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Orion Sanjeet
Fatal Absolution General Tso's Alliance
178
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Posted - 2014.09.03 17:32:00 -
[1] - Quote
Perhaps instead of just kills and kill assists, add perhaps similar to damage to vehicles. Get points for damage. Heavies do a lot of damage but don't always close the deal due to it being a very unique support role, i.e. you're a distraction, and or point defense, the people that flank are more likely to close the deal because after you damn near destroy someone they take cover almost dead and are promptly shot by your flanking units, heavies DO get screwed and points for damage dealt would help rectify that.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
179
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Posted - 2014.09.03 18:25:00 -
[2] - Quote
Thor Odinson42 wrote:Getting points for damage would offset some of the WP farming where heavies take damage over and over to boost for OBs.
You know, the 75 meter standoff from building to cover/building where people just shoot and nobody makes a move.
I would encourage fighting as opposed to farming. That is something I would love, because what I say to heavies I have never repaired before is "Don't be stupid, do what I tell you(informing them of people attacking me or that they are low health), and don't be a *****." I love being in the middle of the fight, deaths and all.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
183
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Posted - 2014.09.03 19:16:00 -
[3] - Quote
TechMechMeds wrote:Can we get wp for spawning as well and wp for x amount of ground covered as well?.
Can we get wp for dying by any chance and can we get wp for joining and leaving matches.
Cheers.
So logis and av'ers get the WP, slayers get the kdr, I guess that means I will still (perpetually) be at the top of the killboard thanks to my WP, and get the insane amount of money that comes with.
It was merely a selfless suggestion to possibly help even out the killboards and the payouts, ( literally never knew that anyone EVER earn less than 200k) so why don't you stop trying to kill whatever respect I had for you and say something ******* constructive and save the snark for page 5 and later.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
185
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Posted - 2014.09.03 23:18:00 -
[4] - Quote
Atiim wrote:Anyways, how about a compromise?
Basically, you'd receive additional points for Kills and Kill Assists against a player who was damaging your teammate. That way, you're encouraged to help cover your teammates and protect Logis AVers, Speed Hackers, etc; even if they're not in your squad.
Yes? No? Maybe So?
Still, it remains the flanker(scout) that would be getting the points, as opposed to the dedicated slayer(heavy), now granted many other shooters have a "savior" bonus, however in reality it should be tagged "STOLEN".
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
185
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Posted - 2014.09.03 23:23:00 -
[5] - Quote
Monkey MAC wrote:While warpoints for dropsuit damage is a prehaps a little overzealous. I would appreciate it if you could get warpoints for teamwork that will often go unoticed.
You know stuff like
SUPRESSION +15 WP Stop an enemy suit from finishing off a friendly. Triggered when an enemy you shoot at is forced to break of an engagement for more than 3 seconds against a friendly suit with less than 20% eHP remaining.
DIVERSION +5 WP Draw attention to yourself, so your team can capatilize on a flank. Triggered when an enemy is killed by a friendly, whilst they are engaging you or upto 0.5 seconds after. This on most occasions supplement your assist.
SAVIOUR +20 WP Save a teammate from certain death Triggered when you kill an enemy who is engaging a teammate who has less than 20% eHP remaining This is effectively a better version of SUPPRESION and will supplement your kill nicely.
HONOUR GUARD +15 WP Don't let anyone touch a hair on his head Triggered when you kill someone who is aiming/engaging a friendly who has more than 90% of their eHP remaining.
FOCUSED FIRE +5 WP Safety in numbers, your more deadly when you stick together Triggered when you or a friendly with 10m of yourself, kill an enemy. This will complement your kill or Assist but you must recoeve one of these to obtain the bonus.
I like it, but I have most been trying for ideas that already have a similar mechanic implemented elsewhere in-game(except for my scanner idea). I hate to say it but we would most likely only get to see this in "Hotfix Tango" or later.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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