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LEHON Xeon
Ahrendee Mercenaries
690
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Posted - 2014.09.04 22:57:00 -
[1] - Quote
TYCHUS MAXWELL wrote:I don't understand why so many people are freaking out about this. As you have shown the armor tanks will still win out in most cases against shield tanks. And hey there is always a flux grenade. I would think more people would be on board with this, as it will correct the issue of smgs and CRs outperforming weapons that they really shouldn't simply because they have the most negligible damage profile that somehow came out with a net positive (still don't understand what the old devs were thinking on that.)
What concerns me so highly is that it makes the CR almost ineffectual at longer ranges against dual tanked or shield based suits. I don't think that it should have an imbalance of 5/10, but 20/20 is ridiculous. CR is supposed to be a mid-longer range weapon. At longer ranges, I know full well it is going to go the way of the AR against shield and dual tank suits. It will no longer be able to engage those types at longer ranges as people will simply be able to get to cover before you can even get into the armor reserves.
People can say what they want about ScR with the -20 to armor. They still eat through armor because of the extremely high initial damage.
I will begrudgingly accept 15/15, but I would rather have it 10/10.
Why am I still here yet?
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LEHON Xeon
Ahrendee Mercenaries
690
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Posted - 2014.09.04 23:30:00 -
[2] - Quote
Pokey Dravon wrote:LEHON Xeon wrote:
What concerns me so highly is that it makes the CR almost ineffectual at longer ranges against dual tanked or shield based suits. I don't think that it should have an imbalance of 5/10, but 20/20 is ridiculous. CR is supposed to be a mid-longer range weapon. At longer ranges, I know full well it is going to go the way of the AR against shield and dual tank suits. It will no longer be able to engage those types at longer ranges as people will simply be able to get to cover before you can even get into the armor reserves.
People can say what they want about ScR with the -20 to armor. They still eat through armor because of the extremely high initial damage.
I will begrudgingly accept 15/15, but I would rather have it 10/10.
It's that kinda the point though since Projectile weapons are supposed to be tuned to fight armor and not shields?
I'm just concerned that ScR and heavies are going to become even more stronger and dominant than what it is due to this. Just from who I squad up with and what I do myself in matches for fittings, CR as it is keeps ScR/heavies in check at those longer ranges. RR I've found to be way to inaccurate for that function, especially against suits with higher armor reserves as the kick is much to high for any type of sustained fire rate. LR works pretty good if you have the proper skills and a good aiming style.
Like I said, ScR still eats though armor at long ranges without much trouble because of the high initial damage along with practically insta-ganking shields. I've used it and been killed by it, and that is what I've found.
Why am I still here yet?
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LEHON Xeon
Ahrendee Mercenaries
690
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Posted - 2014.09.04 23:49:00 -
[3] - Quote
Pokey Dravon wrote:Well that may be true, though I think they're looking at tweaking the ScR some because of the issues you've pointed out? I haven't been following that discussion as closely.
Even so I predict they'll go with a -15/+15 setup, so we'll just have to see how it goes post-Delta.
I hope it's going to be 15/15. I wouldn't want it any higher. Between the ScR damage and the Gallente/Amarr sentinel resistances to projectile weapons already, it's going to turn kind of ugly I think.
The +15 or +20 to armor does seem exciting, but I just feel that the drawbacks to longer range combat due to the increase negative against shields is going to not be good.
Why am I still here yet?
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