Kaze Eyrou
Molon Labe. General Tso's Alliance
569
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Posted - 2014.09.03 17:25:00 -
[1] - Quote
This is how Active Scanners used to work.
Sadly, people found out, with a 2 second scan time, you could spin around. When this is done you effectively scanned in a 360 degree area around you.
Thus the age of Active Scanner 5 skills and Profile Dampening 5 skills were a must was born.
After a while, it was finally nerfed to what we have today and provided a more balanced gameplay.
However, note the animation in the video versus what we have today. It was a very nice animation but with the way active scanners work, the animation doesn't quite capture the exact scan angles of what you just scanned. As a vet of Active Scanners, I go off memory, but what about new players?
Therefore, I propose, if it can be done via a hotfix and not a client-side update, to "fix" the animation. I understand what the animation is trying to do, but with the new scan times being (something like 0.35 seconds?) very short, the white scan bars do not fully open up, the blue "scan" animation is not should at all, and the white bars close almost instantly.
(Insert "that's what she said" joke here.)
My idea is this:
1) Upon activation, white bars are shown and are instantly at correct scan angles. Maybe they flash 2 or three times for effect. (0.00 - 0.10)
2) Scan is done. A blue wave/pulse would be too slow, so maybe a blue pulse that covered the entire scan area? (0.10 - 0.25)
3) Scan finishes. Blue pulse and white bars instantly disappear or can be animated away (either bars close and disappear, or they can fade away softly). (0.25 - 0.35)
What do you guys think?
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
569
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Posted - 2014.09.03 17:57:00 -
[2] - Quote
Adipem Nothi wrote:I use Active Scanners regularly. My only issue with them at the moment is the "partial scan" wherein the prescribed scan angle can be exceeded by rotating while scan is underway. Targets painted via partial scan are briefly displayed; ideally, partial scans would return nothing at all. That said, "partial scan" abuse is not widespread at the moment; I would not consider this to be a priority issue. I'm not sure I understand. Right now even if you turn, it only gives a snapshot scan. In the time it takes you to turn on the highest setting, you only gain about 5 or 10 degrees, maybe not even that.
This "partial scan" do you mean targets on the edge of your scan or is it while you are rotating or both?
Back on topic, what do you think of new animations displayed on the mini-map so players, new and vets alike, can see exactly where they scanned?
Closed Beta Vet // Logi Bro // @KazeEyrou
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