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Thumb Green
Raymond James Corp
1378
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Posted - 2014.09.03 17:01:00 -
[1] - Quote
Atiim wrote:Assault Dropships will be dealt with in Hotfix Bravo.
Keep your head high 'till then my friend. Are we time traveling?
We don't kick ass, we kick dick and we kick it hard.
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Thumb Green
Raymond James Corp
1378
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Posted - 2014.09.03 17:19:00 -
[2] - Quote
Honestly vehicles aren't usually a problem on their own; it's either a combination of vehicle + their team being better than yours which keeps AV in check so the vehicle has free reign or it's multiple vehicles tag teaming so when one takes enough damage to flee the other one(s) hop in its place.
As for the FG, it doesn't need more range, 300 meters is plenty. What it does need though is for the charge times to be reduced. It's fcking ridiculous that a small missile turret can kill a sentinel in the time it takes the regular FG to charge a single shot and that's not just because of the skill stacking bug ADS' have.
ResistanceGTA wrote:Thumb Green wrote:Atiim wrote:Assault Dropships will be dealt with in Hotfix Bravo.
Keep your head high 'till then my friend. Are we time traveling? Atiim is magical. I knew it! Atiim, how much would it cost for you to craft me a module of +10 fall damage resistance?
We don't kick ass, we kick dick and we kick it hard.
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Thumb Green
Raymond James Corp
1378
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Posted - 2014.09.03 17:52:00 -
[3] - Quote
Dust User wrote:Thumb Green wrote:It's fcking ridiculous that a small missile turret can kill a sentinel in the time it takes the regular FG to charge a single shot What suit you running that does this? I can survive several blasts. Also: Ishukone Assault Forge Gun > everything else If you're using the regular forge you're doing it wrong. I use the Amarr, I use mostly reps on it to keep it light so it's easier to avoid direct hits as well as to rep up quickly so I'm not just a sitting duck with low health; AV with extremely poor mobility dies quicker than AV with just poor mobility. I do use the IAFG but that's irrelevant to the point that small missiles can kill a sentinel in the time it takes for the regular FG to charge. Some people don't like the AFG and I don't blame them; getting the timing right on an evasive ADS can be quite hard with the AFG.
We don't kick ass, we kick dick and we kick it hard.
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Thumb Green
Raymond James Corp
1380
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Posted - 2014.09.03 21:26:00 -
[4] - Quote
Dust User wrote:Thumb Green wrote:Dust User wrote:Thumb Green wrote:It's fcking ridiculous that a small missile turret can kill a sentinel in the time it takes the regular FG to charge a single shot What suit you running that does this? I can survive several blasts. Also: Ishukone Assault Forge Gun > everything else If you're using the regular forge you're doing it wrong. I use the Amarr, I use mostly reps on it to keep it light so it's easier to avoid direct hits as well as to rep up quickly so I'm not just a sitting duck with low health; AV with extremely poor mobility dies quicker than AV with just poor mobility. I do use the IAFG but that's irrelevant to the point that small missiles can kill a sentinel in the time it takes for the regular FG to charge. Some people don't like the AFG and I don't blame them; getting the timing right on an evasive ADS can be quite hard with the AFG. Using Amarr to forge is your first mistake. Caldari is where it's at. If you land the first shot it will knock the ADS around giving you time to land the second shot before he can adjust to hit you again. I rarely lose 1v1 encounters to an ADS unless I miss that first shot. If you're having trouble hitting them with the AFG the only thing I can tell you is practice makes perfect. When I skilled into it Amarr was the half-way between AV and AI. It still works well enough and I've got other SP priorities besides completely skilling into a new dropsuit tree. Talk all the smack you want to (it's about all KeQ is good for) but if you think it's easy to hit evasive ADS' with the AFG then you haven't shot at an evasive ADS. I've been doing this for about a year now so don't talk to me about practice.
Still all of what you said is irrelevant to the point I made. If you're not going to address the point I made then why are you even arguing with me?
We don't kick ass, we kick dick and we kick it hard.
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Thumb Green
Raymond James Corp
1380
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Posted - 2014.09.03 21:37:00 -
[5] - Quote
Vulpes Dolosus wrote:
Want to fend off an ADS? Use AV. Don't expect a single AVer to reliable kill an ADS.
Want to reliably kill an ADS? Use teamwork, it's OP.
That's some straight up "Teamwork for thee but not for me" bullsh!t. I can admit it was a realistic view for tanks when they used it but it didn't work for game balance; for aircraft however, it just flat out doesn't work. Nothing in this game should require teamwork to reliably kill one person, least of all aircraft.
We don't kick ass, we kick dick and we kick it hard.
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Thumb Green
Raymond James Corp
1380
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Posted - 2014.09.03 21:43:00 -
[6] - Quote
Whatever, I'm not going to argue with you when can't even comprehend what I said.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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