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Derpty Derp
Dead Man's Game
386
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Posted - 2014.09.03 23:32:00 -
[1] - Quote
DDx77 wrote:At least in almost every match I see it deployed. I am not asking for any kind of nerf ( nerfing has been ruining this game) but I'd like to add suggestions to improve some gameplay if possible.
I didn't spec into one but it looks like Pilots have infinite ammo of a one shot splash damage weapon that can just hover over anything and kill it. Maybe changing that is all that is needed? A limited ammo count for Missles and Rails? ( This should include those annoying missle tanks) Having infinite ammo just seems like lazy game design, it makes no sense in this game
We have two options to deal with them forge guns and Swarms correct? My beef is mainly with Swarms as Forge gunners could probably use a bit more range but are generally decent AV
& before you say swarms - they are terrible. Waiting for a lock while this thing is either shooting at me or flying around too fast or high up to even get a lock? And they don't do enough damage anyway, I have to hit an ADS two or three times just to get it to retreat. Yes I am using mil swarms but I have three damg mods on this fit 2 complex, 1 enhanced.
Lock on range should be vastly increased...orrrrr (wait for it) why not have the option to lock on AND fire manually?
& yes if we have multiple clones with swarms you MAY be able to kill one. To this I say so I need two or three guys with AV not attacking and not capturing points to deal with one vehicle? I supposed the answer is " Yes that's the way you kill a dropship" but it just seem a boring way to play which is why you don't see many squads doing it. The alternative is perhaps just using a Commando fit but that seems too limiting.
I would suggest allowing swarms to be a sidearm weapon or a sidearm AV variant.
The best way to deal with one it seems is to have an Assault Dropship yourself. This is just seems counter-intuitive to the game. Why should I grind 2mil SP just to kill one guy/dropship? Instead of grinding for two+ months we need Militia Assault dropships. It takes actual skill to pilot a dropship well. It takes no skill to shoot a missle somewhere near a player to kill them. Give everyone to option to have this weapon....or are you afraid that because it is so grossly imbalanced that this will ruin the game?
That's it. I see ADS dominating matches. It used to be tanks ( still kinda is) but it looks like the people that got sick of tanks being dominant spec'd into ADS to kill them. Now they are killing everything and with all this kool technology in the EVE universe it is kinda embarrassing that there are still only two mediocre AV options.
I'd like to ask that all complaints about ads be specific as to which ads the problem occurs... I have a feeling swarmers only complain about the Python, yet everything just gets aimed at both, while the Bus can be easily downed by swarms.
David Mustane wrote:lower the ceiling, ads should not be allowed to use that as a means to grief as they do now.
Or put a redzone there... I rarely fly to the ceiling, it's more fun to fly close to the ground, where (once every blue moon) a swarm can hit something other than me. |
Derpty Derp
Dead Man's Game
386
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Posted - 2014.09.03 23:36:00 -
[2] - Quote
taxi bastard wrote:rithu wrote:meh, It only takes 2 full round of my proto swarms to kill an ads. Most of the time i ll have help, so will kill shoot one full round before he can hit the burners. i call bull on your 2 rounds of proto swarms to kill an ADS - make most retreat maybe but to kill BS. i don't think you can get much more swarm damage than minimando 5 with 2 complex damage mods and proto swarms profficency 4 and i have never killed a an ADS with 2 launches. if its a badly fit incubus 3 rounds python 4 rounds. normal incubus 4 rounds python 4-5 rounds.
Is this with or without the hardener up? |
Derpty Derp
Dead Man's Game
392
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Posted - 2014.09.04 13:32:00 -
[3] - Quote
taxi bastard wrote:ok i was a bit off but there are the numbers under ideal conditions which the battlefield is not always. if you put into consideration that any piliot will have a good amount of time to flee before the 4th shot that makes it unlikely to die
Well if you wanna be able to 3 shot all dropships, & get the ability to hit even vs afterburners... Then we're gonna need the price to drop around the same as a dropsuit.
In your calculations you also forgot the weak point, which covers about half of the incubus, you're always going to land a few as it can be shot even from the front. |
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