.06 21:32:00 -
[3] - Quote
Look, RT were not nerfed, they were just assign to specific race of Logi. He my be angry because you as MM can extract more WP from your bonus.
Kaze Eyrou wrote:Sylwester Dziewiecki wrote:http://youtu.be/R0fFn2_RlNo?t=11m58s Just look at this situation. 72WP points for reviving guy, and he is not on full hp. So Logi can extract even more WP from him 30-60 more at least. And ask yourself how many points did get guy who killed him - 50? Where is sens of killing someone if you reward opposite team with free orbitals because of it?
War Points mechanic is too old, and need to be balanced somehow in future. Needles were going to be changed to only award 25/50/75 based on the needle tech. War Points are a lot more balanced than they used to be. You guys remember the 30,000 WP Repair Tool users using an LAV to OB every 30 seconds or so? You are telling about bug when system could not recognize damage done to vehicle - a bug is not something that can balance game.
MythTanker wrote: Hey I understand where your coming from but remember that the person loging me has played this game for a long time. Even longer then me. Yea he might have just picked up a rep tool that day but realise how many logis and heavies he has worked with. He know their mindset. Just like I know how to keep my logi alive. We also had to go through several games before we even did that match. It was just was really great match. I know the WP system has its flaws but it isn't ridiculous like it is being portrayed to be.
It has nothing to do of 'who' were Logi here, and for how long.. WP system were never touched by CCP in balancing whey, all we seen so far was adding new WP rewards to already existing ones, it was never rebuilding it from the start and balancing it.
Of cures were we are today is not so scary and this situation may continue for at least one more year, but if future it have to be tackle and re-balanced. But also it should introduce new mechanics to the game, like working bullet penetration - it should be determined how many 'invisible' HP player have when he lose his armor points, and when he can be picked up and when not. There should be some scars on person that was revive, drawbacks on shield regeneration for example or weapon reload speed.
Main reason why I do not like current WP reward is that they are flat to all game modes. Objective of Ambush match is to kill opposite clones, and doing so should give players the most WP, sounds reasonable right? Well today in Domination, person who hack neutral terminal and do nothing else get just 100 WP at the end - for destroying giant ship, and bunch of blueberrys that camped CRU all match get best reward. There should be more logic in this system.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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