Zatara Rought
Fatal Absolution General Tso's Alliance
4077
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Posted - 2014.09.05 00:19:00 -
[1] - Quote
If I was to make an assertion rails should have the best DPS at range, but i'd make it so that at CQC rails were less effective at tank brawling so that in cqc blasters > missiles > rails in cqc and rails > missiles > blasters at range.
Blaster need to be vehicles dominators at cqc
Missile need to be worse than rails at range and blasters at CQC but pretty good at both
Rails need to be ****** in CQC (taking away infantry terrorizing splash will help) and it needs to dominate at range.
I also feel giving rails 400 meter range would be good. Missiles need to be good out to like 250-300m and yet be pretty damn good at brawling tanks but just overall be out dps'ed by blaster effectiveness if they are within say..40-50 meters.
I'd take missiles if I'm planning on doing a little bit of everything and I am just a better pilot overall because I can overcome my disadvantages against blasters and rail in their ranges through stratagem or superior play.
I'm also pushing for tanks to be able to rotate the turrets higher because currently ads can just own tanks.
The only counter to being owned by an ads atm is to jump out with a forge and I think that's poor counterplay. tanks obviously shouldn't be able to look straight up, but they need a little bit better height.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4132
|
Posted - 2014.09.06 06:14:00 -
[2] - Quote
Tebu Gan wrote:
You tank?
I don't like a lot of your suggestions. I don't know where people get the idea that a rail should simply dominate at range. Range in my mind can equate to damage.
When you shorten the range, you increase the damage.
But conversely as you lengthen the range, the damage needs to drop.
It's already been shown that a High alpha rail with High range trumps all other turrets, and I think a large part of that is due to your line of thinking (not just you, many have said this before you). And could you push for actually adding versatility to turrets (read my sig). These three types are stale and stagnant, and I think attribute for a lot of the disparity between turrets.
It sounds like what you're saying is exactly what I'm saying...that the highest DPS should be limited by making it the shortest range, with more range having less damage.
I'm not disagreeing with this.
My post was simply determining effectiveness at ranges...not specifics of damage.
I agree the rail should do the least amount of total damage, but have the longest range.
It should beat out missiles at long range engagements, but not because it doesn't more damage, rather that because the turret mechanics favor the rail in it's optimal range more than missiles and even more so than blasters.
Yes high damage rails trumped other turrets in CQC, but that was not in a scenario where rails did...40% dps inside 50 meters. (numbers are just irrelevant but you get the point)
I don't it'd be so stagnant if engaging tanks was a matter of deciding which range you were trying to engage at and then excelling at that range.
Making missiles the most versatile, rails the longest range (and best at doing damage at range through mechanics) and blasters the best at brawling CQC.
I'll take a look at your thread.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4152
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Posted - 2014.09.06 22:02:00 -
[3] - Quote
Wow, thatm ade a lot of sense Tebu.
Thanks for explaining all that. My premise was based on the truth that I can beat any tank with my rail gunlogi no matter the range...but I never really face off vs competent tankers. I rarely tank and when I do it's rail at whatever range.
I didn't even know maddies could aim down as I've never used them outside of chrome and my usage was very limited, I never learned the nuances.
I totally see your idea for turrets making the tank game waaaay more fun, I guess my only concern would be making sure we limit the effectiveness of large turrets vs infantry. Even now large blasters are pretty damn deadly and it's not that difficult.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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