Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2528
|
Posted - 2014.09.04 14:34:00 -
[2] - Quote
Jace Kaisar wrote:Kin Cat wrote:CCP Rattati wrote:That's why we use supporting data, I never ask a question unless I think I know the answer . If I am completely honest, the forums and data usually agree, which is a wonderful thing. I have also learned, over the past few months, that quite a few players have a very good instinct for what is ok and what is not, are not biased and basically just tell it as it is, even if it may hurt their playstyle. We don't take the undiluted feedback and act, ever. buffing combat rifle damage against armor really doesn't sound like it's supported by any data, in fact the data should support NOT doing so it's bad enough the light weapon damage buff affects the OP combat rifle It needs a damage profile change for sure, and it works as a nice counter to the 20/20 of the scrambler as well. Think about it, Railtech is better at penetrating shields over projectile due to it's high speed making it harder to absorb, but it doesn't deal as much armor damage because it just impacts. Projectiles actually explode as they hit the target (Shrapnel at the least, but I bet you in the future they have made ammo that penetrates and explodes), meaning that it deals more armor damage, but the lower speed means it's easily absorbed by shields. It makes sense to me.
You have it reversed. I re-read your post before i posted this, you kind of have the right idea. Allow me to go more in-depth, as this follows some of the canonical logic of the EVE universe.
shields are stronger against kinetic and explosive impact, giving them better resilience against projectiles, explosives and rail shots. What kills them is high EM and thermal energy. Hence Blaster (plasma) and laser weapons cut the shields harder.
Armor resists EM/thermal style damage better, better diffusion, but is more vulnerable to direct impacts from explosives, projectiles and high-velocity rail shots. hence the dual-layering of protections to where armor tank still has some shield and vice-versa.
But the real reason for having projectiles be the armor-masher is the canonical war between the Amarr and Minmatar. Amarr primarily are rigged to destroy the faster, more fragile Amarr by providing a hard, overlapping defense and inexorable advance coupled with the best armor in the cluster and shield-destroying weaponry intended to kill minmatar shields. Wheras Minmatar are rigged to outflank, skirmish and destroy Amarr armor, utilizing the most crude, yet effective means they can concoct. (Minmatar are known to load nuclear ordinance into their AUTOCANNON ammunition, as well as their artillery) because they have an entire race of people they're desperate to keep out of another enslavement, and they're the most low-tech, and on a shoestring budget compared to the other empires.
Gallente and Caldari tech is actually an outgrowth of the fact that they use the same technology, however the Caldari tend towards heavy shield defenses over armor and prefer using long range and railguns/missiles as their preferred form of engagement. The Gallente are reversed with faster, short-range brawling doctrine utilizing high-energy plasma blasts and heavy regenerating armor to weather the incoming fire. If the Caldari can keep the gallente at range they tend to win. If the gallente get close it's all over but the screaming, bleeding and begging for mercy. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2530
|
Posted - 2014.09.04 15:33:00 -
[3] - Quote
Jace Kaisar wrote:
Yeah, I worded the rail tech a bit weird. I was meaning that it was better at penetrating shields when compared to projectiles, not better at penetrating shields overall.
Nice lore description though. I would love to have alternate ammunition types in Dust. I want some Depleted Uranium rounds for my Combat Rifle
I'm willing to bet what remains in my ISK wallet that alternate ammunition weapons would require a full on patch, not a hotfix. The only weapons that could really hotswap though in EVE for damage types were projectile and rail, or are you talking about the ability to sacrifice damage for range, or vice-versa?
Because I would totally hot-load my HMG with Nuclear. Just because I'm an a**hole. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2536
|
Posted - 2014.09.04 18:46:00 -
[4] - Quote
Fox Gaden wrote:CCP Rattati wrote:That's why we use supporting data, I never ask a question unless I think I know the answer . If I am completely honest, the forums and data usually agree, which is a wonderful thing. I have also learned, over the past few months, that quite a few players have a very good instinct for what is ok and what is not, are not biased and basically just tell it as it is, even if it may hurt their playstyle. We don't take the undiluted feedback and act, ever. Not to mention the fact that he actually plays the game and will know if a poster is full of ____. I know, sucks all the fun out of sowing disinformation deliberately, doesn't it? |